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Новые ответы
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By Tyler Durden · Posted
У тебя все равно не выйдет апнуть талы на фулл за 1 год, а для основных талов хватит и 200-300к -
2 бага(насчёт 2 не уверен, если это механика, то странно..) 1 визуальный. Талант 2 ветки храмовника, при частом использовании скилов, начинает моргать бафф, как будто спадает Screenrecorder-2024-11-27-04-13-58-425.mp4 2. Статуя храмовника, забирает бонусы от артефактов, хотя казалось бы, зачем ему буст урона и крит урона.. особенно сказывается на рейдах, когда он забирает по 6-7 стаков 3% дд и крит урона. По больше части, руинит. @Holmes @Shimarin
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By Tyler Durden · Posted
Нет, у меня +0 вж , играю чуть больше месяца, обычно я собираю кв 3 дня (гару и тролли) и меньше чем за час успеваю их пройти Единственное преимущество которое у меня есть, что позволяет делать кв быстрее, это бег вж, без него будет час или чуть больше часа Так как мы говорим про кв за 1 день, а не за 3 дня, то часа должно хватить с головой для любого класса -
By Wuuzurd Balls · Posted
Hello, Im back for another year of suggestions since snow rebalance is coming soon! Starting off with: From what we have seen from the teasers we will be getting some form of buff sharing to the skill. But i would still like to see a bit more of a personal buff to templar itself from this, so i will bring changes from a old post i dropped a while ago. Grace should give additional skill critical damage to the templar on top of the damage boost. Currently templar is struggling a lot since they are forced to play DMG role in pve but not having the tools for it. This will help templars have more impact in pve while not affecting other content (pvp, gvg, etc.) Currently this skill is very under used between templars, it has a lot of potential to be good but it needs a bit of help to get there. There are multiple ways of buffing this skill but to keep it similar to what it currently is i believe a new effect should be added where if the templar is using a mace and shield, whenever one of the "Stigma" debuffs the templar adds to enemies gets used by an ally it also heals the templar by a small portion. (like 5-10% magic instead of the normal 110-140% from activating the stigma effect yourself) (this effect could also be activated when the stigma debuff gets resisted) Currently these stacks just keep getting eaten up by other classes aoe skills, so on top of the above change i would like to see only those who have lost hp be able to activate the stigma effect to not "waste" the heal that comes from it. These changes to Solar mark would allow templars to play the off tank role better like someone with a aggro skill should be able to. The skill is overall decent, but it feels really awkward to use in its current state. This could be easily fixed by simply allowing the templar to use it on enemies. Which could be added as an effect to the talent. This would make it a "harder" choice to choose between the 3 selectable talents, and allow templars more build choices instead of being forced to always choose "Strength of Faith" Lastly i would like to bring up Onslaught, this skill has a lot of good and bad in it. Its a decent move for mobility and damage but the animation of the move is super long, So often time you get locked out of using other skills for almost 2 seconds even when there is no cooldown. The debuff that comes with the skill also feels weak so often times people avoid putting points to this skill, as there are better options for pure damage. I would like to see the animation duration lowered so it feels less clunky and slow to use. The debuff could use some changes to either the strength of the slow or its duration. That is all for this year, Thanks for reading
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