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Умирающим в храме реям право голоса не давали... Тут ещё учиться играть и учиться.
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By Laevateinn · Posted
Hello! I’d like to share my thoughts on the Barbarian. Please feel free to leave your comments and feedback. Thank you! @Holmes @Shimarin and @barbs Issue: Barbarian’s AoE performance relies too heavily on the Bleed Defeat combo or on talents that force an AoE bleed setup. However, the Bleed Defeat combo often doesn’t work well in practice because monsters usually die to other party members before the combo is fully applied. In PvP, Defeat is a melee attack, so after applying bleed, the target often moves out of range before Defeat can be cast, making the combo unreliable. Suggestion: I propose changing it to an AoE skill that attacks a 2yard radius around the character and applies Bleed. An example concept is as follows: Issue: Similar elf classes have skills with a base range of 6 yards (Warden, Seeker, Templar), but this skill only reaches 6 yards with a relic included. This effectively means the class loses one relic slot compared to others. Suggestion: Increase the base range to 6 yards and remove the relic requirement. Issue: This skill cannot be used with two-handed weapons, which forces Barbarians to use one-handed weapons and limits build diversity. Suggestion: I’ll leave the specific solution to the developers. However, unlike Paladins, Barbarians have only one stun if they are unable to use this skill. Issue: The base skill has too many penalties built into it. Suggestion: Move those penalties to a talent instead. Issue: Despite its low damage, the tick interval is too long. Suggestion: Reduce the tick interval to 2 seconds and change the total duration to 6 seconds. Issue: This is another skill that limits Barbarian build diversity. It forces the use of one-handed weapons and requires stacking the Block stat. In addition, when using the charge skill, the Barbarian often moves 6 yards, causing the effect to disappear. Suggestion: Allow this skill to be used in two-handed builds as well by removing distance and stat requirements, and changing it to a 25% chance to reduce damage taken by 20%. (Actual damage reduction is around 5%, so the value could be increased.) Issue: Barbarian’s damage is too low, so even after learning the Adventurer talent, it’s difficult to expect meaningful party contribution. Suggestion: Adjust the numbers and change the effect to apply a debuff to monsters. Issue: When using a two-handed weapon, the Barbarian has only one stun that can't be used in melee range, while one-handed builds have two. In my view, this makes it difficult to activate the related talent effectively due to the lack of stuns. Suggestion: Improve Shield Strike as mentioned earlier so that two-handed builds can also have access to two stuns, allowing them to use the talent properly. Issue: Damage that is dodged, parried, or blocked is not reflected. Assuming 0 Dodge / Parry / Block, the maximum expected damage per instant hit is only about 5% per tick. For a tank with 60 Dodge(enemy 20 accu), 30 Parry, and 26 Block, this drops to around 1.55%. Suggestion: Increase the reflection chance slightly. -
Ну это мы знаем) а те кто ни разу не играл и листает игры,не особо привлекает)
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Ну после таких утверждений у меня вызывает сомнение твоя осведомленность об варспуре. Ты скока играешь, первый месяц?
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