Jump to content

DK Blood protection need to be considered


Recommended Posts

Blood protection 

type: passive

 

Applies the "Blood protection" buff  to the character everytime the character blocks the attack for 10/12sec. Maximum no. of buffs 5. The buff decreases the incoming damage by 10%, 20%, 30%, 45%, 60% and everytime the 5th buff is triggered the character restores x% of the health regenration parameter. 

 

Link to comment
Share on other sites

It sounds interesting but unfortunately I don't think this is the way to go to make the skill better. Making block stat stronger by tying skills to it seems to have been a mistake considering the amount of nerfs developers have been giving to warden's block heal. Not to mention the damage reduction %'s seem a bit high when looking at other tanks skills.

 

I'll give you A+ for the effort though.

Link to comment
Share on other sites

thanks bro ..... or they can extend the time of blood protection by 1 sec for parry and 1.5/2sec for block whenever the char blocks or parry while the blood protection is active cause 8 sec is very less time.

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...