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NOTE: The story is a bit long so, might as well scroll down directly into the image and leave the reading to the developers / admins / mods, etc. I may break some rules in the game but, I really hope that the developers will allow such idea. The attached images are mine and I used Autodesk Sketchbook Express App with eight ( 8 ) of them. Don't worry, it's original. Sorry I was using shapes / lines in Paint with the concept drawings, so I cannot emphasize all the details. Don't skip meals, be healthy. Coffee. STORY: BALANCE.. It was gone after the War of the Spear. All the factions in the realm of Arinar have done both good and terrible things to bolster their forces. They enhance their wisdom, spells and arsenal for possible advantages against their respective rivals. Arcane experiments, death rituals, faith restoration, life preservation, abominations, all of this are done generation after generation. Out of the awareness of everyone, their deeds created something of great power somewhere out there, out in the reach of people, in the far depths of the sea.. in the Abyss. Formed by the Legion's rejected experiments and waste materials, a handful of flesh and meat covering an odd shard of metal was given a life. Exposed on Harad's Sun, the being hungered for scraps of metal or anything that can conduct heat and devours minerals that have the highest quality. And at night, Nuadu's moonlight shone upon the being, and shockingly protected it instead of sapping the life out of the abomination. ( *clears throat* maybe the being contains a shard of the broken spear.) The being continues to grow until it is as big as human. In a form of circle and bound with the energies it's collected, its now appearing to be a wisp that is glowing in golden sun's hue and sometimes in sapphire blue, but when it moves, purple darkness covers it too. For a long time, the being wanders the lifeless ruins of the Abyss, until one day.. The factions felt the energy of the being, calling them, luring them, right into the danger of the far seas. They thought that their curiosity will not kill them, making all the factions roam the depths of the fog, straight to the maelstrom of emptiness. But the search falls in vain, the efforts are wasted, casualties are increasing, and so, the possibilities of harnessing the enormous power of the strange energy were now forgotten.. but not with this one man. The being eagerly waits for someone.. somebody who's heart is filled of both goodness and evil. Someone who possess the traits of both humility and arrogance, patience and anger, forgiveness and vengeance, someone who considers salvation and annihilation as equal. Someone who has "the neutrality". One day, a man sets up for a sail. He'd need not a ship of war for he will go alone. He'd need not cotton sails nor rigging ropes for the ocean will help him. He'd need not weapons for where he will go contains no enemy. Only his wisdom alone is what he'll carry. Prepared and ready to row his canoe, straight to the fogs he will go. He aims to the centre of the power that he is sensing, listens to the call of curiosity and trust the elements' guiding. Asked the seas and winds into navigating him, and speaks to the voice that lures him. After days of channelling, the man is now in front of the being. Despite the terror and whips of the surroundings, the man stared at the glowing light without flinch. But what he expected doesn't exist, the power is not there, only a wisp a size of his palm with nothing of use. Confused and hungry, the man immediately seals the floating thing and keep it on a concealment vial. Afraid for his life to be taken by the maelstrom of the Abyss, he sailed away to nearest island he had asked the ocean to bring him. ( *clears throat* to where the developers will want to put the boss. ) After the incident, the man is now settling on the strange island where he was cast away. Being wise and aware, he adapts into this land in no time. He even built his laboratory on a secret place where the inhabitants and natives of the island will never have the knowledge of. Time passed, the man performs various experiments upon the being, casting different spells both ancient and recent ones, and deciphering its secrets day after day. But still, he found nothing of value and gave up. One morning, the man was awaken by the brightest light he ever saw. The hand-sized wisp became as large as him and shining with blinding light. Flashes of symbols filled the room.. rune symbols, something the man is familiar into. The being is giving him a clue, it's like somehow talking to him and saying something significant. He immediately deciphered the glyphs, translated the symbols, drew ancient texts and formulas, and the event lifted his spirits again into finding something of worth with the wisp. Weeks had passed and after a long time of studying, the man came up with phrases: "Too much goodness may put darkness into light, a bit of an evil can make things right.. but if the evil was tolerated and made good things into worst, find the light in your heart that is never lost." The man was shocked and tears crossed his cheeks. The thought of memories from where he came flooded his mind. The man packed up his things and gather his valuables. And with one final look at the being, he whispered: "I am not the man I used to be and will never use the power you possess. I may be greedy, but I am also wise, so you cannot fool me." With one wave of his hand, the cave falls apart, and with it.. the buried light. ( *clears throat* the man is probably Berengar. I want it to be him, but devs might think otherwise. ) Years passed and the laboratory was completely abandoned. Something had happened to the man for him to never come back. Yet, in the dark corners of the room, and odd faint light is glowing, must be waiting, calling. One stormy night, escaping the roar of the weather and finding a shelter to save its life, an owl is flying endlessly towards the nothingness of the storm. It's getting cold and its wings are getting weaker, battered and bruised from numerous falling with its fight against the wrath of winds, the owl nearly gave up its life. Suddenly, a strange sound made the owl flap its wings again, something is calling, something out there is luring the owl to safety. A small gap in the crack attracts the bird. It flew towards the darkness with weakening body, and before it reaches the glowing light that is probably a fire that could warm itself in the owl's thoughts, the air it breathes denied its inhalation. With its dying status, the owl stared at the light.. before the life abandoned its body. The wisp drained the poor owl's soul.. it's first true meal. And with it, the being finally found a resemblance, something it will resemble its appearance from. It collected shards and pieces of minerals, it can finally move and hover around, it has the memories of the fallen owl and saw the world of the living, the way the owl saw the terror and unfairness of life. And with a soul in its possession, the wisp is now literally.. ALIVE. Garaan's Legion and its rejected experiments thrown in waters of Moraktar brought the odd shard of metal into life with corrupted flesh and bones. Harad's Sunlight blessed the being with power of justice and righteousness. Nuadu's moonlight protected it with peace and nature's powers. A Highlander's curiousity gave it wisdom and awareness. And with it's new found form and abilities, it called itself "Vera Nocturna" and it seeks only one thing.. the first word in the beginning of this story. ( *clears throat* I know, I know, the name is lame. Pssh. ) (But anyway, thanks for reading. Well, that is.. if you got it this far. ) ( I'm expecting "DIDN'T READ LOL" memes right now. ) SKILLS AND BEHAVIOUR: ( *clears throat* Some of the ideas will break the rule of game mechanics. ) Vera Nocturna became known in all of Arinar. Meeting different factions and their desires, it judges everyone with equal outlook. Even though it possess everyone's power and ability, it remained neutral. Vera Nocturna sees the lesser beings greedy as one another whom only want is own selfish desires. The Children of Harad wanted to eliminate the being because their faith is offended by the abomination for having their pride as a Chosen stained with powers of darkness. The Sentinels feared that the being will be corrupted by minions of evil at any moment. Firstborns had the nature of being cautious and didn't trust the goodness and purity of Vera Nocturna for they believe that the being will eventually fall into darkness no matter how big or small its bad energy possesses. The Highlanders solely rely with their strength, courage and wisdom. To defeat such being will bring them to glory and fame with the promise of great rewards. People in Mountain Clans will honour them and they will make the spirits of their ancestors proud. The Legion wanted to harness the power of Vera Nocturna and study the secrets behind its ability to possess the Moon and Sun magic together with Dark sorceries. Forsaken faction will not stop until they achieve the great power that will put them in the upper hand.. no matter how substantial the cost of goal is. 1st Breakdown Attempt: Vera Nocturna will actually be a 2-in-1 boss. The images are attached below this post. Since Vera Nocturna is a balanced, I need to put possible skills of all factions with it. And since bosses only posses 2 skills, I came up with the idea of having to face one boss with transformation so it can change its abilities. The first appearance is its Goodness and Righteous features, glowing in sapphire blue as Nuadu and having covered in steel and golden clad as Harad. It will be dealing Magic Damage. Basic attack - Arcane sphere of Moon or Sun energy cast in helmet. Ranged. Skills: (Existing) Feathers of Justice (Steel Hurricane - Death Knight) Wise Recovery (Healing Dew / Spirit - Druid / Shaman) (Yes, I want Vera Nocturna to be the first ever healing boss.. well that is, if no boss exists yet. I want to piss huge amount of players off. *grins* ) Optional: Owl's Stare (Scatter Shot - Ranger) 2nd Breakdown Attempt: If developers will allow original skill to the boss by replacing one, here's my idea.. Original / Signature Skill: Nocturnal Gaze - As long as the skill is active, Vera Nocturna will automatically target healing classes no matter how huge the damage tank classes dealt. If there are no healers visible within the area, Vera Nocturna will stand idly on the respawn point until the skill ends. ( Props to sir Azebu ) ( That's right, I'm looking at you, healers.. What? Lame? Good. It means I'm pissing you off. *smirk* Err.. kidding *smiles* ) ( Don't be so cocky healers. If you transfer too late right before this skill is activated, the boss will likely follow you and evade. And if you return too late right before the skill ended, you'll see your tank right next to the respawn statue. *mocking laughter* ) 3rd Breakdown Attempt: I'm leaving Vera Nocturna's HP amount to the devs, just to make sure it's fair enough.. *chuckles* When its HP drops to 50%, transformation will trigger. Now you'll be facing its Darkness and Evil features. The sapphire hue will change into purple like Garaan and its shattered scraps will form into hideous monstrosity. It will be dealing Physical damage. Basic attack - Cuts with sharp wing-like scraps of steel. Melee. Skills: (Existing) Screech of the Dying (Sonic Wave - Blade Dancer) Flight in the Night (Elusive Jump - Rogue) Optional: Daytime Immobility (Stone Body - Warlock) Original / Signature Skill: Don't Give A Hoot - Channels its dark powers in front of its helmet and fires a wave of purple energy, covering 3x3 yards around it. Affected targets will be silenced for a moment. If ever my attempts are ignored: 1st Attempt, denied: Forget the 2nd form of Vera Nocturna and stick with the Goodness and Righteous features. The sapphire hue of wisp may change into purple upon attacking. 2nd Attempt, denied: Forget the signature skills and apply the given existing ones. 3rd Attempt, denied: Forget the transformation and add the given existing skill to the, supposed to be, 1st form's ability pool as optional. ( Why fight darkness and evil anyway? I'm a Death Knight, a villain.. and villains are always cool. Freakin' heroes, playing good and all that nonsense. Bah! ) And since the bad features are removed, might as well give it a title.. It shall be known as: "Vera Nocturna : The Vision of Justice" Oh wait, justice musn't have a vision.. The Vision of Justice "Vera Nocturna : The Vision of Judgement" Nahh, judging only by appearance is not a better judgement, I guess.. The Vision of Judgement "Vera Nocturna : The Vision of Wisdom" There.. simple, catchy, and it rhymes. Very wise indeed. LOCATION MAP CONCEPT: Here's my idea of possible location of Vera Nocturna. I still have no clue as to where the Developers will put the boss so I'll just share my thoughts. While travelling through the Boss' Nest / Lair, I had the idea of putting some wisdom on the way. Before entering the teleportation warp or before the gate opens to another location closer to Vera Nocturna, you have to choose one of these: "If you can see clearly in the dark as if there's light, will the faintest spark cause you blind sight?" "Pull me once, shame on you. Pull me twice, shame on me." "Wouldn't you be so thankful that you are free? How about you become a tree? "Early bird catches the worm. Late bird catches the rodent" "If you are facing a serious beating, might as well consider retreating" "A light shackles will become heavy if you'll carry it for eternity." "Forget the outer shell for the insides are already hell." "Which is worse? The sleep that never ends.. or the sleep that never comes?" The players must choose one upon the selection and they will have the access to proceed. They will do this three(3) times in certain location before they reach Vera Nocturna. (Little they know that what they chose are what they'll face.. Because they are actually choosing for the powers of the Wisdom Statues.) Three Wisdom Statues are placed around the boss. They have a certain radius where their skill will be activated if a target stepped on its parameters. Wisdom Statues will undergo cooldown after using the skills as players. Their skill will be depending on what the player had chosen along the way. The first choice will be on Statue A, The second choice will be on Statue B, And the third will be on the Statue C. Skills can change if incoming player/s are on the way and chose different wisdom. Aye, a little challenge. And I know it might sound unfair but, I am thinking that these statues are indeed damage traps bearing possible abilities. But if this statues are found being a bit rude, Wisdom statues will only interrupt during the battle if a prey triggers their power while doing no harm to players. Well, it's up to the Developers. Powers: "If you can see clearly in the dark as if there's light, will the faintest spark cause you blind sight?" Lightning Blast Statue "Pull me once, shame on you. Pull me twice, shame on me." Threads of Darkness Statue "Wouldn't you be so thankful that you are free? How about you become a tree?" Entangling Roots Statue "Early bird catches the worm. Late bird catches the rodent" Earthquake Statue "If you are facing a serious beating, might as well consider retreating" Ancestor's Hand Statue (Almost forgot that Vera Nocturna is the one that the statue will pull. The shield effect is not needed.) "A light shackles will become heavy if you'll carry it for eternity." Fetters of Justice Statue "Forget the outer shell for the insides are already hell." Infection Statue "Which is worse? The sleep that never ends.. or the sleep that never comes?" Nightmares Statue P.S. I created most of these quotations and added/changed some words with the original ones. Credits to the authors. Well, that's it.. I know some of you will not agree with my idea and even call this BS. But hey, I just want to share my opinion and thoughts to make the game more interesting and fun. Thanks for dropping by, sire / milady. I will appreciate compliments, try to read all your comments, and take notes of your suggestions. Sorry for the long post.. Here's a [Velvet Beer] Hey, you're a minor! Gimme that. Have this instead.. [sauced Chicken Leg] What? You're a vegan? Oh, apologies.. Here [Apple Pie with Cinnamon] Oh, you're allergic to cinnamon? THEN DEAL WITH IT ! No, I'm not angry.. Ciao! Gratitude, Vera_Z
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Kuamok high priest died and wrote in moments of pain and despair that our ancestors found new hogares.Construcción of houses and temples, which were eager to appease and glorify without knowing the mystery that was to come, KOREAGUNBA a chief warrior raised from the ashes of the city MALIAT (Capital of Ayvondil) which was destroyed by the army of Orin, Koreagunba has dark magical powers, in addition to controlling elements fire, earth, water and air. This new threat trying to take possession and destroy all its inhabitants Ayvondil, this is how this magical world is again threatened by this great danger, and factions that inhabit it must be put to work to defend and defeat this new destructor . Boss Name: KOREAGUNBA Level: 30 HP: 2.000.000 SKILLS:: 1 - Promulgate darkness (DK) 2 - Poison shield (necro) 3- Quake (shaman) DAMAGE:700 MAGIC DAMAGE:300 Drops: Essentials, Catalysts, bars, equipment level 29, level 24 accessories. Costume: Demon of purrpurr Guard Demon of Bloody Guard Demon of shadow Guard
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Dratoz Titles: FairyLord; DarkLord; The Healer RespawnTime: 15min Type: Nature+Darkness Size: Same as Snorlar Boss Lvl: 26-32 PDmg: 100/2sec (Never Used) MDmg: 600/4sec Def: 6% phy/mg Hp: 500k Mp: 500 Range: 5Yards BOSS SKILLS First Skill: HealingBreath(passive): Recovers 20k HP/60sec Animation: Second Skill: RedCrystal(Passive): Immune to attracting skills and skills that should lower the boss dmg like the one necro has ; Randomly Change Target inside the range each 5min, no matter who does higher dmg. Last hit done on the old target does double dmg and the new target recive only half dmg for 1st 2hits. ATTENTION: Third Skill: CanYouFly?: Using his oneside wing, Dratoz try to fly and stay on air recovering hp 1k/sec. Everyone under him on range of 2yards from ground get infected by PoisonPowder falling from the wing and suffers 50dmg/sec until he is on air. When he land he does 500 self dmg and 250phydmg to everyone around him by 2yards (Active; 150MP; Duration on air: 5sec; Cooldown:50sec; Cant use if boss hp is below 50%) Animation: Fourth Skill: Reinforcement: Summons 5 fairies who does dmg on who did highest dmg to the Boss (Active; 100MP; CooldownTime: 5min) ATTENTION: Name: Darkies Hp: 3k; Dmg: 50/4sec Skill(passive): Who kills the Fairy loose 30MP DropFromFairies(Optional): total: (95%) CommonEssence: 20% GoldenBar: 35% SilverBar: 40% ATTENTION: Fifth Skill: PainBlow: A Magic Blow that does 500magicdmg to all players and their minions inside the range of 4yards + 50dmg/2sec for 20sec + affected players lower their dmg by 25% (Active; 150MP; Used once (total 3times) when Boss Hp below 25% ,50%, 75%) Animation: Sixth Skill: LightOfDarkness: No Healing skills has effect for 16sec (active; 450MP; CooldownTime: 4min; this skill cant be used if boss HP is below 65k) Animation: ATTENTION: Seventh Skill: TheFinalHope: Sacrifice some MP and double Dmg & Def for 12sec (3x hits). This Skill is used once when his hp goes below 50k (Active: OneTimeUse; 150MP) ATTENTION: Last Skill (Optional): SurpriceVisit: When Dratoz goes below 10k Hp, there is a 10% Chance of Ciala to be Summoned (Passive; OneTimeUse) Ciala: Range: 6yards Hp:50k MP:120 Def: 5% magic/phy Dmg:300/4sec magic Skill: PoisonPowder: All players in range suffers of 50hp/sec for 20sec (Active; CoolDownTime:25sec; Range: 4Yards; 60MP) Drops: total (70%=7%fromDratoz) Costume: Ciala's Dress (30%) EtherealEssence: 1x (40%) Ciala's Extra Status: Accury: 25% Crit: 0% until Dratoz is not dead, but 15% if Dratoz has been killed Pene: 30% MP.regen: 60/min INFO: Attention: Boss Extra Status: Accury: 50% Dodge: 3% Crit: 0% Pene: 50% MP.regen: 50/20sec INFO: ATTENTION: Boss Drops: total (75%) EnergyPots: 2x(10%) HealthPots: 2x(10%) Dark Lord Dratoz : 1x (5%) Fairy Lord Dratoz : 1x (5%) RedCrystal : 1x (5%) Eskill: Random (10%) DmgSphere3: 1x(10%) DmgSphere2: 2x(15%) Minions: (mobs around Boss) Name: Evilness RespawnTime: 10min Type: Fairy Range: 6yards Amount: 6x Dmg:250magic Hp: 50k Energy: 60 Def: 3% Mdef: 5% PassiveSkill: These Fairies wont attack until someone attack them (They are amazed seeing the outer world for the first time and too distracted searching for something) SpecialSkill: When Fairy Dies, Everyone who hit her and are still in area will be cursed to loose 100hp/sec for 5sec Drops: 4 (60%) EnergyEssence :1 (10%) EtherealEssence :1 (10%) DefSphere 2 : 2x(20%) DefSphere 3 : 1x(20%) Costume + Amulet Info: RedCrystal: Unique Amulet Worn by the FairyLord made from Powerful Darkness + Healing Magic. Legend: Status: Equipping Names: Dim RedCrystal, Scant RedCrystal, Dianty RedCrystal Lvl: 22, 26, 30 Mdef(depends on lvl) + PhyDmg: 6% + Hp(depends on lvl) + HpRegen(depends on lvl) Costumes: Dark Lord Dratoz: Inspired from the Story of Dratoz fighting the Guardian The Costume is Dropped by Dratoz to the mighty one who defeated him. Animation: Fairy Lord Dratoz: Inspired by the Healing skills of TheFairyLord. The Vest is the symbol of the mighiness of Dratoz Animations(suggetion): Ciala's Dress: Is the wearing dropped by the rarely summoned Ciala Animation: ATTENTION: The story of Dratoz: Dratoz was a caster who was born Long before the war between factions started, and he was addicted to the Art of Healing from when he was a boy. When the Great War started, he had to see many deaths and pain and he was not in any factions because he hated the War. Therefor he thought of finding a potion that could heal the minds of the people and to bring the Peace in the world they lived in! He passed years looking for this until he was too old to continue, but he didnt want to leave the world before bringing back the peace. As a last hope, he used a spell that he found in an antient book that could open a portal to another random world. There he met a fairy named Ciala, from whome he came to know where he was... he was in a lost part of the antient fairy world! a part filled with power of Darkess and nothing else... Noone were able to go there from many milleniums, and neither those fairies were not able to go to the other worlds. Ciala was amazed by seeing an outsider, and when she came to know that he is a caster who needs help she accepted to help him, but he had to help the fairies get out from their small world first, and for that he had to defeat Ezion: The Guardian of 100 portals. Dratoz was an old man at that time, so he asked Ciala how could he ever do that! Her answer was The RedCrystal which would have gave him the Ethernal Youth and Powers that could contrast with Ezion, and he would have become the Lord of the Fairies once he defeated the Guardian, but it was necessary mixing the Power of Darkness with the Power of Nature to summon this Amuet. She wisly hid the consequences of creating this secret amulet and its story from him. The secret of amulet was lost some where in the past in the world of Arinar, so for him it was something new and intresting that he never heard about to learn! They summoned this Powerful Amulet using her Dark Powers + His powerful Healing Magic. Once worn the amulet, he was muted: 2horns and 2wings grew on his body, but it was not the only consequnces of the amulet, its dark power had transformed him to evil, young and massivly strong... his Health Points became: HP: 50m Damage: 50k and the amulet boosted his healing effect to 500k Hp/sec an Evil Creature of Distruction! (DarkMagic+NatureMagic) It was time for him to defeat the Guardian and use his terrible powers to conquist all worlds with or without the fairies, he didnt really cared about them. Dratoz rushed with all his rage to defeat Ezion, and the clash was started.. But Guardian was Immortal and he could have fought until his full energy got used (he has high energy regeneration/second). Their battle lasted more than any other battles known in the world of Arinar. During this battle Ezion noticed that many of the fairies were able to escape through the Portal when he was focused in the fight. He had to end the battle there then because if not, it could have lasted forever. He used all his energy on his magical sword and went to a Deep Sleep (Recovering Energy). The Magical Sword divided the Power of Dratoz in 100parts and sealed each part in each world guarded by Ezion with "The Seal of Ezion", After that the sword has switched off itself waiting for Ezion to wake and reactivate it. In that long and furious battle Dratoz lost his half side wing. He got back ONE part of his power from the same lost fairy world itself, and he is now here in World of Arinar to find the 2nd part of his power and finally after collecting back all parts, to conquist and distroy everything but fist reason was that he needs all his powers to Seal Ezion before he wakes up. If he finds the second part of his power, noone in the world of Arinar will be able to defeat him and therefor, all the factions has offered a Massive Richness and Power to who will be able to defeat him before its too late.. ofc this act is not just to save their world, but each factions got their own extra profit! The main aim were : Someone aims his Knowledge In Healing Spells, while someone else wants His Dark Powers, someone the Secret Of Portals and lost Spells, and for someone it is to dominate the the other worlds... but one problem at once, first we need to defeat this threat for the World Of Arinar, we have no time to wait for Ezion to Wake up! INFO: Location: The Boss will be placed in an island called "Isle of Keralath" that can be reached using a ship/boat from Nadir There is a cave (need to look like an antient holy cave) in the island & inside the cave there will be 5skelton guardians, you dont have to kill them to pass, but if u go near them they will attack you (In future update if there will be an achievement like the undead hunter/killer, these skeltons can be one of those undead to kill to earn the achievement) Once inside the cave, you can simply walk to an old door, you need to click on the door to get teleported to other side of the door, like the 'same area teleport' to the island of genie. Once inside the door you can simply walk to the next area and do the same thing with the second door. ATTENTION: In this area, there will be a deep water source on right side (look map); in the center of the room there is a tiled area having a strange block of rock on center which seems like could hold something (like a key), and there is a Sealed Door (entrance to the Mysterious Room). ATTENTION: The next 2 areas are where Dratoz and Evilness are, these 2 areas are pvp enabled zone, Dratoz is near the Portal walking around while the Evilness are searching around for something Info: E = Evilness; D = Dratoz; B= Where you reach using the Boat (You dont need only 1g to goto the Island with the Ship) Skelton Guards (Optional) Hp: 7K Dmg: 100-150 Drops: Def Sphere III / CommonEssence / Quest Items Legend of Keralath: This is a short suggetion for the story of this island that can be used in future updates... Long ago, even before Dratoz was born there was a kingdom called Keralath which was ruled by the great king Ezikatron. The Kingdom owned a massive amount of Magical powers and they Guarded one Portal inside their holy temple, but they kept all of these as a secret because there were 1000 worlds connected eachother by this type of Portals and there were only one Portal of this type in each world. Anyone could have used these porals to travel to any worlds they wished to. One day an Evil Power appeared in one of these worlds and started conquesting all of them one by one. Each time it conquests a world, it gained more and more power and he distroyed each world after conquesting it. Some survivors of these worlds were able to reach and warn other 100 worlds that decided to gather their power together to fight the Evil. Other 900 worlds were distroyed and it was coming to take over the world of arinar which was the 100th world, the Kings and Great Wizards from all over the 100 worlds gathered together in Keralath to fight it. The War lasted very long, the generation of Ezikatron including him died during this war, after that their power were handed down to the next generation that continued fighting the Evil, the new king of Keralath was Sharpin who fighted with honor taking the place of his father, and after that generation only few were left to fight because the war had effect on the birth rate too. After the generation of Sharpin, there were only 10people left to fight the Evil, and Ezion the son of Sharpin was one of them. They fighted all together and started dying one by one, but by then the Evil was weakened fighting for more than 300years against a large amount of magic powers also if he gained powers from 900 worlds. Only 5 of them were left when finally the Evil was defeated, and these 5 gained the Immortality and all the powers that were handed down from all the warriors and kings fallen during this war. The Creators were Satisfied on them and decided to reveal them other worlds and to give them the power to travel around all the worlds they created, the other 4 Kings decided to explore more new worlds outside the 100worlds they knew about, Ezion decided to stay and protect the 100 worlds remaining connected to the Portals and to guard the 100 portals from any kind of new Evil that could be born in future. When the evil was defeated, a part of its power travelled to a fairy world and made it filled of darkness. Ezion went to this world and sealed this power in an amulet (the Evil power sealed in it would have transformed anyone who would have weared it if not Ezion) , but this power was too strong to be sealed so Ezion had to seal a great part of his power with it to controll it from being freed and in time his sealed power would have eliminated forever that evil power sealed with it. Using his power Ezion made the Island disappear with the temple and during the war the kingdom of Keralath was Distroyed, and the secrets it guarded were lost to the World of Arinar. At place of Keralath only Lava, burned places and a part of the ocean was left. After that? Thank you for dropping by my post, but before giving any types of comments, please read the following points:
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REGINOROK ORIGIN Long before war of 4 factions dominated the continent of WARSPEAR , the entities Nuadu ,Harad and Garahan divided the continent but still there were some areas where even garahan feared to enter.The hilloids were foremost amongst these and built up a small empires in between the empire of two entities(nuadu and harad). They created the troll and elemental monsters through careful usage of magic and energy from the sun.This way they also created lake monster and genie. The hilloids eventually fell from power due to increase in the use of teritorry by Nuada and Garahan.Of the fragmented world the hilloids had worshipped the enitiy knows as THE ORIN , but as the conflicts continued the empire s of hilloids diminished. As the Hilloids power became less visible on Warspear, and they started to travel throughout to avoid conflicts and started to form small society through their organisations and long-sighted plots,Their entity had sunk into the ocean who got defeated by Garahan Himself ,and was ignored by others. Eventually, around the time of the collapse of the humans and undeads of WARSPEAR, the Entity was revived and gained new appearance and new power came into being, who led the trolls and elemental into reclaiming the empire of WARSPEAR and became their primary deity. In the end, through combined efforts of elfs , undeads , and their entities joined together to defeat their common foe. The conflicts lasts for about 4 years and in the end the humanoid entity THE REGINOROK was captured and imprisoned in the deep caves of Berenger . At this point some cursed warriors and undeads , long suffering a heavy war on other planes or sunken in hibernation in their ruins, began to return in heavy numbers and this caused tension between the Nuada and Harad.Soon undeads and warriors started to re-establish the terittories.So for aid in their endeavors some of the Nuada and Harad made a bargain with REGINOROK, that put Garahan into a deeper insomnia and this allowed Elfs and Humans to re-establish their lands and Trolls and Elementals are royality to govern the dungeons and caves.Even after the freedom REGINOROK still resides in the chamber of animated armor where no one dares to challenge him and hoping to control the entire WARSPEAR. AIM To Rise back To Power To control the entire continent POWERS Earthquake : Damages the area of the victim making them to step backwards. Force Slash : Slashes and makes the enemy bleed for 5 seconds. Mudguard : Creates a layer of mud thereby reducing the damage taken and it lasts for 15 secs. BOSS BACKGROUND He resides in the chamber of Animated Armor. He is surrounded by the golems and elementals. He is the master of the all elementals. His body is made of rock and minerals so he has high resistance toward magic damage. He is wrapped in a hood. BOSS DROPS Sphere Of Defence II Sphere Of Damage II Special Amulets , Rings or even Skins. Map : Irselnort Location :In cave near animated armor Attack : Melee Minions :Golems ATTACK SPECIFICATION HP : 3.5m Energy : 1000 Energy Regeneration : 100 Base Damage : 500 He does not use any extra weapons since his entire body is his WEAPON. His damages are based of physical power and his skill damages are based on magic BOSS BEHAVIOR When the players starts attacking REGINOROK , he uses force slash to cause damages to the front opponent and the he lays about series of common melee damage and after 8 seconds he unleashes earthquake to trap all the opponents in front and behind him and while under the the trap the dodge chance of opponents are low so in other words REGINOROK attacks with full accuracy....after reducing his hit points to about 50 percentage he starts to use mud guard after 8 seconds skill gap from force slash and after 10 seconds he use earthquake. So to defeat this boss the party should consist of ranged attackers and healers........
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NAME : the abominator HISTORY: In ancient times there was a war that seemed endless , this ancient war between the clans of the mountain and the elves was destroying everything he had to his step, then the wizards and witches met to end this war, and desdieron create a powerful monster that had the power to end the battle. the day gathered for the ritual everything seemed to go fine, but when they invoked the monster realized they could not control due to anger and power it had , seeing this wizards and witches who were decided to enclose the powerful monster to not cause destruction. and still it remains locked in that place.....or so it was believed... date : lvl : 25 hp : 1,5m dmg : 700 drop : costume boss and items craft location : cave advenger !!!! skills : Hit the ground : the boss hits the floor leaving the stunned enemies - active - Mutation: poisoning hit an enemy causing great harm - active - Stench : the boss scares away an enemy - active - Wrath when it reaches less than 15 % health the boss increases evasion and reduces enemy's critical hit note : add or remove at ease
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Hyperion is one of the twelve titan and child of Uranus and Gaia . Following the dream of his brother Cronus , he helped him to overthrew ruling of their father Uranus ,and Cronus became the new ruler . To maintain peace and balance in the world , Olympians overthrew them. But due to immense power of Hyperion , he couldn't be killed but was sealed into the lands of Arinar. With the rise of his brother Cronus , the seal has broken and Hyperion is free . He wishes to bring the Golden Age back . Its duty of the people of Arinar now to protect their homeland , or there would be no people left. Skills:- Stone armour Hyperion surrounds himself with a strong armor and goes to a state where neither he can attack , nor the people could hurt him normally.He regenerates during that time. In order to break his state and armor , a specific sequence or combination of attacks have to be used. For example :- rouge's merciless strike + shaman's ball lightning + warlock's arrow . These combinations have to be stated in game . Voodoo magic After Hyperion loses X amount of hp , he curses random member from party . That person would be able to attack his party members . He has to kill one member from party or he will die after Y amount of time . Death seal After his death , seals on his body are broken and 2-3 dragons or other creatures are released (just to prevent people standing idle for too long after boss kill) Summoning hounds Hyperion is able to summon hounds to help him (2-3 hounds like mobs) Fire Aura (Passive skills) People close to the boss suffers some amount of damage per second . More skills like aoe stuns , roar , etc. could be added . Location:- Close to the camp .. maybe just like ponti .. Here's the pic (from web)
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Hentwiso ( The Holy Warrior ) In a High mountain of the land of Sibut, there was a Man named Hentwiso, He is a Weak Man, but He have a Powerfull Faith. Suddenly, The land of Ramos Attacked the land of Sibut with a Giant named Goliath, Many Warriors of Sibut has died. God called Hentwiso and God made Hentwiso Strong and Brave, and God gave Hentwiso a Swords and Armors from Heaven. Angels came to the house of Hentwiso and Angels said to Hentwiso about the War happening in their Land. In the Next morning, Hentwiso Came in their City with the Angels and with His Swords. He saw Goliath and the Thousand of Warriors, Goliath Saw him and Goliath Laugh, Hentwiso came infront of Goliath and Hentwiso Lured Goliath. Hentwiso is more faster than Goliath, Goliath cant hit Hentwiso. And then Goliath has been Confused and Hentwiso attacked it fast. Then Goliath Falls down, And Hentwiso Cuts the head of Goliath Fast. Thousand of warriors saw it. And the warriors Fall back. The land of Sibut has been Saved by Hentwiso. And Angels revived the Fallen Warriors of Sibut. Details: Level: 30 Health Point: 1 500 000 Energy: Unlimited Physical Damage: 300 Magic damage: 100 Physical Defence: 1000 Magic Defence: 1000 Location: Depends on GM Choice Drop: Hentwiso's Suit Dmg Accesories Def & Dmg Spheres Weapons Costume Detail: It will be a Holy Suit, Light and Shinning Armor, The Hair will be Seen (No Helm or Hood) Behaviour: Fast Moving, Normal Atk Speed Only 4 Mobs in the place (30k hp per Mob) Skills: Hamstring ( Bladedancer ) Sap ( Bladedancer ) You Will Like it Please Support !
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Lord Condylura (UPDATED NEW SKILL)
Hidayat Bayu Karvindi posted a topic in Create your boss! contest
Lord Condylura Created by Quinnz_EU-Emerald Lord Condylura is actually a star-nosed mole lives deep down under the land of Arinar. The Lord Condylura start eating the dead body from every fallen warrior caused by war between the realms. He is not just eat their body, he also absorbing their power. And after a long time, the Lord Condylura turns into giant and strong. He starts digging hole under the land of Arinar, creating a giant labyrinth cave. And also his nest where he can rest, eat, and gain power to create another labyrinth all over the land of Arinar. So he could demolish all the buildings and everything on Arinar and eat every warrior that fall. Skills and Behavior Skills - Escape Definition: The Lord Condylura will dig a hole and disappear under the ground. And it will come out in random places. If the place where he come out near a player, the player will stunned. And also while he is underground, he will recover his health 5-7% of remain HP!. - Rage Definition: Increasing his physical damage, chance of critical hit and defense but decrease the magic defense. - Blind Definition: The Lord Condylura throw sands to blind the player for a short time. While this buff is active, all attack to Lord Condylura will be dodge. - Triple Slash Definition: By using his claws, he will slash the player 3 times. This will be so deadly if the 'Rage' Buff is activated! But there's chance the player will dodge, parry, or block this attack (if the player got high stats on dodge, parry, or block). - Got better idea? I'll be so glad to hear. Everything is up to developer to decide which better. Behavior - The Lord Condylura will use skill ‘Escape’ for every time his HP drop 10%. And will continue every drops 10% from the remain HP. - Lord Condylura will use blind and rage If player Critical-Hit him too many times. Note: the ‘Nest’ (area/map) where the Lord Condylura spawn is should be wide enough so he could use the ‘Escape’ skill and come out in random places (sometimes can be on the same places). And I advice the developer don’t put too much HP on it because of his ‘Escape’ skill also contain Regen and Stun. The 5-7% regen is from the remain HP. This is just my idea, developer can change! HP: 600K MP: 1K Base DMG : 360 Sorry for my bad English Thank you guys, please support me and wish me luck~