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Thiefmastr

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Everything posted by Thiefmastr

  1. Does this mean theres no difference in amping a lvl 1 staff and a lvl 22 staff? Or are there different chances for each category lvl 1-12, 12-20, 20+
  2. Is there any other condition except for amplification lvl, item lvl and item type that influence the chances?
  3. What do you mean with random? And my last question: Are you planning to increase lvl cap to lvl 26 (or whatever lvl cap will be next) in 2015?
  4. Is it correct that a) the level of the character amping the item the type of sphere (from arena shop/quest/drop/daily chest/bought from mc normal price/bought from mc while sale) c) time and place d) amount of owned gold and bought mc e) any actions you do while trying to amp an item (such as log in and off/walk around/unequip the item etc) have no influence on the success of amping an item? Please correct wrong statements
  5. Just take a tank with like 5k hp or more, let himn have (Sorry dont have ss to proof, but it is like that )
  6. 1.5h... I really want to ask some serious stuff
  7. I think kiting is easiest with lock, followed by druid, then sham (still easy to kite with sham, but druid is waaaay easier) and then priest and necro
  8. Egypt is no latin country Still agreed, add more country nyan cats pls
  9. i actually think mages are one of the most underrated charcters in warspear. If you have decent amp (I don't mean +10, +8 is ok too) they deal a ton of damage, and together with ethereal barrier, chains and warping away they can defend themself good.
  10. i can duck up every other classes with pretty much every class because i amp myself +10 (except necro, i suck at playing necro) i also can duck up every +10 melee with a +0 ranged, thats no skill just running around and hope ham doesnt get you still out of my experience (i played with all classes against all classes) it was easiest with rogue, bd, druid to win and it was hardest to win against these.
  11. And with the more DMG, which BDS obviously have, he refers to +4% dmg. Take a bd and a rogue with same wpns and amp... Bd has more dmg And yeah ricochet and throwing knife deal like 200 DMG and I'm +10 ^^ Whereas BDS skill all deal a lot
  12. I dont have a Problem too... But that might be because im +10... Still from a "normal" amped persons view, especially if they are no healer, druid and bd are op. Again, this is no thesis, there a ton of people complaining here in this forum and most of this complains are about these two classes.
  13. Yes i do, even tho it is no "real" stun Druid can keep you perma (semi-)stunned. They have root, forest song, tornade, water ball. And on top 3 heal skills, from which one is super op (yeah ik, link can only be used in pt bla bla bla) Thats a fact, no hypothesis, druids are op And to bd: Heavy armor, same dmg as rogue, also (semi-)stun skills (ham, rush) and a bunch of dmg skills (normal one, sonic boom, ham deals a bit, counterattack, which is pretty op) and with enlightenment their dodge and accu is raised too: Conclusion: same stats as lightweight armor while wearing heavy armor, same damage as a dps while being a tank, pretty much only annoying skills
  14. all classes are op if +10 but bd and druid are extra annoying and op because of their many stun skills
  15. Nah you can easily make 10k+ a day not counting rare loot you may sometimes drop
  16. lel how u get to this distribution of zones? Dont get it.. hmm
  17. Zone 1-4 are MC/forsaken/firstborn/chosen Islands Zone 5 is irselnort and zone 6 lab Zone 7 is swamps Zone 8 is maliat elfs and zone 9 tlalocs So zone 10 should be kronus lab Or... You count the beginner Island which was removrd long time ago as an zone... Then zone 10 is tlalocs
  18. Do u even read this? Omg i cant believe someone really posted this
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