Search the Community
Showing results for tags '2024'.
-
Часть 1. Изменение внеклассовых навыков Изменение работы Невидимости Активация реликвий в навыках постоянного действия Применение навыков на призванных монстров и прислужников Корректировка работы реликвий Изменение стоимости смены активной ветки талантов Общие правки Исправлена уязвимость, благодаря которой можно было включать и отключать таланты без ограничений. Скорректировано взаимодействие талантов персонажей, восстанавливающих здоровье, с механикой расчетов итогового лечения: теперь такие таланты будут в полной мере учитывать все источники увеличения и уменьшения лечения. Страж Мощный удар Скорректирован урона навыка: было 115 \ 120 \ 125 \ 130 \ 135% от физической силы персонажа, стало 120 \ 125 \ 130 \ 135 \ 145%. Волна агрессии Скорректировано количество лечения от навыка: было 4 \ 6 \ 8 \ 10 \ 12% от максимального здоровья персонажа, стало 6 \ 7 \ 8 \ 10 \ 12%. Наказание Скорректирована область применения эффекта от навыка: было 1 ярд, стало 1 \ 1 \ 2 \ 2 \ 2 ярда. Мастер обороны (ранее - Мастер блока) Теперь положительный эффект “Боевой трепет” применится на персонажа в том числе при каждом парировании и уклонении от атаки под действием эффекта от навыка “Фортификация”. Скорректировано базовое лечение от навыка: было 2 \ 4 \ 6 \ 8% от максимального здоровья, стало 5 \ 6 \ 8 \ 10%. Скорректировано дополнительное лечение от навыка: было 1 \ 2 \ 3 \ 4% от максимального здоровья, стало 2 \ 2.5 \ 3 \ 4 %. Подмена Теперь навык дополнительно увеличивает получаемый противником урон на 8 \ 10 \ 13 \ 16% на 6 \ 7 \ 8 \ 10 сек. Скорректирована длительность отрицательного эффекта “Замедление”: было 4 \ 5 \ 6 \ 8 сек., стало 3 \ 4 \ 5 \ 6 сек. Защита стража Теперь навык накладывает положительный эффект “Защита стража” на всех членов группы, находящихся с персонажем на одной локации. Теперь сила эффекта уменьшается на 8% за каждого члена группы. Скорректировано количество передаваемого урона от союзников к персонажу: было 80 \ 70 \ 60 \ 50%, стало 50 \ 45 \ 35 \ 25%. Природное сопротивление Тип навыка изменен на Пассивный. Гнев стража Скорректирована длительность отрицательного эффекта “Агрессия”: было 6 \ 7 \ 8 \ 9 сек., стало 6 \ 7 \ 8 \ 10 сек. Фортификация Скорректирована сила эффекта от навыка: было 10 \ 18 \ 25 \ 30%, стало 16 \ 22 \ 28 \ 34%. Мощный выпад Увеличено время перезарядки навыка: было 13 сек., стало 16 сек. Скорректирован урон навыка: было 125 \ 145 \ 165 \ 190% от физической силы персонажа, стало 160 \ 180 \ 205 \ 235%. Скорректирована сила эффекта, увеличивающая урон навыка за каждую поражённую цель: было 20 \ 25 \ 30 \ 35%, стало 25 \ 30 \ 35 \ 40%. Бросок щита Скорректирована дальность применения навыка: было 3 ярда, стало 4 ярда. Внутренняя гармония Изменена работа таланта: теперь при наличии у персонажа навыка “Природное сопротивление” талант уменьшает длительность получаемых персонажем отрицательных эффектов на 2% и эффектов контроля на 1% за каждые 5% параметра “Сопротивление” у персонажа. Стягивание Изменена работа таланта: теперь навык “Гнев стража” дополнительно накладывает на противников отрицательный эффект “Принуждение” на 4 сек. Эффект запрещает применять навыки и заставляет принудительно атаковать персонажа. Защита стража + (ветка Необузданная воля) Теперь талант увеличивает силу эффекта от навыка на 3%. Комментарий разработчиков: Страж в глазах игроков в последнее время выглядел неоднозначным классом, так что мы постарались выровнять его эффективность, сделав более удобным и полезным для команды, в особенности в массовых PvP-сражениях. Надеемся, что эти изменения привлекут ваше внимание и откроют Стража с новой стороны. Дух стража оставили прежним (тут должна была быть анимация рука-лицо, но мне было лень её искать)
-
Commentary: Rebalance is around the corner and as of today, rogue is the only class that can be replaced with any class and still be more useful. This is precisely why this class is dead for 4-6 years. If we take into account that the purpose of rogue is to be an assassin agile class, it does horrible at that. For as long as i can remember rogue has been getting changes mainly in talents but the core issue is in its basic and expert skills. They are. Just. Outdated. No longer the talents can suffice to improve this class. The more updates it receives in its talents and not skills, the bigger the gap between the newbies and long term players will be. Even the talents and branches are extremely underwhelming for rogue. Lets take a look at the class issues and skills which needs to be reworked: -Kick in the back: No idea what a skill that reduce accuracy and only can be casted on 1 person doing in 2024 lol. This isn't 2014, game has shifted to group play style so this skill being casted to 1 person is outdated as hell and literally anyone and anything can collect good accuracy nowadays. Suggestion #1: now it immobilize enemy in place and block its skill use for couple secs. Suggestion #2: skill now throws a smoke bomb in the area making anyone that makes contact with it decrease their accuracy + phy dmg/mgc dmg by ?%. -Dodge skill: this is rogue basic defense skill it increases his dodge chance and lasts for 8-10 secs. Again, in 2024 this is very weak due to most people and mobs able to collect accuracy very easily which defeats purpose od dodge. Suggestion: increase duration to 12 secs, and raise dodge chance. Best scenario with dodge stat is to make cap raise to 80% because of how easily people can achieve accuracy nowadays. -Stealth: the dmg increase buff from this skill is not very practical, its tedious having to waste 3 secs constantly going invisible for some small buff in dmg that any other dmg class have by default. That 3 secs trying to go invisible and attack alone is enough to make u dead just while youre busy activating this buff. Suggestion: add another buff under stealth like walking speed or resistance to compensate for it. Expert skills: Absolute reflexes: this skill gives guaranteed dodges against dmg but it doesn't protect against dot dmg. Making rogue vulnerable since this is basically the only guaranteed defensive skill. Furthermore the 4sec cooldown is too long and is enough for any class to destroy u while this skill in cooldown. What ends up happening in that 4 secs cd is u get 2 shots of 2.5k dmg and youre down to 2k hp then dot dmgs from crowd for example in 5x5 eventually finishes you off and u have no protection against that, no resist skills against stuns nor walking speed to get away. Suggestions: skill now dodges DOT dmg and skill cd is decreased from 4sec to 2.5 secs. Now rogue actually has solid defense to counter and comeback from a losing scenario instead of being a punching bag. Ricochet: this skill without talent, is the worst aoe dmg skill in the game. It needs to work with poisonous skill and increase its dmg a bit. Illusive jump: this skill makes u charge and jump at enemy but rogue has practically 0 defense. Making u not fit to use this most of the time. Add stun to this skill and remove stun from flurry. And instead of needing a target to jump, make this target-free jump to increase rogue's mobility in the game. Trickiest technique: rogue has probably the worst heal skill in the game nowadays. Not only 15% heal from this is low but to even heal that, you need to cast poison on enemy which is another skill, and it CANT miss AND this skill itself CANT miss EITHER lol and thats to receive 15% heal... even lifesteal can heal more than that. Suggestion: buff heal to 25% and make it not needing 2 freaking skills to heal a measly 15%. Poisonous blades: The poison dot from this should give enemy some reduced movement speed, it will help catch running enemies. For branches, i dont want to flood this with Suggestions but seriously its been suggested many times in forums that all 3 rogue branches are offensive based, Atleast rework one of them to have defensive features... anyone can see that every other class has atleast 1 pvp/defensive branch except for rogue having 3 offensive branches which only 1 of them really is useful.
-
I've recently shared my ideas about fixing rogues basic and expert skills since this class core issue really is in its skills. But Today I'll also share suggestions to improve the 3 key main talents for rogue which I'm positive any long term rogue user will agree with me on these. Thirst for muder: Suggestion: The character skills and auto attacks deal 30% more dmg on enemies with health less than 50%. Commentary: the crit dmg from this talent is pointless since rogue already achieves max crit already. not to mention it doesn't work on pvp players. And having requirement that the enemy has to have 20% hp to trigger a crit is just pointless since often u aren't even in that situation to begin with. Health less than 50% is more understandable and can be triggered easier that way. And the idea to give 30% more phy dmg than crit is much more ideal to make this talent help rogue not only in pve but pvp scenario aswell. Tirelessness: Suggestion 1: Absolute reflexes cooldown is now reduced by 1.5 secs. And the buff now lingers for 1.2 sec instead of 0.7 sec. Suggestion 2: when character is under Absolute reflexes buff, everytime he gets a guaranteed dodge, he will heal 4% of maximum health with a chance equal to dodge % but no more than 12%. This effect can only occur once every 15 secs. Commentary: I speak for probably all players not just rogue users when i say -5% accuracy from attacks from this main key talent is arguably worst talent in the game lol. Instead make it buff Absolute reflexes passive to become a more solid defensive skill for rogue. Either one of my suggestions would help rogue's defensive ability to be greater than it is now. I will skip tornado of blades talent since that talent is ok, the only suggestion for that is to make poisonous blades skill work with that talent, so that each time an enemy hit its also affected by poison.
-
-
Sending you best wishes and no crashes, developers! And good luck ingame to all my fellow players! Happy sweet 16th bday! Nimereti Eu-Emerald Postcard "Cornucopia" Oil on canvas 25x35cm
- 2 replies
-
- contest
- greeting card
-
(and 1 more)
Tagged with:
-
-
- 2024
- greeting card
-
(and 2 more)
Tagged with:
-
CLASSE: DRUIDA Bem, eu sou um jogador novato de druida, mas tenho alguma experiência com o jogo em si. Vou mostrar algumas sugestões sobre equipamentos e divisão de pontos de habilidades. Equipamentos CAUSADOR DE DANO/SUPORTE: Às armaduras que eu recomendo são às da SEA , pois lá estão os melhores atributos para quem deseja ser algo voltado pra um causador de dano e suporte. Os equipamentos que eu recomendo são os de bônus com precisão e dano mágico , com esses ítens a maioria devem pegar altas porcentagens de atributos de ataque e defesa. CONJURADORES DO ARQUIPÉLAGO DOS PIRATAS SUPORTE: Algumas armaduras de suporte que eu recomendo em geral, são algumas armaduras mescladas a outras. Os equipamentos que eu recomendo são os de bônus de crítica com recarga de habilidade COLISEU com armaduras de porcentagem de aumento de vida máxima CRAFT . MAGOS DA ALIANÇA INEXORÁVEL Réquiem Sinistro CAUSADOR DE DANO: Às armaduras que eu recomendo pra quem quer iniciar com a classe sendo causador de dano, é novamente às do COLISEU , os equipamentos de crítica com dano mágico são os melhores, com isso mantém o atributo de crítica elevado e outros atributos como uma recarga de habilidade . C ONJURADORES DA ALIANÇA INEXORÁVEL Armas ARMAS DE SUPORTE: A arma que mais se encaixa nessa classificação é as armas da Metamorfose CRAFT. Elas têm muitos atributos essenciais para a classe, como recarga de habilidade e crítica . Esses atributos ajudam a dar um bom suporte para suas equipes. CAJADO DA METAMORFOSE BÁCULO DA METAMORFOSE ARMAS CAUSADORAS DE DANO: Nesse caso a algumas variações, pra quem é iniciante eu recomendo o Báculo da Metamorfose CRAFT ou o Báculo real do Bastião mágico CRAFT PRIMAVERA . Além de todos para quem está mais evoluído no jogo, eu recomendo o Cajado da Califa TEMPLO . Ele é ideal para qualquer classe, seja suporte ou seja causador de dano. BÁCULO DA METAMORFOSE BÁCULO REAL DO BASTIÃO MÁGICO CAJADO DA CALIFA Acessórios CAUSADOR DE DANO: Os melhores acessórios atualmente são os de dano crítico conquistados nas tumbas em ALMAHAD . Anéis a pulseiras, obviamente caros, mais para uma substituição existem os da PRIMAVERA , anéis de precisão com recarga de habilidade , pulseiras de crítica com recarga de habilidade & Amuleto de fúria com descoberta do NATAL . São as minhas recomendações para quem deseja ser causador de dano com a classe. INFLUENTE SINETE DOS AVENTUREIROS ANEL MÁGICO DA INVENCIBILIDADE MEDALHÃO FEROZ DO TITÃ SUPORTE: Os acessórios para suporte são os da PRIMAVERA . Anéis de aumento de vida com recarga de habilidade , pulseiras de crítica com recarga de habilidade e amuletos de aumento de vida com recarga de habilidade completam o druida suporte. ANEL MARAVILHOSO DA INVENCIBILIDADE PULSEIRA MÁGICA DA INVENCIBILIDADE MEDALHÃO MÁGICO DA INVENCIBILIDADE Habilidades Habilidades Pve ( Contra Monstros ): Essa forma de organizar as habilidades é benéfica ao equilíbrio entre dano e suporte. RAIO 3/5 ORVALHO RESTAURADOR 5/5 PELE DE ÁRVORE 5/5 TORNADO 4/4 ELEMENTAL DE ÁGUA 4/4 ELO SECRETO 4/4 TORRENTE VIGORANTE 4/4 PODER DA ÁGUA 2/4 Habilidades Pvp ( Contra Jogadores ): Essa forma de organizar é voltada ao suporte na arena e eventos como GxG . ORVALHO RESTAURADOR 5/5 PELE DE ÁRVORE 4/5 RAIZ 5/5 TORNADO 4/4 PATRONO 4/4 ELO SECRETO 4/4 TORRENTE VIGORANTE 4/4 Observação: Bem, eu recomendo que vocês iniciantes conversem com alguns jogadores mais experientes sobre armaduras e armas, juntem essas informações e tirem suas próprias instruções. Feito por: Nick: Stelwnana Reino: turmalina BR
-
Творец Творец- уникальный для мира Аринара человек, точно никто не может сказать, откуда он( по его неубедительным рассказам он из Вальгалы), но походит больше всего на горца или избранного, просто который забыл про бритву лет на пять. Но происхождение данного мужичка не играет большой роли, а вот его род деятельности- ещё как! Он является непосредственно тем, кто делает мрачный мир Аринара краше. Спросите как? А все довольно просто- он придумывает и лично шьёт, создаёт различные наряды для искателей приключений. И неважно, какую сторону в противостоянии занимает приключенец. Вещицы найдутся для любого, кто готов делать мир ярче и прекраснее только с помощью своего наряда. И за десятки лет своей честной и ответственной работы набралось настолько много образов, что мужичок и сам не все помнит, зато своё заслуженное звание в мире он уже получил- Творец… Вот и он. Почему он ещё не удостоился своего личного костюма в игре? Не порядок, надеюсь, что когда-то введут его, даже если не в результате данного конкурса, ну заслужил же мужик!
-
Ио - странник, могущественное существо, несущие гармонию за собой в свет. Его редкое появление в мире, считается великим праздником. Войны в мире заканчиваются, природа утихает и приходит в стабильное состояние, на долгие годы после его мимолетного пришествия. Никто точно не знает что за существо скрывается под маской, но не один правитель не решается как либо перечить и противостоять Ио, в страхе расправы за попытку дерзнуть такой силе. Не ясно почему странник обладая такой силой несет только спокойствие в мир, каковы его мотивы и почему он не устраивает тиранию, как делают это люди получая большую силу и власть. Детали костюма: 1. Чуть выпуклая ромбовидная маска/шлем. 2. Сдвоенные наплечники с чешуйчатой укладкой. 3. Тело и пояс. 4. Низ одеяния. Пост изменен. С радостью приму критику и мысли о данном костюме. Благодарю.
-
No soy bueno con las palabras, pero con todo mi corazón les deseo un feliz año nuevo y que cada día esté lleno de alegría y felicidad con sus familias y seres queridos... también envía un abrazo a cada uno de los desarrolladores del juego, porque son parte importante si no pudieran seguir jugando, para más retos en el juego de warspear feliz año nuevo
-
- snow dg
- snow event
-
(and 2 more)
Tagged with:
-
This will most likely be my last post here, It just seems useless to further say anything about rogue as rebalance just showed alot of issues have not been addressed. For a class that has been complained about pretty much the most, people had much higher expectations in terms of buffs/reworks Just gonna talk about main buffs and the problems they didnt fix as rebalance is still going: 1st. Absolute reflexes: decent addition to rogue's survivability, basically mage barrier but with dodges. However the numbers are slightly off. You are able to gurantee dodge 1 hit and that dodge lasts 0.7 sec after that, there is a 4 sec cd, that is enough for rogue to be finished. the issue is 0.7 sec is not enough to dodge significant amount of dmg as rogue doesn't have any dmg reduction skill or shield to help with it, so after dodging, needs to atleast stay for 1.5sec and its talent increase that duration by 0.5 sec. 2. Tirelessness talent: the worst rework I've ever layed my eyes on. It's one of the main 3 talents for rogue and needs so much grind to get -5 accuracy on enemy's hits lol Absolutely a joke. -5 accuracy makes literally no difference as anyone can put 1-2 accuracy enchants in gears and that talent is useless. Even if they dont, -5 accuracy wont make much difference and for a talent thats suppose to be a main talent, this is a good way to give a trailer to starter rogues that this class isn't worth it. The previous talent was useless and you had 1 whole year only to replace it with another useless talent. Needs immediate change to 10% dmg reduction or raising that accuracy decrease to -15%. These two are my most concerns about the rebalance. Furthermore alot of issues remains about rogue that you have again neglected and will send rogue into another year of being behind such as: -Dodge skill is still stuck at 10 secs when it needs to be 15 secs. This was in every suggestion post but wasn't fixed -kick in the back skill is just outdated now and needs another debuff power to it like dmg reduction debuff or perhaps make it that it increases dodge duration if dodge is active. Atleast it will fix dodge duration being short and make kick useful again. -Poison skill animation is still ridiculously long and people said to decrease animation time yet remains a problem -Rogues heal being 15% makes no sense, as lifesteal gives you more heal, its just useless, you can literally test how weak that heal is. Increase to 20-25% heal atleast Those are my main thoughts on the rebalance and issues that still remains with rogue. I thought to share them here while rebalance is still in progress. Otherwise if no any additional fixes would be made, this will be my last post here and will slowly stop playing the game and supporting it financially. I do wish the game the best and to be more vocal and transparent in the future when it comes to these rebalances as people are leaving more and more due to the lack of response from concerns and cold shoulder
-
Rogue is the most useless class as of now. there is no reason anyone should use this class. Never gets picked for gvgs, has no purpose or uniqueness to it anymore due to other classes just being MUCH better No idea who these developers are but you guys have abandoned this class truly. What in the world is a melee class doing in 2023 warspear with no basic defense skill? If in the next rebalance rogue doesn't get buffed massively, pretty much consider everyone will quit this class. Already 90% have quit the game or just moved classes lol Suggestions: (please pay attention to these suggestions as they are what all rogues would like to see happen:) *Dodge skill: buff: increase duration to 15-20 secs. No idea why it is 10 secs now as dodge is not even a stable defense skill. 10 secs is way too low. *Kick in the back: (rework) the skill becomes some smoke bomb the rogue throws away and it creates a smoke effect, lowering all who comes in touch with smoke accu by 35% and pene by 15%. Why is this skill so outdated? It should not be a melee skill! The game has moved from solo play to more group like activity, so make this skill ranged aoe. *Stealth: (rework): Either increase movement speed when stealth active or add some resistance to char when leaving effect. *Absolute reflexes: Buff: Skill no longer buffs atk speed or dodge, instead it lowers all incoming dmg by 5% for 4 stacks each time rogue dodges. Once 20% dmg redu is reached it stays for 8 secs and reset. This is absolutely one of the most useless skills on warspear for rogue. Rogue can reach max dodge without it! FIX IT IMMEDIATELY. It should be its main defense mechanism instead it gives such useless buffs for such low duration. *Poisonous blades: (rework) The skill now engulfs rogue with a poison shield for 10 secs and any dmg he does will be accompanied with poison damage over time. While the skill is in effect and combined with trick skill, it heals 25% of character hp even if trick skill gets dodged, parried etc. So basically buff the heal from 15% to 25% and let poison be applied to all targets from ricochet skill. Summary: Rogue has been lacking in having a stable reliable defense skill, while also being useless in group activities. So devs need to compensate the class in those aspects respectively otherwise just remove the class as it no longer has any purpose or any charm to it. Goodluck devs, this year is probably rogue's last plea of hope @Dr Strange @Nolan