Hi there, i will be sharing some suggestions that i think would make few of the skills a bit useful which merely are unused due to already present so many skills to be used in pvp section of the game.
First of all, i will start with the skill back to roots and the cluster talent reunion
Back to roots: commands the monster to return to character and removes certain de buffs.
suggested change: after returning and removing de-buffs, the character(not the cat) should gain a 100% resist for 3-4 sec.
Reunion (1 among cluster talent): instantly teleports character to the monster and provides 100% resistance to cat for 6 sec.
suggested change: where is the actual use like you gonna get teleported to the area where you can get most de-buff and control effects on yourself, instead make it like teleporting the character to the monster and applying immune to both for 5 sec.
Moonlight: puts a DOT affect on target which refreshes duration on every auto hit from cat.
suggested change: It makes sense in pve but really only used against seekers or rogue to remove stealth in pvp. the suggestion is to make it area affect skill for 49%of magic(using the right branch class talent which gives 9% more), in exchange remove the stacking affect, just putting it like all target in 1 yard or specific number of target in 2 yards, just once and only get refreshed on the target the cat is hitting.
Secondly in general class related changes suggestions
The skill beast awakening: the skill summons a single monster which inherits stats as per your character.
The problem is recent update made all other summons get their defenses as much as 100% of the character, namely-druid templar charmer, they got multiple summons with those high defense figures, whereas the actual class with name summoner have its single summon at 130% of the defenses, it only sounds high in numbers but the 6 sec when the character goes under tree is more than enough for a chieftain or reaper or blade dancer like class to burst the cat hp down to 10-15% (if not killing it), making the situation back to where it was before using tree.
suggestion: increasing the defenses would merely disrupt the actual balance of the summons and other classes may feel betrayed, so either the nullification of % hp buffs be removed from cat stats to be inherited. Or, the cat may get some base initial defense or tank stats like solidity which it gets aside from the character. There could be more things that could make the cat monster more tanky considering we only got 1 summon and total 9 skills which depend on the monster out of 14 which is somehow related to the monster.
The 2 yard area damage mechanism for every 5th auto attack: though there is no issue with the mechanism, the suggestion in for adding a interface and reduction in requirements.
suggestion 1: as similar to reapers, add a side bar alongside the name tile of the character, which indicates when there will be that 5th auto attack. few may not find it helpful in any way, but for me when doing full physical builds it helps to time your order to attack skill so that u get maximum area dmg cuz only source of area dmg is every 5th auto attack as chain lightening also scales higher with magic.
suggestion 2: the talent on the left branch of beastmaster talent tree named "sabertooth", no general change required in the affect of skill but suggesting addition affect of the talent, which reduces the the auto attacks required to trigger area dmg to every 4th instead of every 5th.
The auto attack criteria or attack strength parameter: merely i see no way to max out auto as there is no actual way to max out this stats even though monster attacks are based on this greatly, the talent predatory bond(right side branch talent in mages guild of almahad), this only gives auto based on your already present attack strength by some %.
These are all the things that came to my mind, anyone my fellow beastmaster please feel free to add anything or mention if u feel something not right.
Hoping for some changes so that only notable skill for bm won't be tree only anymore.
I din't talk about adding more summons, cuz that would require not a rebalance, but an all out class change, bcuz all skills are related to this one monster. adding more will be removing or changing some skill from the ones present right now, although there could be something like when cat(luna) hp drops below 20%, it transforms or something(similar to full set heavy mm skill enhancing stats of cat monster). well, this might actually make it a beast as the name suggest not just only a cat.
Thanks for reading
Beastmaster- ishadow- Sea pearl
By
nikk- ·