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fuadya

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Posts posted by fuadya

  1. I actually don't have any problem with this skill at all, it's a good skill, but why do devs make the caster and the casted person have to be in party as the skill only needs the hp difference to work? It's kinda pointless and in some certain situation where more than 1 pt needed, u can't use this skill on someone in other pt

  2. 3 minutes ago, Gladiator said:

    No, Valor Aura and Light Protection are different skills that give different buffs, I was talking about skills with the same buff.

    I don't know exactly, as far I as remember 20-22%.

    no , I mean when there are 2 priest and they cast valor aura, so the last casted aura will overcome the effect? same thing to Light protection

  3. Just now, Gladiator said:

     that's how all buffs work in the game.

    kinda sucks. so same thing will happen to Valor Aura and that pala's skill that buff pt def?

    and how much is the percentage that the light aura increase at lvl 5 btw? just wonderng

  4. take an example: there are 2 paladins in a same pt dg. the first paladin has lvl 1 aura and the second one has lvl 5 aura. if their pt mates are inside of both aura radius, what will happen with this skill?, does this skill stack? or does the effect only come from the highest lvl aura?

  5. 12 hours ago, Gladiator said:

    Let's not exaggerate about those confirmation messages, it would be too inconvenient. Soon people will ask for confirmation message for attacking and healing.

    But that Miracle Shop pop-up definitely needs a confirmation, because it is a pop-up that you wouldn't expect and easily misclick. It's honestly bizarre that they don't wanna either remove popups or add a confirmation.

    Confirmation for attacking and healing are already there by the way, if u enable "double click action" in settings, thats just a confirmation whether u gonna buff/attack that person. I think that confirmation should be in every trading section not just secondhand dealer

  6. most people I asked told me to max this skill, and their reason was because its the best of Pala's basic skill. how can this skill is the best, and what's the benefit of upgrading this skill?

  7. How about an option to prevent other people from buffing you?

    "☑ Accept buffs from other players" or something like that under options?

     

    Don't know if it's even possible, but there's a possible solution.

    Agree with this, the tick box should be placed between skill and menu tab, so we don't have to open the menu

  8. But sometimes it could be annoying in the other way if ur dew going to end.

    My suggestion is, make healing dew/healing spirit can't be cast on those who has already been cast with HIGHER healing.

    Thanks for advance.

    "higher" means people with higher or equal healing can replace/refresh it

     

    Problem: Druid 1 has 500 magic damage and Druid 2 has 495 magic damage, but Druid 2 have higher critical and better relics while Druid 1 have low critical and no relic. Which one will heal you, Druid 1 or Druid 2?

    I personaly choose the one with higher magic because relic has a low chance, and although it has low crit, it doesn't mean it won't crit.

    Edit: if you think crits and relic really matter then I think make this just between druid/shaman. I mean if druid/shaman heal theirself, then their heal only can be replaced/refreshed if the other druid/shaman has equal or higher healing, but if they heal other class, then anyone can replace their heal

  9. So let me start with a story.

    I was doing boss solo (im a druid). I obviously had to use my healing dew to keep me stay alive. Another druid (lvl 18 )suddenly came and he went naked which means his magic power now based on his lvl. He then healed me to replace my healing and his healing was lower than my healing. This made me had to leave the boss or else I'd die in spot. I found this really annoying. Same thing can happen in Shaman class because it's healing spirit mechanism is just the same with Druid's healing dew.

     

    My suggestion is, make healing dew/healing spirit can't be cast on those who has already been cast with higher healing.

    Thanks for advance.

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