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    • В таком случае, боюсь, изменить решение поддержки будет невозможно.
    • Нет. Но некоторые игроки определённо заметят улучшения в связи. В целом, мы хотели бы узнать, как изменение локации тестового сервера повлияет на подключение из разных стран.  Обязательно приходите! Откуда бы вы ни были, мы хотим знать, будет ли вам удобно играть
    • А зачем они это делают? Крафтить ресы и продавать не выгодно по опыту, да и по голде я просто сдаю все шмотки в магаз и в плюсе всегда крафчу. 
    • Device requirements and crowded cities Warspear is a pixelated and lightweight game, designed to run on modest devices. A permanent mount would not add heavy or complex effects that could overload the system. Moving a character with a simple mount in crowded cities does not demand more than the game already handles with visual effects, outfits, and pets. Besides, if someone thinks the game “will get heavier” from 1 to 1.5 just because of a mount, the problem is probably that their device is weak 😏. Claiming that this would affect the minimum requirements in an extreme way is unfounded.   -----》 Impact on PvP: A permanent mount does not provide combat advantages; it only improves movement. It does not affect weekly or monthly wars. If extra movement from a permanent mount were truly a problem, then the temporary movement bonus already obtained from the pass would also need to be removed which nobody suggests. A permanent mount simply makes exploration and movement consistent without impacting PvP balance. -----》Storage usage: The game’s storage already handles various game resources, such as characters, visual effects, pets, outfits, and animations. A permanent mount does not add heavy files; it only changes the way something already existing is unlocked. Compared to the existing content, its impact is minimal and practically irrelevant. Player quality of life and progression Currently, the speed and mobility provided by the pass are temporary, forcing players to repeat missions every month. A permanent mount would provide real and lasting progress, eliminating repetitive cycles, increasing satisfaction, and encouraging exploration and interaction within the game world. It harms no one and actually improves the overall experience.   Conclusion... Opposing arguments do not withstand practical analysis: a permanent mount does not harm the game, does not give an unfair advantage, and does not overload the system. On the contrary, it provides greater freedom, dynamism, and enjoyment for players without compromising balance, and it is a change that would benefit the entire community.
    • Никто ничьи труды не забирает, книг в инсте не фиксированное количество)  Это всегда рандом. Не твины тоже порой с 5 заходов лутают книгу, их тоже под эту гребенку подведешь?) 
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