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Showing results for tags 'dps'.
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Welcome all. So a new class came out, about which everyone said that it was not interesting and everyone would play for MC. I want to take the first step on this topic by proposing a new skill. Since I associate Templar as a Monk, because we have a Warrior of Light and this is a Paladin. I want to offer him a skill that is not so strongly tied to his "light power" and is more leased to swing towards physical damage. Temple wine: Ability type: passive. When you deal damage to a target (auto attack, skill), you impose a "strong brew" debuff on them for 4 seconds. When y
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Gostaria de fazer um DK dano, a base seria essa: https://wsdb.xyz/calc/pt/203264 (Não usando esses equipamentos, é só um exemplo) As habilidades seriam: Espinhos da Morte 4/5 Emanar Escuridão 4/5 Escudo Sombrio 5/5
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Hi guys, I love daggers and i use them, i think that the skills in rogue, bd, ranger and hunter should be based in atk speed, because axes/xbow will always do more dmg, because they all have same dps (without count bonus speed in weapon), you can use math to prove what im saying. I can afford axes, but i want to use daggers, because they are faster. I dont want to do less dmg than a guy with same equipment and amp but axes instead dagger, i hate this, the same goes for a guy using bow. This is unfair.
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BREAK THE META! Go find builds which are just unusual! Not something everyone does! Rules You must point out what kind of pros and cons that build could have If you dont point out why you should use that build, your build is invalid trolling purpose can be a reason, but its not enough. I start: Priest DPS: Full dex for God's Help Full cd (isn't unusual, but to spam skills and make this build effective) Its designed for PvP, so Enchants can be resilence Skills: 5/5 Tear 4/5 Shield 4/5 Heal Those Expert skills: God's Help (Do you even know what that skill is? Its like Mage's Dragon