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    • Никто ничего не выгораживает. Пал саппорт и справляется со своей задачей. Я тебе лишь привел пример переаппаности.   100%.
    • I would prefer an direct healing effect than increasing health Talent removes the debuff once, it means if you receive damage after the debuff was removed it will Immediately  start again.   Also the more damage you receives the more strong the DoT is gonna be .. Also it starts immediately after using the skill..   Lets say you start a fight against a bladedancer, and you start with delayed death to prevent being obliterated, you survive? Yes... Until you start receiving 2k  every 2 seconds plus the constant damage from the bladedancer (in case  he still alive) You will die in the fight and after the fight . Tbh it shines so well only on pve cuz you can counter the debuff with vampirism. It is useless but not more useless than black mark ( useless, to say it softly) anyway..   As it is working now, being aoe doesnt makes it great. Why? 3x3 area (nothing wrong with this, but only the fact that it is an castable area of effect, makes it horrible) Easily resisted Under delayed death it doesnt do shit Too specific effect.. I'll explain: It applies an debuff on a small area, ONLY those affected ppl have to attack ONLY to the player, it means if and affected player attack any other unit, it will not work.. There is an aditional effect that is not explained on the skill description: If an affected unit attacks the player ONLY another affected unit will receive damage too, so.. Using this skill on massive fights wont affect nothing  cuz small area fails a lot, cuz can be resisted, cuz if those 3  affected players in the crowd doesnt attack you it simply doesnt work.   At least, like the black mark, it works as an Psychological attack 
    • Что за привычка выгораживать одно другим.  Хотите ли вы сказать что тотемы шама имеют такую же эффективность как и вихрь?)
    • Я к тому, что пал саппорт, его живучесть и поддержка обоснованны. Вождь же дд имеющий всё, вот кто действительно переаппан. Также как и хант, как и рей, как и бд. Зона там точно такая же. Да, тотем не башит, только ты скорее всего сдохнешь в нем, если тебе не повезет и ты словишь сало в тайминг, когда нужно жать хил, или потеряешь напарника, не успев его спасти. Смерч башит, только в нем у тебя есть просветы хоть что-то нажать. Шам ничем не хуже друида, не надо преуменьшать. 
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