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Posts posted by Mjtov
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A disposable relic if activated at the beginning of the combat with full hp enemy otherwise useless.
only useful for high hp enemies without mobs to take the effect.
Now imagine main target has taken the effect - - - > in 20 sec It makes all the dmg you do worthless before the effect and during it
Or the hp is less than 85% and uselessness
And in pvp scenarios almost useless too imo
I suggest you change the affected hp from max to current and reducing the percentage from 5% to 3% for every 4s and the effect time from 20s to 16s and make the lost hp unrecoverable for the duration of the effect +4s
Example:
500k max hp target with 350k current hp at the end of hp reduction effect 350-31.5k=318.5k hp and max recoverable hp is 500-31.5k=468.5k
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On 12/6/2021 at 9:55 AM, Berniente said:
Wolf's Alacrity:
The movement slow now applied to the enemy after hitting them has now been replaced by a chance to stun for a time being 15% / 30% / 45% / 60% / 75%, based on skill level and lasting about 1.5 / 2 /2.5/3/3.5.
I think it would be better to add this stun chance to frenzy instead
On 12/6/2021 at 9:55 AM, Berniente said:Thrashing:
Now the ability has 2 different effects depending on the target affected, if it is applied to a class that uses staff or shield that will be silenced replacing the attack speed and half the damage lost during the duration of the effect, any other class that does not use this type of weapon if it will carry the effect of reduction of attack speed and reduction of complete damage.
I agree that thrashing almost useless for tanks hybrids and specially staff users.
On 12/6/2021 at 9:55 AM, Berniente said:Curse of the Plague:
Now it has a small probability of activating the Thrashing ability to the enemy hit, the probability of is 15% / 20% / 25% / 30%, it also depends on the Thrashing skill level, its duration and negative effect.
I suggest to change this skill.
a hammer throwing skill that dmg and stun main target(phys dmg) and with a chance(70% maybe) to stun and dmg enemies 1 block around it(magic dmg). 70% dmg for non-stunned enemies.
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Add Battle modes for characters that players can switch between th
Offensive mode: (contains 2 modes) automatically character targets nearest low/high hp enemy
Defensive mode: only if enemy targets you the character will targets him
Note you can switch to normal mode by tap again on activated mode
And a lock on target button. With locking on a target you will not lose your target by using aoe skills or any
You can atk others but when you are not giving any commands to the character he will targets the locked one
Obviously these are only when your names frame flashes red
And these are useful for when it is crowded
It takes time to find a target when it is crowded and when you are using aoe skill or anything target is lost and the problem is repeated
Sorry for my weak English🙏
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51 minutes ago, Jcbreff said:
i guess its the first from which you changed
So no test for me
And what about next tests?
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2 minutes ago, Jcbreff said:
But if you mean that you cant login right now then i would guess its the former problem
No at all i cant
3 minutes ago, Jcbreff said:Other problem could be that if you have changed your password recently test server client still has your old password so you have to log in using that
Yea this is the problem that tell me incorrect pass or login
I changed it 5 times which one?
I tested the current and previous ones
And for talents update same problem that i made a topic on sup page
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I cant login my account in the test why
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2 hours ago, Fabr said:
I've already proven how much he tanks
For 12 sec that is spent under stun often (pvp) not more and 24 sec ez target
2 hours ago, Fabr said:Chief has no stun and has plenty of chances
nice to meet you 👍 bye
I can also say that all classes should be nerfed except my class without any reason and logic just because I say right. Where is the reason? Prove that you are right. Im talking with logic and fact
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6 hours ago, Fabr said:
I won't say anything, just watch this video and tell me the "low defense" class that runs through 4 players as a tank and doesn't die.
Its not survival game and the point is not to run through without dying
6 hours ago, Fabr said:Yes you can attack... but it will look like you forgot to equip your pvp weapon. Do you think that only stun is good? And other debuffs are not valid?
I didnt say that. All debuffs are effective but some less some more
6 hours ago, Fabr said:only healing and stuns win the game
You are talking about chieftain heal that total false imo
Melee classes need at least one stun to get a chance but not infinite like druids and BDs
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18 hours ago, Fabr said:
Why control
Ask BDs Seekers and Druids and other high controls
18 hours ago, Fabr said:An even better heal than the priest/necro, toughness almost equal to a tank class
(fact that rugged hide is like blood protection only much better)
I only can say lol
About heal total false and rugged hide 12 sec at 4/4 for a low defense class
Others dmg classes stun medium defense and more defensive skills
You dont want balance you want your class to be stronger
18 hours ago, Fabr said:nonsense damage, anti stun, buff removal, super mobility (with a relic and a little cd can keep you running indefinitely)
For nonsense dmg lol is enough
Anti stun buff removal if you are able to use the skill not when other class bullying you with theirs control and its not for infinite time
Keep running?! 😂 Sry i forgot Olympics yea always chieftains winning🥇
18 hours ago, Fabr said:Chieftain's trash reduces by 50% and is by area, and can be improved with relics
No one make it 5/5. 3/5 max with the skill high cd no problems around it
16 hours ago, Kaesarz said:I honestly believe that chiefs are more dangerous running like a truck without brakes than stunning, think about it you have no way to get rid of them when they are near you.
Chieftain is low control class so one or two stuns. for now he is 0.2 only for slows
14 hours ago, Fabr said:If you level it up to 5/5 it can heal more than 2k in magic builds. It's not false, although no one levels it up to that level. But at 3/5 she can heal over 1500 in magic builds, which is quite a lot,
even more knowing that the chief can raise his crit.
With magic build you talking about we will have useless wolf and frenzy and bleeding dmg and other skill that gives atk speed
14 hours ago, Fabr said:Try attacking a chieftain with rugged hide activated, and see how much damage you do to him.
Better idea atk a BD without any skill only heavy armors
Class with clothes and no solid skills? For 12 sec? 😐😂
14 hours ago, Fabr said:Physical build pvp put yes in 5, and are also used in gvgs.
Its not even stun😂 you can atk
Other classes can stun you more than time of this skill and lower cd that you cant do any thing only watch to rip
I dont think you are serious guys😂
2 hours ago, Necromaa said:Several debuff removing skills. High speed running, usage of castle pots how all this false?
not to mention that they can use debuff skills on self or ally how is not tanky?
i havent seen any chief using 2h weapon so far, chiefs with skills increasing attack speed, pene( not to forget 1h mace comes with high pene already) how are they low on damage?
instantly restores 70% health at 1/5 80% at 2/5 and so on..... how they dont heal high?lol 👍
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15 hours ago, Fabr said:
Rogue, Charmer, Chieftain are also overpowered. (except rogue pve)
Chieftain!? Lol👌
The one of classes that need to get buffed in terms of control
Imo seeker mage bd ranger druid nerf. paladin templar pvp nerf pve buff.
Charmer nerf. necro rogue dk buff. warlock balance.
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2 hours ago, coldravens said:
Why not insted of kill the boss the quests change to "particapte in the kill of xxx boss" simular to battle pass daly missions you just need to hit the boss few times to get the quest done
will solve the problems when there are more than 1 pt in the area, killer pt still will get drop but others will get quest done so no need to wait 10mins boss to ress will be much easyer to implament that giveing bonuses and stuff( o tho is not bad as idea it promote team play insted of doing eveything solo).
Yea for the more than one pt problem its good idea but not for soloing
Your idea + mine will do the work imo
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9 hours ago, Jcbreff said:
Couldnt you then just make a party when turning quests in to get bonuses
Only members who are in the location at the time of quest completion will receive the bonus not otherwise
As our friend said
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Everyone saw people who do quests solo like 8090200k and make a group of 5 people wait 15 min at its best 30-60 min average because it is not profitable for them to form a party and waste time.
So add a bonus for higher number parties
2 members low bonus and 5 highest bonus
Bonus on exp gold knowledge (additional knowledge doesnt counted with main knowledge for limit to make max lvls interested too but balanced amount) and...
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Reduce heroic difficulty of dgs repu requirements to 3600 or lesser
Now mythical difficulty taking last place so i think its better make it requires less repu
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11 hours ago, Drakoknight said:
It's not hard to get these sounds tbh
Yeah. This is not a beethoven song just simple sounds
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This game is really bad in sounds
Same sound for all positive
Same sound for almost all simple attacks
And...
For example bd third skill i thought that 2 sword make a touch
Dont you think it should sound like a sword?
Or chieftain heal. Bear sound ofc
Ship event last boss no sounds for bombs
Necro panic. Scary sound or screaming or something like these
Acid rain. Acid sound that burns something
Chieftains eagle. Eagles sound ofc not knock knock knock knock
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A simple suggest
Make maxed skills have exclusive visual effect
For example necro shield at max lv with golden bones or idk with green flame
Or chieftain eagle make the eagles Phoenixes
Or dk shield a dark angel came down and close the wings around him
It can be better than my examples
Includes Experts too
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9 hours ago, zsefv said:
That will be exploited to the maximum. All you need is a char that has the quest for dg. You complete the dg, cancel the quests and your party get extra things (rep, knowledge or something else) and you repeat it.
First of all rewards received after quest completion its like dynamic quest of t5 enter the party with quester you will get it and disappear when leaving. The helper will complete his task when the quester has received the quest reward and its for a few bosses and dgs with main quest
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11 hours ago, Jcbreff said:
so people would still need to complete normal and hard legit?
Yea with a little help like a minion or pots that previous quest gives but now they know dg mechanisms and style of it. so its easier for quest
+learning
11 hours ago, Jcbreff said:yes, if that ai is better than human players
I said balanced like normal players not op not weak if they dont receive heal they will die and for tank like this no aggro teammates will die
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2 hours ago, Jcbreff said:
Simple improvement? Removing requirement for teamplay from dungeons and bosses?
I talking about coach
Teamplay will be destroyed with a little help? 😐
The 'AI' is only for ez mode of dgs with main quest (TT. RG. BG.) that can be changed with gifts for who will help like repu or knowledge or something else
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23 hours ago, Ahmed Didar said:
It's like a skill that gives you buff when you combo different skills together. It's really helpful but honestly 1/4 is better because most of the stats are easy to max out on this class
Ty
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14 hours ago, zsefv said:
If you are in a party they are already marked. Many marks make you don’t understand anything (check alliance events where there are commanders markers, and it's a mess)
I dont talking about teammates place
A mark that members can put on map visible for other members like a flag with different colors depending on every member
Each member only one flag
To mark bosses you need or the way or a place you asked get marked in 5 sec invite mark open the map done
And special marks for hiers and leaders of guild to say gather here or this way
This with number limit too
[2021.12.13] Warspear Online Update 10.2. Preview. Part one
in News & Announcements
Posted
Why not just separate the percentages and parameters of skills for pvp and pve. For easier balancing. Like tank merman set first skill 3% dmg reduction vs monsters and 2% vs players but for all parameters stun time, dmg, armor reduction,...