Hew 2 Posted June 25, 2019 Share Posted June 25, 2019 Hello guys. I would like to leave a suggestion here for this class I so much enjoy. I'm not going to talk about HP's exessive loss for practically all of the skills necromancer uses, but they could reduce the percentage, because sometimes (always) half HP goes away without the necromancer suffering any blows. My suggestion is in the "Deadly Eye" Skill, this skill is not enough, since it is necessary to activate twice and still combine with the Poison Spittle to have its effect at 100%. There are many skills that have 3 effects and do not become strong ridicules. For example, "those" Seeker skills. I think they could modify the Necromancer's Deadly Eye: put only to be activated once when used and increasing your CD time; have a side effect - reduce the speed of enemy attacks. Good job. Quote Link to comment Share on other sites More sharing options...
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