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koszpl

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Posts posted by koszpl

  1. 7 hours ago, Winter said:

    I'd like to see changes along the lines of below personally.

     

    .Spirituality is changed from energy boost to + accuracy and mana regen as base

    .Ranged aoe blind skill that levels up similar to shamans blind where it affects more targets at each level, duration and dodge increases same no other debuffs.

    .Passive skill that offers some level of defense (mind is going blank here but anything at this point will work, dodge bonus, parry bonus, stone skin type, anything)

     

    Keep in mind the last 2 would be experts and come at a cost of expert points thus affecting other skills.

    I'd also like to see more than 2 experts honestly so people have some variation within their builds and not just go for 'best'.

     

    To throw random other ideas out there

     

    .Speed buff allowing you to give disappear's speed 'only' to another ally at the level your base disappear skill is at, expert levels would increase the duration time of the buff so not based on the base skill's time, using your disappear all speed would be removed from the buff only allowing invisibility (or disable skill completely)

    .Mini banner, it is a paladin after all, is applied to the body of the seeker and ticks everything within melee range.

     

    Spirituality is one of worst passives im agree but the forsaken already has the energy regeneration boost you want, i think is just easier changue other stuff like mana costs on skills than mess with the passives since it will affect other 3 classes of chosen.

     

    More than a ultra powerful expert skill i think Seekers need tweaks on their normal kit first.

     

    A really cool idea i thoguht today that fits their theme of 'strong long fight warriors', is giving them 1 or 2 damage buffs like very very little crit chance, crit damage, stun chance, attack speed, more range on their autoattacks or ferocity...THE LOWER YOUR MANA IS, but the buff of whatever stat/s become specially STRONGER  the last 5-7 seconds before your character is planned to go oom. Since Seekers skills have a lot of mana costs and they have highest mana base of all game it will take long fight to reach that point, enemies should take care to not let you live long before you reach that dangerous point with 5-10% mana where you become a nuke machine, or however they can save some form of cc (all MC/forsaken units have a lot of them) if they think the fight can reach that point, instead using every stun fast being brainless. If they cc you on that state you will be useless and oom afterwards so its over (also this 'god mode' passive should have long cooldown, like 1 minute and not letting the char use mana potions while on CD)

     

    I post also few ideas for skills of the other post :smile:

     

    Random ideas trying to fix the class:

     

    -Increasing damage of Dangerous Blow (only if it does critical) as well as the bleed damage (or double the bleed ticks). Since all enemies use high resilence doing a critical like that should be more rewarded because is kinda hard, and also seeker will be using light armor with no HP or resilence stats on their Crit set. High risk high reward.

    Or making the bleed of this skill increase enemy cooldowns/reduce healing 

     

    -Making splitting blow a buff like rogue poison blades. Right now the damage is like barb chop and most of the times has no impact wasting time on the animation

     

    -Harad shield and HP regen stat scale with magic from gear. The longer you are in combat the stronger the shield skill and HP regen will be, or if you get the 10 stacks of Harad shield make it explode dealing high AoE magic damage slowing enemies or healing you

     

    -Some tweaks on Solar power and Exacerbation skill and check if the changues leveling the skill are correct. Going oom on a class that should be strong in long fights makes no sense lol

     

    -Using the skill 'Dissapearance' while on combat lets you have the movespeed buff for some seconds (good to fight mc and forsaken full stun ranged classes) but you have double cooldown on this skill after using it this way


    Now we need developers to care about the state of Seekers and to read our ideas since maybe it makes them think another new idea...

     

     

  2. Seekers are actually worst class on PvP and PvE, the idea is good but they feel awkward. When making a character on menu the graphic shows higher attack than hunter wich is not true. On dungeons people taking mages and rangers EVEN BLADEDANCERS over seekers as damage dealers. Rogues also have a lot more burst and with the right skillbuild a lot more DPS for PvE

     

    10 hours ago, Higgings said:

     

    I might say a nonsence, but Seeker cannot use spears. Please correct me if I am wrong, I am too lazy to check :3

    They can and maces too, in fact their first damage skill show that weapon. It does not make sense since spears and maces have magic and Seekers cant benefit from it. It makes sense reading the description of the class since they are like 'young paladins' but thats all about it. Recruit paladins that can't heal, unlike the forsaken recruits  

     

    Charmers are the new Forsaken recruits. Combining the best features of fighting sorcerers and heavy armored warriors, they are used to dealing both with staffs and heavy maces. Charmers pass through initiation during an eerie ceremony in the darkest dungeon of Moraktar. Only few know what oaths are taken there and what price is paid by Charmers, the last hope of Forsaken, for the acquired power.


    When playing for this class, you are free to choose whatever role you want. One may concentrate on damage dealing and weakening of enemies, wearing heavy armor and using control skills or something else. Also, Charmer will have skills of AoE damage and control, the lack of which is so strong on the Legion side during the battles for territories.
     

    They already leak the next charmer expert skills, so i think it was a well thought class unlike Seekers. Btw another MC/forsaken class that can reveal seekers stealth easy and another full crowd control skill like dark circle, hunter AoE fear and all the other full disable stuns they have on shamans, barbarians, deathknight where you cant move, use skills or even potion :crazy:

     

    Random ideas trying to fix the class:

     

    -Increasing damage of Dangerous Blow (only if it does critical) as well as the bleed damage (or double the bleed ticks). Since all enemies use high resilence doing a critical like that should be more rewarded because is kinda hard, and also seeker will be using light armor with no HP or resilence stats on their Crit set. High risk high reward.

    Or making the bleed of this skill increase enemy cooldowns/reduce healing 

     

    -Making splitting blow a buff like rogue poison blades. Right now the damage is like barb chop and most of the times has no impact wasting time on the animation

     

    -Harad shield and HP regen stat scale with magic from gear. The longer you are in combat the stronger the shield skill and HP regen will be, or if you get the 10 stacks of Harad shield make it explode dealing high AoE magic damage slowing enemies or healing you

     

    -Some tweaks on Solar power and Exacerbation skill and check if the changues leveling the skill are correct. Going oom on a class that should be strong in long fights makes no sense lol

     

    -Using the skill 'Dissapearance' while on combat lets you have the movespeed buff for some seconds (good to fight mc and forsaken full stun ranged classes) but you have double cooldown on this skill after using it this way


    I just think next update hunter will get traps and Charmer AoE damage and stun to reveal seekers and feelsworseman. Maybe with all that stealth counterplay is time to give rangers stealth back again @Peter_Munk i hope you guys read our suggestions too :blush:

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