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Well, like every year I bring some ideas of reworks/fix etc All this with personal point of view, cuz i dont really know if other rogues will agree, or if they're okay with the current rogue. Here i go: Poisoned blades: Idea#1: keep the damage as it is now but now applies a damage debuff to enemy. Idea#2: make it keep working until the duration ends, and bring a sinergy with ricochet adjacent targets Idea#3: make it passive, each 3 skills used the next attack applies poison and decrease the damage to enemy by 4sec Ricochet: Idea#1: keep the damage as it is now but the decreased damage on adjacent targets is now 5% and not 10% each target. Idea#2: decrease the damage of the skill to 85% of the character damage but remove the 10% less damage on each adcajent target . Dodging: Idea#1: keep the cooldown on 30 sec but increase the duration to 15 sec Idea#2: keep the duration and the cooldown as it is now, but now each dodged attack increase the duration to +2 sec. Idea#3: keep the duration/cooldown as it is now , but now the skill also increase penetration. Elusive jump: Idea#1: the skill now work in a 3x3 area without a target needed. Idea#2: decrease the damage of the skill but now applies stun . Absolute reflexes: Idea#1: increase the health threshold, but also increase the dodging effect to 1 sec. Idea#2 : decrease the health threshold but also decrease the timer before applying the dodging effect by half. Trickiest technique : Idea#1: remove stun effect, but also remove the poison condition to heal the character. Idea#2: remove the stun effect but increase the healing effect to 25%. Idea#3 : the skill now deals bleeding and heals the character by 70% of the damage done by the skill. Kick in the back: Idea#1: the skill now works around the character in a 3x3 area, decreasing accuracy. Idea#2: keep the skill as it is now, but if the skill fails, the cooldown is halved. Sinister strike : Idea#1: decrease the damage of the skill but increase the effect that lowers healing from enemy. Idea#2: remove the damage of the skill and the decrease on healing effects,, but adds an effect that deals damage to enemy by 40% of their healing effects. I want to hear suggestions
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Нет, жрец итак лучший саппорт в пве плане. На арене урона у коров итак хватает. Просто апать срез брони до 50%. У навыка итак сильный урон ещё (180%). Эти ребята не бустят урон как жрец, хоть и с жиром у них перекручено.
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By Ruslan Ananchenko · Posted
После ребаланса может пойду делать ханта. -
Еда была имбой, когда можно было реснуться за ЧМ и у тебя висит крыло неуязвимости к любому урону, даже от игроков противоположной фракции. Ты по сути невидимка. И это крыло не снималось, пока ты ешь еду (восстанавливаешь хп едой). Схема выглядела так: реснулся за чм - съел еду - пошел наваливать кабины. Как только эту возможность убрали еда стала ненужна (кроме рома или супа из черепахи для бафов)
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Да. Буст урона нужно в метку перенести. Значительно не изменится, потому что это решит только первую проблему жреца, а еще есть проблема выживаемости. Тут можно парочку хилов у друля забрать, ну и семку у шама как бонус ) Или же сделать нормальное бремя.
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