Jump to content

Search the Community

Showing results for tags 'rune'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Русскоязычное сообщество
    • Новости и анонсы
    • Игровые события
    • Вопросы и ответы
    • Общий раздел
    • Руководства по игре
    • Классы
    • Предложения
    • Поддержка
    • Тестовый сервер
    • Гильдии
    • Конкурсы
    • Уголок творчества
    • Таверна
  • International
    • News & Announcements
    • Game events
    • Must read for everybody
    • Support
    • New Players
    • Videos of the game
    • General
    • Guides
    • Class Discussion
    • PvP and Arena
    • Suggestions
    • Test server
    • Guilds
    • Tavern
    • Fan Art
    • Contests
  • Fórum Português
  • Fansites

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location:


Interested in


Title

Found 2 results

  1. I'm not sure if this was suggested before. I'm too lazy to search the forum. Most casters uses Rune of Evasion on their staff as there are no other option. Why don't you make a new rune, the "Skills Cooldown Rune"? It can only be enchanted on Staffs. It will give an enchant value based on the level of the weapon. For example, a level 18 staff will get 1.8% as a common enchant and 2.1% for great charm. And also, make a "Life Steal Rune" that can be enchanted to cloaks, amulets and shields. Once it's enchanted, it will give an enchant value based on level of equipment +0.5%. For example, a level 20 shield will get a 2.5% as a common enchant value and 2.8% as a great charm value. Thank you for noticing.
  2. there are miracle pots, runes and other items like that (YOU DONT SAY) and they give buffs after all, In the description they are only said to have great effects. Well, i doubt that that gives enough information when trying to use it, as the buff scales with level. If you want to really know the exact effect strength, you have to go to various calculations, or something like that. So my suggestion is that miracle consumables, enchantments should show their effect value allready on "Info" for the player whos getting the info showed. In order to fit this suggestion, another suggestion has to be made. Because white is indicating a constant value, green an improved value. None of them suits with the above, you can't just go applie white color on a rune because its constant but e.g. runes can get great charms, which is suited with green. Green neither, because maybe its just a regular, non-improved effect. There has to be made a new color to suit this Blue indicates ESTIMATED effect value So, thank you for reading this, and feel free to leave any thoughts behind, if you have doubts qusstions or any other issues. god, i feel like im in a yt video.
×
×
  • Create New...