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TheCaster

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Everything posted by TheCaster

  1. I don't think you understand how these skills work. 1. Stone skin is a buff so it already gets removed in monster mode. 2. Last wish is a PASSIVE skill indicated by the red heart animation. It's not a buff skill in itself. Read the skill description. As for the rogue connudrum, mage barrier is better suited for this than rogue passive. Rogues can't dodge DOTs. Mages: Rogues: Like I said, everything works as it should. Not a bug. Defend better, As an mc, we already know counters to what's happening. If anything, I propose to make the rogue passive ignore 100% DAMAGE also considering the disadvantage of being a melee class.
  2. Not a bug. Everything works as it should.
  3. Hey! Fine by me. That's the whole part that makes this balanced kind of. Even as it stands now, you can't be a full damage warlock without sacrificing stuns and vice versa. With a passive defensive skill and increased offensive capabilities, you acn either be a support controller who's harder to kill or you can be a damager without control who's harder to kill. Either way is fine. Limited by skill points but the option should be available to warlocks.
  4. Other classes have something to bank on when their skills are resisted. For us, it's all or nothing. 35% resist is only reliable until a reasonable amount of resist. If your resist crosses over 55 ~60% in my personal opinion, even with the 35% talent, It's pretty much game over for a warlock. And it is so so easy to gather that much resist in the current meta. I pity any warlock who play any other branch than mid rn smh. Just get us a passive or a buff skill that is not cancelled out by enemy resist / control removal and whatnot. Bloody tribute is a pain in the ass to manage even as an octo warlock myself. I wonder how normal locks even use it!
  5. Best update ever! Give us more specific info soon, Thanks.
  6. Warlocks can't heal if a priest is in party. Their debuff gets removed every 3.5s~ and skill cd is 14s~. That's assuming the skill isn't resisted smh. Imagine cancelling a class just by existing..... Lock needs skills that are not reliant on enemy resist. It's not a good time to be a warlock. Something needs to change. Damage or defensive skills.
  7. It's the other way around lol. Priests heavily counter warlocks. Not to go off topic from the warlock. Priests disable warlocks just by existing.... For a class that's heavily reliant on stuns and debuff, getting them removed every 3 to 4s is the worst. One of the best passives in game. Even the only survival skill we have is based on a debuff. Imagine I apply my debuff expecting to get at least some heals and poof, priest just keeps removing the debuff and that's all. Warlock is dead. I don't blame priests, The mechanics of warlock skill needs to change where it's survival is not dependent on the enemy. Or it's damage needs to be higher so that it can be an actual threat.
  8. I can see that you're a pvp warlock lol. You've pretty much summed most of what I had to say too. 1st stun matters to us a lot and honestly I have no idea why such a fragile class has 3 yards on this skills. All melee classes have more range than us lol. A BD rush has 5 yards range along with 2 yards for hamstring. Combined they will always catch you first. Meanwhile we flailing around with a 3 yard control skill. Honestly, it's time to Enable movement in stone body. They really need to change something in the mechanics of this skill urgently. I'll post a video of it's working soon in arena. It's not at all practical. Only option I see is to increase the scaling maybe? Now it's every 5 mana = +1% dmg. So at 300 mana, +60% dmg up. Change to every 4 mana = 1.5% dmg up.
  9. Even if this bug is fixed, the skill is not at all reliable now but better than nothing I guess.
  10. Hi, When warlock uses the skill bloody tribute on an enemy and if the enemy mana is 0, the skill goes off even if there is duration remaining on it. @Holmes @Nolan @Hedfuc
  11. Здравствуйте. Можете ли вы уточнить, приведет ли это к эффекту остановки при получении урона? Так как умение уже замедляет и оглушает.
  12. Верните критическое исцеление Тотема исцеления и измените его частоту на каждые 2 секунды. «Древесное исцеление» безумно, оно исцеляет каждую секунду, имеет более короткое время восстановления, чем «Исцеляющий тотем», и исцеляет 9 союзников. Как вы собираетесь убить кого-то, если он исцеляет 4000 хп в секунду? В будущем это создаст огромный дисбаланс, если его не исправить сейчас.@Holmes
  13. Если они собираются настолько ослабить снижение урона, то лучше сделать это как кандалы паладина. Блокирует использование навыков на уровне навыка 4 и выше.
  14. Все еще бесполезно. Мы уже неоднократно констатировали, что дело было не в цифрах, а в механизме умения. Измените его, чтобы оно срабатывало каждую 1 секунду, пожалуйста. Очередной нерф. Верните цифры к прежним значениям, но сделайте диапазон 5 ярдов. В мире, где рейнджеры бьют вас с 6 ярдов, навык на 3 ярда бесполезен. Без комментариев. Заслуженные нерфы и исправления. Бесполезные навыки на арене и изменение количества исцеления не имеют значения в PvE. Сделайте это пассивным умением или выбросьте, пожалуйста. Никто не использует этот навык по уважительной причине. И его механика, и цифры все еще устарели. Он не может оставаться достаточно долго, чтобы истощить ману врага с такими цифрами, и не может эффективно лечить на арене. Больше всего разочарована переработкой этого навыка. При 8 единицах маны такое снижение урона не продлится долго. Резкое сокращение до 20%. Действительно ли это правильный путь с увеличением урона в игре? В целом, похоже, время колдунов подошло к концу. Ничего уникального или нового, чего можно был.о бы ожидать, и все, что у нас было, было ослаблено. Пока-пока. Переведено с помощью переводчика. Пожалуйста, извините за любые ошибки
  15. Hi, I'll keep adding skill suggestions when I have time. Let me know what you think. Bloody tribute current skill: Applies the "Blood tribute" debuff to the opponent for (6 / 8 /10 / 12) sec. Every time a character loses any amount of energy, (10 / 15/ 20/ 25) % of this energy is borrowed from the enemy under the effect. For each unit of energy restored by the skill, the character's health in the amount of (2 / 3/ 4 / 5) % of the character's magical power will be restored. Cd: 18s Usage range: 5y Suggested Rework: **Every time the character loses any amount of energy, (50/ 60 / 70 / 80) % of this energy is borrowed from the enemies in combat with the warlock. For each unit of energy restored by the skill, the character's health in the amount of (0.5/ 1/ 1.5 / 2) % of the character's magical power will be restored. Maximum target limit in pvp = 2 enemies.** Cd: Passive skill Warlocks commentary: Bloody tribute was useless. It's function was to drain mana & heal which didn't work. Skill mechanism has been reworked to give warlocks mana drain options & heal. Can adjust numbers as needed. Importance to the mechanism. @Nolan @Holmes @Hedfuc Please have a look ty. Will keep updating more.
  16. Yup, A fully geared warlock with 80 cd would have 20s cd on stone. Double that of BM tree skill with half it's effectiveness in arena as well as mass battles. Hm, I never paid attention to this skill. BM seems to be super effective in mass battles. Too effective in fact, to the point that it'll tip the balance as soon as more BMs are made which is bound to happen, the class being so popular already.
  17. Brilliant. This 1 minute video is better than all the promotional videos that has ever been released by AIGRIND itself lol.
  18. So 29 - 34 will be the new category level for 2s, 3s and seals 3x3? 6 levels span? Isn't that too much when there's a restriction of 3 levels for meeting in arena?
  19. Can you elaborate this please? @Nolan Does it mean that 33 - 34 will be a new level for each category? Or that 29 - 32 will expand to (29 - 34) ?
  20. Cooperating how? Can you explain? His actual position is something different but the server and "My device" areThi desyncd by this corner shuffling? So it shows his earlier location than the more recent one where he's closer to me? This doesn't help ngl. Any other way to fix this other than relogging?
  21. I wonder why this happens though. What's the reason? I can also confirm that this isn't an issue because of internet. My internet speed is very high as well as low ping but it happens to me often too. Is there no way to fix this? @Nolan
  22. Doom extension : Increases the duration of all negative effects inflicted by the character by 50%. :)
  23. I don't think it's anything impressive for the amount of buffs the lock has. And the amount of debuffs the dummy has. It's nice to see ofc. But highly unrealistic of it happening in normal game scenarios.
  24. True! That's a better idea. But since we all attend mermen, ship and grotto anyway, might as well get some knowledge from there too. It takes 10 runs of dg to just get daily knowledge cap and then arena or quest on top of that. Elite mob is a good plus. Everyone will get burned out at this rate trying to open talents.
  25. @Dr Strange Petition to add knowledge to ship, grotto and mermen trails please. The grind we see ahead of us is abysmal and little disheartening. Kindly increase the avenues in which we can gain knowledge. As well as knowledge from dg per run.
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