Jump to content
  • Новые ответы

    • hello in this post i want to talk specifically about the Assassin's Guild Talents for hunter  I like the new addition and ideas of the talents however there's a problem with the last talent being the  Snake Dance the talent idea is good giving hunter what they always needed a source of accuracy reduction so they can take advantage of their dodge skills and dodge build  however the talent doesn't really works well with hunters skills and feels out of sync  the talent requires the hunter to take dmg and hits in order for it to works which goes against the idea of a dmg class wanting to avoid taking dmg or losing health but that's not the major problem here the problem is how it goes out of sync and contradict hunters skill "bless of the mountains"   you see in order for the blessing to remain in play or active hunters need to maintain their health above certain threshold, going under that threshold the skill goes completely offline which causes the problem that in order for the hunter to take advantage of their new talent snake dance maximum increase they need to lose the advantage of a MAIN skill being blessing specially in high levels where most damage classes like ranger ,bladedancer , seeker and mage can deal well above 3k damage in a single blow making the blessing going completely offline or being 1 more hit from being so only to gain 2% accuracy reduction from snake dance and even then if a hunter dodges one take the entire advantage of snake dance is lost too making hunter lose both the talent and the skill  thus i want to suggest the following change to snake dance   Snake Dance The character gains 3 Stacks of Snake Dance buff, each Stack reduce the accuracy of incoming attacks by 2% (up to 6%). if the character dodges an attack one of the Stacks is removed, the buff have 10sec restoring time and each direct instant damage reduce the restoring time by 0.5sec  i believe this change will make the snake dance more in sync with hunter skills and dodge build play style making hunter take an advantage of their double roll dodge along side the accuracy reduction while also not making it too overpowered by having the entire snake dance buff gone after 3 dodges but it would still be more useful than the current version of the skill requiring the hunter to take damage to be able to make use of snake dance. in the end i hope the devs take consideration for my idea and apply it to the game with better numbers or values thank you for reading 
    • Если бы это работало так. Насколько я знаю, забанить могут без объяснения причины даже если ты ничего не нарушил.
    • Меньше?.. Меньше?.. Ты видимо не видел геймплей за друля)) Особенно в 1 ветку, там вообще веселуха, но и в дд тоже жмешь навыки без передышки   Кстати, возможно идея неплохая, сделать так, чтобы смерч башил только тех, кого вода задела. Но хз, мб слабовато будет, когда воду бафать надо, как минимум время действия дебаффа  
    • Эх, еслиб правила работали  4.2.3. распространять и передавать в коммерческих целях третьим лицам право на использование Неактивированных Элементов Программы, игровых персонажей и иных элементов, если иное прямо не разрешено условиями настоящего Соглашения; 4.2.5. использовать автоматизированные скрипты для сбора информации или другого рода взаимодействия с объектами Игры; А вообще, лиц. соглашение устарело. Его надо обновлять, изменять, и уточнять.
  • Recent Topics

  • Recent Achievements

    • Konankidok earned a badge
      Median Night 2024
    • 18003951 earned a badge
      Median Night 2024
    • AVandermer earned a badge
      Median Night 2024
    • Goddessdno earned a badge
      Median Night 2024
    • Jvk earned a badge
      Median Night 2024
    • lewe earned a badge
      Loyal I
    • Plus Morals earned a badge
      Median Night 2024
    • Юра Боднар earned a badge
      Median Night 2024
    • Mimogotis went up a rank
      Hero from Nowhere I
    • Onsent earned a badge
      Loyal VI
×
×
  • Create New...