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King Death

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Everything posted by King Death

  1. You didn’t mention it, but even this comment makes me think that it’s only aimed at that specific fight. But do you realize the problem it would cause in other scenarios? It's like you give too much firepower without consequence In the scenarios I talked about, there would simply be no combat, everyone would just take down a pylon or flag without a fight
  2. Negative, you are completely mistaken. There is not only KINGDOM / ANCESTRAIS in the game. How many times have I seen guilds win GvG mermem or even map war 2 Just focusing on a fixed target. In addition to which damage reduction classes would be virtually immortal In these scenarios the shaman would be even more in demand, as he would just throw a totem and heal everyone while everyone hit the pylon or flag target
  3. Try to think about the impossibility of being able to kill a guild while it attacks a pylon or the last flag. With a lot of healing + skill guild + pot the attacking guild will hardly die easily and will probably be able to take down pylons/ flag without much difficulty. Do you want to cause another imbalance or resolve this?
  4. you would be causing another problem instead of solving the previous one. Imagine multiple cures for both sides with multiple players with 50% resilience on average, with HP pot. The fights would go on much longer than it is today, and GvGs where points are earned for deaths would not be so decisive, since there would be few deaths
  5. Im sorry, I must not have read Yes, as suggested in the post
  6. We'll see... I'm sorry if I'm being arrogant, but I can show you how tedious you are, didn't make the obvious calculations and still talk as if a shaman healing 759 every 3s (with 842 dmg is equivalent to a shame +8 without buff) was nothing (759x4 = 3036 healing), this without guild, now imagine 20 shamans all buffed with pots + cards + castle + relic + healing 6 players (the correct number of targets) basic calculations: 759 (heal) x 6 (players) = 4,554 for each shaman in 3s 4,554 (total healing) x 4 (total times the totem heals) = 18,216 20 (shaman) x 6 (players that can be cured) = 120 players Now think about 20 shamans + 8 + 9 + 10 all with pots + cards + castle buff + pot castle Can Priest and Druid use the healing totem as well? They are completely different skills and do not come close to the healing potential that the totem has. Either for being a periodic cure (better in massive combat) or for the total healing of the totem healing totem with 0% DC = 40s uptime: 12s Redemption with 0% CD = 30s uptime: 1s Not to mention that if the priest dies, the cure is over. If the shaman dies, we still have time to heal. It is for this and for several other reasons already mentioned here that the healing totem must have a healing limit for each player, just as the healing should be decreased as well. And yes, in my opinion it should decrease healing, as well as limit totem healing for each player. PS. I think we are paying too much attention to healing and the globe is being forgotten, I even suggest going back with the old title.
  7. Is it difficult to understand that since 2016 the game has changed a lot and why something should be changed? New equipment, new pots, new buffs, etc., does all this affect the healing of the totem pole, or do you not know?
  8. Funny that u say the post has biased information when most of your comments are clearly biased towards the shaman... U talk as if 700 healing every 3s was nothing 🤣. It is so funny to see this hypocrisy, u just have to redo the calculations and you will come to the conclusion that it remains ridiculous... And if it still persists, we'll see who's really biased and impartial here.
  9. I think you must have already forgotten what you read in the post.
  10. Because then you would be creating another problem, and not solving it. How long do you want to drag this huge snowball?
  11. haha, for u to see the clear imbalance that the sentinels have ... The templar ability only absorbs automatic attack damage. The paladin buff is really good, but not feasible to use on 4/4. The cure and penetration arent good even on 4/4 and with a very high CD. While only the shaman has an absurd cure and removes 25% penetration, accuracy and critical, however, this is already another scope of the game.
  12. funny that you say that without being in a guild, you probably don't even play anymore, because if you played, you should know that the basic of a guild to go competitive gvg is to use healing buffs, especially when it comes to shaman what you bring from information in this comment does not match reality, especially since the post is about TOTEM OF ACCUMULATED SHAMAN, AND NOT THE HEALING OF A SINGLE TOTEM. You need to read the post carefully before trying to defend untruths
  13. Watching the full video, it is easy to understand how ANCESTRAIS was winning, and I can explain to u: 1st- it is notable, the KINGDOM attack is dispersed because there was a previous confrontation and both guilds lost strength 2nd- ANCESTRAIS is at an advantage because it is close to its base, if it dies it goes back to combat immediately 3rd- It is clear how ridiculous the totem cure is if it is accumulated, as KINGDOM players only started to die after the healing totem time was over even with the ANCESTRAIS using the globe skill guild. Please read the post and understand that it is for a discussion and not a nerf request, and dont use half truths to hide something wrong.
  14. what good is it to have 45 mages if they don't kill a guild with 20 shamans and their 20 healing totems?
  15. Boicote/cancelamento/ terrorismo para que a empresa faça o que você quiser, não agregará em nada. Em vez de prejudicar a empresa, busque você mesmo por soluções para este problema, se for capaz.
  16. When a single class can absorb or heal 110k of damage every 3 seconds, you can say that it is crying, while not, only show the hypocrisy of the legion that applauded standing when we went to fight for the fair on the legionary side.
  17. Funny, you are so hypocritical that if it weren't true what we said, there would be no corrections ... You only affirm our reputation for looking for balance in the game
  18. It became a problem when the chief class emerged, now besides the absurd cure, it has absurd damage in the area. Are you really playing the game?
  19. Pay attention to the problem of a single skill causing absurd cures and stop making excuses to stay ahead of that skill
  20. Great argument, sentries need 3 classes together to do half of what only a single class does on the legion side ... Congratulations, you are blind and hypocritical!
  21. Did you really pay attention to the video? A small group of players from the legion were advancing and advancing and narrowly missed the flag. The problem here is the absurd durability and imbalance that these skill sets are causing, especially the healing totem
  22. And we haven't yet talked about several damage debuffs in the area that the legion has. If you add roar, weakness totem, thrashing and more other skills coupled with this absurd healing, it will be impossible to cause notable damage or kill to the enemy guild. I think this suggested change would resolve this bizarre imbalance. A barbarian with a roar can decrease up to 45% damage for up to 9 enemy players with the right relics. One Weakness Totem can decrease 25% accuracy, penetration and critical for up to 6 Players One thrashing can decrease up to 50% damage and speed for up to 9 players. Among other skills, this is really absurd, in the other faction there is nothing compared, neither in terms of healing, nor in terms of damage debuff.
  23. Great feedback! Simple and straightforward information, very easy to understand. Congratulations! About the problem, it is remarkable that in the great GvG combats, many accumulated shaman totems are bizarre to know that 20 shamans can heal 110k HP every 3s, rework of this skill is urgently needed, impossible not to realize that this is ridiculous unbalanced.
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