That’s an interesting idea about the Paladin. In my opinion, we need to choose between a tank for frontline to interruption using stun, silance (cannot using skill but still can basic attack), bind (cannot move but still can attack) or a pure defensive tank From everything I've read, there's just too much damage reduction and buffs. Iffffff the Paladin's kit focuses on damage reduction, resistance, and healing buffs + increased healing, we definitely need to remove its stun and interrupt skills so it doesn't become too OP
By
Hellprince ·