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suggestions for new skills?? :)


newwbiee

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;D You see all classes only attack one at a time.. but if there are so many players joined in, like "war" so i suggest to add skills like for:

 

 

shaman: Meteor Shower (A few meteors will drop at a selected location that costs massive damage)

Rogue: Swords Spin (Where rogue will spin at a certain time damaging all enemy around him)

Barbarian: Sword Throw?  ;D  ( where a barbarian throws his axe or claymor straight on his path damaging all enemy in front of him a few blocks away.???)

 

 

 

 

Druid: Thunder Storm (just like meteor but its effect striking an oppenent one by one with ranger at a selected location too)

Ranger: Arrow storm or star fall (A ranger strikes an arrow above then a huge amount of arrow striking each enemy around him)

Bladedancer: Sword Split?  ;D  (This time, the bladedancer jumps and strikes the ground with his sword or dagger, then, many swords comes out of the ground damaging all enemy in front of him, like sword trow at barbarian..)

 

 

 

 

;D ;D ;D ;D  say no? fine, its just my suggestion for new skills "IF PLAYERS POPULATION RISES" but i think it would rise if they work on quest bugs and some other balance... :pardon: :pardon: :pardon:

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I want area skills also, lol :good:

 

 

Earthquake would suit shamans better, poison cloud or smoke bombs for rogues and stomp or spin or charge for Barbs.

 

 

For firstborns, thunderstorm is good for druid yeah or thorn bush or poison spores, arrow rain/shower for rangers and the blade spind would suit bladedancers best.

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I want area skills also, lol :good:

 

 

Earthquake would suit shamans better, poison cloud or smoke bombs for rogues and stomp or spin or charge for Barbs.

 

 

For firstborns, thunderstorm is good for druid yeah or thorn bush or poison spores, arrow rain/shower for rangers and the blade spind would suit bladedancers best.

 

nice ideas too...  ;D smoke bombs at rogue would ruin the game cause of smoke.. or just a buff on the affected unit would be better
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