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    • I understand you but I don't think that Mage is strong against Charmer. See:   
    • Подтверждаю кривую работу навыка,сброс инвиза при касте навыка,не всегда срабатывает даже когда не уходит в сопру (все тестил в пвп/арене). Иногда заметил при удачном касте либо сбрасывает накопленный эффект,либо продлевает его, работает не корректно и не понятно в целом как.
    • Так у ядовитого щита на тесте цифры урона не те, надо будет еще раз его тестить, как починят
    • Перефразирую вопрос: в какой вселенной происходит ситуация, когда вара фокусят первым? С твоих слов, стража тупо игнорируют, а вот вара нет, значит вара пытаются убить - ты уже регал новую арену, раз показываешь мне эти правки после ребаланса? Вообще тут речь шла о том, что было ДО ребаланса, и я мб удивлю, но с варом ситуация была та же, что и со стражем, а что уже сейчас - даже полдня после старта теста не прошло, а ты уже делаешь выводы какие-то     Массовый контроль напрямую никак не влияет на команду, так что очень сомнительно и натянуто У вара бафф на команду только 1, причем рандомный, в то время как защита стража работает постоянно и сама по себе она сильнее по циферкам Дебаффы туда же, куда и контроль С таким же успехом ддшников можно назвать саппортами, потому что они наносят урон и тем самым помогают команде жить благодаря убийству врагов
    • Honestly, the Charmer didn't deserve a buff even before this update; the class was already delivering more damage than others that were supposedly superior to it in DPS. The Charmer was already easily surpassing classes like Ranger, SK, and Mage. And we all know that wasn't what the class was supposed to do; its kit wasn't meant to be a Tank with sky-high DPS, healing, target control, crowd control, physical and magical armor reduction, area-of-effect healing reduction, and movement speed reduction. I consider its area damage quite acceptable—the Charmer really lacked AoE damage, and I think that was already addressed in past updates. But increasing the number of summons when the current ones are already absurdly unbalanced was ridiculous; the Charmer's gameplay is already ROTTEN in the arena and it just got worse in PvE. It's so annoying to see players of this class in the arena every day just doing the bare minimum and winning because they are a PAIN to deal with, simply put. Spawn Dog > Run > Throw Meteor > Use some damage skill > Stun > Spawn Dogs > Run. That is, if the target doesn't resist, right? Otherwise, it's just run and throw dogs, because while the opponent has their skills selected to use on you, you can't react to the summons hitting you. And when you remember to react to them and try to kill or heal, you've already taken a lot of damage, or as soon as you change focus, the Charmer uses another stun on you since the cooldown is amazing and there's no shortage of debuffs or crowd control for the Charmer. It has become ROUTINE to see dogs hitting 1k+ on tank classes, 1.5k+ on light and cloth classes; this is ridiculous. Where did they get the idea that the Charmer needed a buff to be balanced? It needed a nerf or a rework of this garbage gameplay that the class brings. You spend a lot to build your character just for someone with a horribly constructed class to come along and play with you, letting the summons drain your HP as much as possible before finishing you off. I'm sure several people reading this have gone through that and know how infuriating it is, especially after seeing what they just did to the class in this update. The attached image shows how awful it is to fall against this class in the arena. I have the full video showing just how complex the gameplay of this class is (that was sarcasm). I hope you backtrack on the decisions made and listen to the community, because I know I am not the only one bothered by this.
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