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  1. After reading the critiques of my previous post about the topic, I made a new idea for Mining in Warspear. (read original at Problems with version 1: -Will cause inflation (will need a gold sink) -bots will take over because there is no threat to them. So I reworked the idea: -Instead of being scattered throughout the map, mining areas will be in fenced off areas called resource areas. To get in, you have to pay a mining licence, which can be bought in the tavern shops or in the miracle shop. (Better mining licences will give boosts like faster exp. gain or higher chance for rare ores) A basic mining licence will cost 100 gold. -Every 10 minutes, and additional fee will need to be paid based on the location of the resource area. Mining will have a startup cost because of this and the first change, so lower levels will not be able to do mining effectively, which will stop many bots. The required gold to enter and the 10 min. fees will provide a gold sink. -Every 5 minutes in the resource area, a BIG boss will spawn, and deal 20,000 damage (with 100% penetration and has 10M hp) to everyone it hits. The only ways to avoid it is to run to a random safe spot that spawns in the resource area a little before the boss will spawn. This also may thwart bots. -Special resource areas owned by NPC factions will be available to players with friendly reputation with the faction. These will have furnaces inside them so you wouldn't need to go to a town.
  2. Usually, if I do not feel like doing quests I just log off of Warspear because I can't think of other things to do, since I am only a standard level 20. However, if there were other activities in the game that were worth doing, I would stay online to do them. This is where I suggest Mining and Fishing to be added to the game. Starting on Mining, I feel like it would make earning money at lower levels easier. So, my ideas on Mining are: -Mining requires a pickax, which can be upgraded as you level up your Mining level similar to how you upgrade your armor and weapons, and can also break like weapons and armor. -Mining sites will be spread throughout all the maps and will consist of rocks. Clicking the rocks will make the character start mining the rock. You can mine faster the 1)Higher mining level you are 2)The level of pickax you are using. -Successfully mining a rock will automatically place an item called "rocks" in the player's inventory and also a random chance, based on Mining level, to get a random ore or gem. With the ore, you can take it to a town to smelt it at a blacksmith to have the chance to successfully make a bar of that ore (based on hero level), or fail to produce the bar, which will result in the destruction of the ore. -The resulting bar can be sold to a shop for gold. This will give an origin to many of the metal bars like the copper, silver, gold, and mithril bars. Now for Fishing, an activity all mmos need: -Fishing requires a Fishing rod, and will work like the pickax but for catching fish. -Fishing spots will be spread around coasts and lakes on all of the maps. Different areas in different maps contain fishing spots that give different fish. -Fishing is very AFK, so clicking the fishing spot will make the character catch 10 fish then pause to wait for the player to click the fishing spot again. -Fish can be eaten raw and can give special attributes, such as boosted defense for 10 min. , or boosted ferocity for 10 min. -Fish can be sold for money, but not much. -When fishing, you will have a random chance (based on fishing level and fishing rod used) to get an underwater chest. The chest can drop many good items like metal bars, potions, repair scrolls, and even single signs of imperishablilities. -Fishing random events to prevent players from being AFK for too long. With a small percentage, a sea creature will jump out of the water and attack only the player it was summoned to attack. The creature's stats will scale to that of the player to even low levels can kill them.
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