khaall 0 Posted April 5, 2017 Share Posted April 5, 2017 (edited) Aqui está o meu mapa'ruínas do astral labirinto' ela esta em uma aria perdida do laboratório, Sendo tragada pelo buraco negro que esta embaixo. Objetivos são normais porem com um pouco mais de dificuldade e estratégia, ja que para capturar O selo e preciso receber dano por segundo dos cristas de proteção. E apos 4 minutos partes do mapa são destruídas pelo buraco negro, e é sobre elas simplesmente morre! É iso espero que gostem Edited April 5, 2017 by khaall Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted April 5, 2017 Share Posted April 5, 2017 Very original idea, the thing about missing part of the map after 5min fight is very nice, I reminds me videogames. Haven't seen this suggestion so far. Quote Link to comment Share on other sites More sharing options...
Gladiator 1146 Posted April 5, 2017 Share Posted April 5, 2017 (edited) I like the idea, but, what happens when you fall? You gotta keep in mind game mechanics, it's not a 3D game. I mean I can't imagine characters or floors falling in Warspear. Edited April 5, 2017 by gladiator Quote Link to comment Share on other sites More sharing options...
khaall 0 Posted April 5, 2017 Author Share Posted April 5, 2017 (edited) Well, I've played many rpgs with graphs and mechanics similar to WS, and posiveu with an animasao, since it will only be once. Thank you so much akasha. Edited April 5, 2017 by khaall Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted April 6, 2017 Share Posted April 6, 2017 Well, we have abysm design in Ayvondil cave and skills of invisibility in game, the animation of characters disappearig gradually in a quick space of time is pretty much possible! Quote Link to comment Share on other sites More sharing options...
Gladiator 1146 Posted April 6, 2017 Share Posted April 6, 2017 I suggest to make it more applicable in the game, like after 5 minutes those areas will start to burn or something, causing big damage or death. Same concept, but a less game-foreign design. -My opinion Quote Link to comment Share on other sites More sharing options...
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