Search the Community
Showing results for tags 'equipment'.
Found 4 results
storage Need of New Space Features
Eliminator posted a topic in SuggestionsIssues: I have been playing Warspear Online for 11 years; I reached the max level, got max bag slots, amplified my equipment to max stats. Since new events, features, costumes, and equipment keep on coming, I really want to try them out; especially new gears as experiment. As I started to collect more of max-amplified gears and new costumes, I find my 300-slot bag stuffed of things I do not want to let go (because who would want to let go of lv 30-32 max level gears and rare costumes that you took lots of effort to get?). For sure, the newly introduced personal storage is great, but I cannot store my personal items within it, making it useless to try and make space for my bag. Right now I have approximately 80 rare costumes and more than 90 pieces of max amplified and charmed gears. Since I have to stock potions, scrolls, foods, minions, quest loots, craft resources, and other things from missions and miracle shop, I find it difficult to reorganize my bag every time I have to get new items to amplify or chests to open. For example, I need to make at least 100 slots available when amplifying because I'm the type to click nonstop until the gears get max amplified or when the amplification resources run out. As I mentioned above, every single time I try to amplify or open chests, I need to move things to my other characters which is extremely inconvenient and time-consuming. Suggestions: I would like to recommend wardrobe* and armory** to be added to the miracle shop. For the wardrobe, when purchased, it will take up 1 bag space, but when u open it, it grants u 5 slots which u can move your used costumes from your bag into those slots. For additional slots, you have to purchase them with either miracle coins or with the use of additional wardrobe from miracle shop which grants 5 new slots. This way players can store their personal costumes in the wardrobe and put other necessary items in their bag. The same thing can be said to personal equipment, a new function is needed, and that is new armory which can also be added to the miracle shop. For this, it has the same function as the wardrobe, but instead of storing used costumes, this storage can be used to store used equipment and this function will surely help leave extra space in players' bag to put other necessary things as they see fit. For more convenience, I recommend that to access the wardrobe and equipment deck, players do not have to click on them, they can just go to switch their costumes or equipment the usual way. This provides more familiarity as well as less time consumption. Conclusion: Taking everything into account, I do not really think that all players are like me, but I strongly believe that these suggestions will bring more convenience and benefits to the overall players and the developers. The point is that players have the ability to choose to buy or not buy the wardrobe or armory storage if they don't really need them, but for players like me who do need them, it would certainly bring us more convenience to try out new gears and costumes without having to worry about our bag space being taken by personal items that cannot be exchanged or stored away. Developers can also profit from this as they can introduce new items to the miracle shop and have players buy them for additional space organization. *Wardrobe's features: - Is used to store costumes - Can be purchased from miracle shop - Has the appearance of a wardrobe - Has 'Equipping' status before usage and 'Personal' status when used - Has new 'Open' and 'Cancel' tabs when clicked on - When opened, appears in similar window as 'Personal Storage' and 'Guild Storage' - First wardrobe, when used, will take up 1 bag slot and grants 5 slots when opened - Each new wardrobe, when used, will merge with the old one and grant 5 additional slots **Armory's features: - Is used to store equipment (gears, accessories, and weapons) - Can be purchased from miracle shop - Has the appearance of a crate - Has 'Equipping' status before usage and 'Personal' status when used - Has new 'Open' and 'Cancel' tabs when clicked on - When opened, appears in similar window as 'Personal Storage' and 'Guild Storage' - First armory, when used, will take up 1 bag slot and grants 5 slots when opened - Each new armory, when used, will merge with the old one and grant 5 additional slots
Suggestion for test server options
Invorial posted a topic in SuggestionsI think in test servers need to make a new option for equip urself equip as you wanna, like a menú of all armors, and it can be amplified to +1 +2 +3 +4 +5 +6 +7 +8 +9 +10, can crystals and runes we want (include d events and crystals runes, like cd, and vamps), so is more easy to test and m ore funny, I give example:
Proteo posted a topic in ПредложенияЯ видел много постов с этой идеей и снял видео, чтобы показать, как это может быть. БЫСТРОЕ ОБОРУДОВАНИЕ может улучшить события, в которых важны как PVP, так и PVE-механики.
Stun Crystal Enchantment on BootsHey, so since the Halloween 2017 Update (I believe), you are able to put a Stun Enchantment onto your characters' boots. I've put one on my barbs' boots and it was 5.4% on level 23 boots. This was quite high so I have tried the same on Shaman boots, surprisingly it only gave the (level 22) boots a stun percentage of 2.7%. This is also the case with Rogue/Hunter/Ranger/Seeker Boots. So the only exception are Tanks boots. Now my question is why is that? I haven't found any information about that in the forum posts nor any rational explanation. Is this a bug or is there any reason behind this? I've attached Screenshots. Thanks in advance, Nut.