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В игре происходит как то бред, я вообще считаю что надо дать танкам срез хила не по типу апатии в 0 а какой нибудь % среза по типу порезать кровоток на 20% 5/5 и дать эти же 20%+ на срез любого лечения, так же и другим танкам соответсвенно, с учетом того что есть сопра а теперь @#$% еще и противодействие застанить врага становится практически невозможно, танков загоняют в яму, те же условные хилы шам дру некры жц, сейчас живут на арене дольше танков
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By hugomedeiroswg · Posted
A character's aura in Warspear is often their visual identity. For the summoner, whose essence is connection to the beast, the current aura of a simple white circle seems like a missed opportunity to reflect the class's power and theme. balancing is close, it would be great if the art team could pay a little attention to this detail. I have a suggestion for improving the Summoner's aura. A more elaborate and themed aura would increase the class's playability, visually reinforcing its role in the teamfight. It's time to give the Summoner a worthy aura, like the other classes. -
I'm glad there are still people striving for this class to improve, especially since we are undoubtedly looking at one of the worst classes in the game. It might be useful in the Arena, but this game isn't 100% Arena, is it? This class desperately needs help. In most PvE content, it lacks the necessary strength to fulfill any role. This is particularly evident when classes like the Warlock, Hunter, and even the Rogue are capable of dealing the same or more damage at range, allowing them to clear enemies or waves without even risking taking damage. The class lacks the area damage required to be an effective substitute in group combat, nor does it have the defense needed to take on multiple mobs simultaneously. In recent years, we've seen how developers have focused the game almost entirely on 1-vs-Many fights. So, why, in the middle of that process, do they introduce a class focused on a single objective? What exactly is it supposed to do? Deal 30k damage to one mob while 15 others are still alive? It's simply inefficient. Snow is near. Sadly, I gave up and ended up switching to elf, but I still won't stop watching to ensure the class that won my heart gets the place it deserves in the game.
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Нынешнюю битву нужно менять, чтобы она стала битвой, а не спортивным пве состязанием по сносу штандартов
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Ну так и 3я ветка аналогично 2ой, нет того жира из за которого страж должен быть Стражем, по сути в ней только Агр, ласт тал просто мусор который не только уходит в статы но и режется устоем, польза от него только стопить врага каждые 9-10 сек и то если повезет, будь урон чистым тогда да можно было бы и поюзать
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