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Mewingdrip

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Everything posted by Mewingdrip

  1. But what I mainly want to know is this... @Lady Livi @Daria please
  2. I agree, I made myself a video showing how op it is, IN THE FIRST TEST RUN. We are talking about the second test run here, in which it got drasticly nerfed, with 70-75% to be precise.
  3. So I suppose I forgot to mention I was in lv14 arena so: 2 stuns last 7 sec, and there is also an 18 sec cooldown between them. You only have 1 more attack skill which depends on mdmg, so if you want a strong beast you will go with pdmg mace and accesories, case in which your dmg skills deal 10% of the dmg you do by simple hitting. And even with experts, all charmers stuns have a chance to miss since they depend on an attack. Base skill can be dodged/block/parried, meteor skill same, the pasive that accumulates 5 buffs then charges your weapon for your next attack also can miss. And about the 8 seconds expert skill stun, it does the same thing locks rock does, therefore I don't even know if that should put the opponent in trouble or help him. "Two beasts and another two attack skills you will be doing crazy damage while the opponent taking hits from 3 attackers can barely move and add two stunts to that and if you still take some hits you heal.... damn am i exaggerating?" Also as I said earlier: beasts depend on pdmg while all other dmg skills depend on mdmg. For a charmer to have a super strong beast and super high skill dmg is impossible, and here is why: strong beast means high pdmg -> high pdmg means low mdmg -> low mdmg means low skill dmg AND EXTREMLY low heal, not even comparable with secret reserves. And if you are thinking to make a hybrid charmer with pdmg mace but mdmg accessories you are making a bad misstake. Tried it in test server and it goes like this: instead of having your skills help eachother, it's more like all the skills are weaker and don't even work together since stuns have a considerable chance to miss.
  4. Well me as a charmer couldn't kill a seeker because all he did was run away from me, my minion was not even around and I couldn't spawn another one :/
  5. belive it or not, I WISHED for a nerf on this charmer. I was afraid of facing one in arena, honestly. But this is in my oppinion too much of a nerf. Any succesfull summoner must be able to keep alive 2 minions at once (those who summon them by a skill not by minion cache) and this could be done if cd is 30 seconds and lifetime 1 minute, or cd 15-20 seconds and lifetime 30-40 seconds. I'm up for any of that but both 35 sec lifetime and 30 sec cd seems like too much o a nerf. Also I'd like an answer for this from the developpers: Is it going to depend on magic dmg pr physical dmg in the end? After last test it came up as depending on physical dmg (as it's supposed to) but only the text says it depends on magic dmg. Please clear this out for me as I'm very confused about how it will end up being. Thank you in advance!
  6. Also a small problem: I've seen you both reduced its time and incresed its cooldown. That's a bit exagerated, it should last longer, or have less cooldown... A thought into this would be greatly apreciated! thanks :D Other than that I don't see any bugs nor dissfuntions. Great job on this one! :D
  7. So I have a small question: I says: "Monsters magic power also depends on the characters magical power and their level." BUT: " Summon: summons a beast in a specified location. A beast deals physical damage to an enemy." So the mosnter takes its dmg from pdmg right? People who chose to play with 1h mace and shield should have some skill to deal dmg with, right?
  8. So this was forum few mins ago xD When will test server be up?
  9. Ne bucuram, am descoperit pe pielea mea ca romanii nu prea sunt de incredere pe aici :/
  10. In test server we are supposed to start the new chars from lv1? Would be cool if we would get a high lv char of each so we can test skills, expert skills and evrything else. We apreciate the 500 mcoins, 200k gold and the 1mcoin disscount on obli books but they are kinda useless if you are lv1. Would apreciate a thought thrown into this. Thank you!
  11. Was hoping to get a peek inside the game xD So disappointed :D:D
  12. Is this stun going to work like what deathknight has? I mean: only 1 sec stun regardless of the study level of skill? Or stun duration is going to increase with each level?
  13. this is SOOOOOOOOOOOOOOO bad By the way, could you make arena rewards for iintermediary levels too? like lv11-12-13-15-17-19 and so on? I mean it's not fair, the level interval is 11-14.. or 17-18, not only 14 or 18. What if some player decides to stay lv13 for some reason? Why wouldn't he get rewards only if he levels up? Please consider this
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