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Showing results for tags 'miracle item'.
I suggest giving the ability of trading miracle coins in-game between player, that way free-to-play players can use the benefits of opening extra skill slots or changing name or activating battle pass or changing guild's name maybe. If it's about security issues or code programming difficulty, then this is an Alternative idea: - Add bags of miracle coins to the Miracle shop like bag of 250 miracle coins that cost 250 miracle coins to be bought as example, that bag is tradable and if a player use it, it will add 250 miracle coins to his balance, Actually i been to some online game which had this feature and hoping one day to see at least something similar in Warspear too. Hope this idea get your attentions and Thank you for concerning
there are miracle pots, runes and other items like that (YOU DONT SAY) and they give buffs after all, In the description they are only said to have great effects. Well, i doubt that that gives enough information when trying to use it, as the buff scales with level. If you want to really know the exact effect strength, you have to go to various calculations, or something like that. So my suggestion is that miracle consumables, enchantments should show their effect value allready on "Info" for the player whos getting the info showed. In order to fit this suggestion, another suggestion has to be made. Because white is indicating a constant value, green an improved value. None of them suits with the above, you can't just go applie white color on a rune because its constant but e.g. runes can get great charms, which is suited with green. Green neither, because maybe its just a regular, non-improved effect. There has to be made a new color to suit this Blue indicates ESTIMATED effect value So, thank you for reading this, and feel free to leave any thoughts behind, if you have doubts qusstions or any other issues. god, i feel like im in a yt video.