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Disfigured

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  1. Haha
    Disfigured reacted to Fynn in Ranger Moving Traps   
    Do you suggest that the traps grow small legs and attack those who see nearby? 
     
  2. Like
    Disfigured reacted to LeeLoo in [2022.03.12] Update Warspear Online 10.3. Secret of portals. Announcement   
    Dear friends!
     
    Very soon the halls of the School of Magic will again be filled with joyful fuss and cheerful bustle! The third year of study promises not only incredible spring adventures, but also new knowledge for all students. Students will have to learn the details of traveling to other dimensions with the help of Portals' Magic and the art of domestication of magical creatures thanks to Magizoology! News about new academic disciplines has already spread around the domain of the Spring King and even made the headlines of the Herald of the Blissful Isle! 
     
    HERALD OF THE BLISSFUL ISLE
    (special issue)
     
    TO NEW HEIGHTS
    Despite the difficult trials that fall to the lot of students and teachers of the School of Magic with enviable regularity, the authority of this educational institution is only growing stronger year by year. What causes it? The wise leadership of Principal Wickedora, His Majesty's illustrious wife? Or maybe a balanced educational plan that includes many useful and necessary disciplines? Be that as it may, this year the School can hardly accommodate everyone who wants to study - and this despite the fact that Wickedora far-sightedly received the best architects to expand the number of classrooms and halls. The desire of young people for education is truly limitless! 
     
    POWER OF KNOWLEDGE
    Continuing with the theme of education, we are proud to announce that Portals' Magic and Magizoology are included in the curriculum this year. As the correspondent was able to learn at the Dean's office, Portals' Magic will be taught by none other than the illustrious William Brocard! This is a real virtuoso of astral travel - the professor is famous for at least three dozen portals, some of which he invented himself. Unfortunately, the correspondent was not able to meet the professor: apparently, at the moment, the respected William Brocard is just finishing (or starting) his next trip.
     
    But the conversation with Agatha Guiliano, teacher of Magizoology, is really entertaining. “You see, since childhood I have adored magical animals! Well, how can you not love charming creatures? - asks Professor Guiliano, scratching behind the ear of a hippogriff (who ate our correspondent's notebook shortly before that). Well, we expected that the lessons of love for all living beings, which Professor Guiliano intends to teach her students, will be not only pleasant, but also useful. 
     
    WHAT THE SCHOOL IS TALKING ABOUT
    Students in anticipation of the start of the school year retell each other fresh gossip. Our correspondent, unwittingly, overheard a few. In particular, students grumble that due to the influx of entrants, they got a place not in the best dormitory: the students who settled in the North dormitory are sure that all the best places are in the West dormitory (coincidentally, students from the West dormitory hold the opposite opinion). Many of the senior students fear that shocks are expected their again this year, because the henchmen of the sinister Vesperian are still free and, as it seems, are plotting something in their usual manner. Finally, the student, who wished to remain anonymous, said that Augustus Close would have a hard time if he continued to court Rosa Amari. Well, what can we say? It’s spring!
     
    Holiday quests
     
    Get ready to hit the books, because two magical courses lasting 2 terms each, as well as credits and exams based on the results of the study are waiting you. Since the magical world of Arinar is universal, the study of the Portals' Magic and Magizoology helps to reveal the secret plans of the export of the dark magician and disrupt the course of the mysterious and gloomy ritual. It seems that the fate of the School of Magic is in your hands again, so be extremely careful and try not to miss important details! To access credits and exams, as well as to complete the investigation, you will need a certain amount of reputation with the Magisters of Portals and Magizoology. 
     

     
    Reputation with the Magisters of Portals and Magizoology
     
    Classes at the School of Magic will definitely not seem boring and monotonous to you! Just be prepared for hard study, without which you will not be able to become a powerful wizard or sorceress! Study all the wisdom of the Portals' Magic and Magizoology step by step, earning valuable reputation points. 
     
    To gain reputation, complete daily quests in the School of Magic and beyond, complete solo dungeons, perform dynamic tasks, defeat raid bosses and GvG-event bosses. But do not forget that a walk in the Dungeons will bring you no more than 600 reputation points per day, and the maximum amount of reputation that each student can earn is 15,000 points. 
     
    After completing 4 terms, excellent students of the School of Magic will have an access to the store for reputation in the capital of the Blissful Isle. Magister Avaris will gladly exchange the reputation points you have accumulated for unique goods - character experience, knowledge, craft experience and reputation with all factions of Arinar! 
     
    Weekly guild tournament “Tournament of the School Magisters” 
     
    Experienced teachers of the School of Magic decided to revive the ancient tradition of weekly spring guild tournaments, so that the comprehension of magical sciences progress faster and more efficiently. All guilds from level 2 and higher take part in the tournament, so if you have not joined a guild yet, it's time to find brothers in arms! With the start of the tournament, your combat union will be distributed into a group according to the level of your guild and without regard to membership in the Alliance. 
     
    Guild Distribution
     
    US-Sapphire, EU-Emerald, BR-Tourmaline
    Division A: guilds from level 8 to 12
    Division B: guilds from level 5 to 7
    Division C: guilds from level 2 to 4  
     
    SEA Pearl
    Division A: guilds from level 4 to 12 
    Division B: guilds from level 2 to 3

    RU-Topaz, RU-Ruby
    Division A: guilds from level 8 to 12
    Division B: guilds from level 5 to 7
    Division C: guilds from level 2 to 4  
     
    RU-Amber
    Division A: guilds from level 10 to 12 
    Division B: guilds from level 6 to 9 
    Division C: guilds from level 2 to 5 
     
    Compete with other guilds within your division in reputation gained with the Magisters of Portals and Magizoology and get unique rewards! And now you can find out how many points your comrades have scored in the Activity Center! A new "Guild Statistics" button is available in the Guild Tournament menu. 
     
    Education
     
    Being a nerd of the School of Magic is not only honorable, but also useful, because after successfully passing tests and exams in the Portals' Magic and Magizoology, each of you will receive special bonus skills!
     
     Portals: Apprentice (passive skill)
    The Portals' Magic allows you to look beyond the veil of secrets surrounding the material world. The ability to command portals grants its owner unprecedented treasures. 
     
    Bonuses:
    allows you to open the Portals Apprentice's Treasury in a dedicated dungeon; reduces the seeker's stamina recovery time by 1 hour.  
     Portals: Expert (passive skill)
    Only those who have mastered the Portals' Magic to perfection are able to comes down the curtain and find there what has been hidden for many centuries. 
     
    Bonuses:
    allows you to open the Portals Expert's Treasury in a dedicated dungeon; allows you to manage portals in a dedicated dungeon;  reduces the seeker's stamina recovery time by 1 hour; unlocks access to the Abandoned Auditorium; allows you to use Portal stabilization active skill.  
     Magizoology: Apprentice (passive skill)
    Magizoology is the science of caring for magical beings. Anyone who comprehends this discipline will be able to find an approach to any beast! 
     
    Bonuses:
    allows you to open the Magizoology Expert's Treasury in a dedicated dungeon; reduces the seeker's stamina recovery time by 1 hour.  
     Magizoology: Expert (passive skill) 
    Expert of magic zoologists understand magical creatures as themselves. They know how to interact and control the most ferocious beasts that inhabit our world. 
     
    Bonuses:
    allows you to open the Magizoology Expert's Treasury in a dedicated dungeon; allows you to adopt the abilities of the Majestic Hippogriff in a dedicated dungeon;  reduces the seeker's stamina recovery time by 1 hour; unlocks access to the Old Library. allows you to use the services of Magister Avaris; allows you to use Enchantment taming active skill.  
     Portal stabilization (active skill)
    The portal opened in the Enchanted Reserve belongs to the complex class, it is unstable and therefore requires special concentration from the caster. You can enter it only once, and you will be able to open it again only after a long rest! Staying on the territory of the Enchanted Reserve is also fraught with dangers; even the most powerful sorcerers cannot stay there for a long time. The skill only works on Blissful Isle. The skill only works on Blissful Isle. 
     
     Enchantment taming (active skill)
    Knowledge in Magizoology allows you to find an approach to almost any magical beast. Some of the creatures that inhabit the Enchanted Reserve can be quite peaceful and will gladly help you in any of your business!  Feel free to approach them and apply the spell, then maybe luck will smile at you! The skill only works in the Enchanted Reserve on Blissful Isle. 
     
    Portal territory "Enchanted Reserve" 
     
    Do you want to put your knowledges into practice? Immediately after successfully passing the exam in the Portals' Magic, the wizards and sorceresses of Arinar will have such an opportunity! Thanks to the “Portal stabilization” skill, you will be able to open a teleport to the special territory anywhere on the Blissful Isle! Just keep in mind that the time for visiting the magical reserve is limited, so don’t forget about the individual timer at the top of the screen to make sure you are on time. You can also return to Blissful Isle by teleporting back to the outpost without waiting for the end of the timer. In addition, you will not find the Respawn Statues on the portal territory (but you can always ressurect for a Life scroll), and the guild teleportation skill will be inactive. 
     

     
    Dynamic Tasks
     
    Now you are ready to go on an adventure! The territory of the Enchanted Reserve is divided into 3 level ranges, in each of which there are 5 dynamic tasks, both unique for a character of your level, and identical for all level ranges. All dynamic tasks are available to complete once a day, so don't waste your time! Fortify the positions of the Spring King, defend outposts and don't forget about bloodthirsty monsters ready to destroy your plans!
     

     
    Domestication of animals
     
    A lot of fairy animals live on the territory of the Enchanted Reserve! Among them, you can meet three types of magical creatures: some are able to take most of the damage from enemies on themselves, others are able to heal wounds and help in battle, and still others will deal as much damage as possible to your enemies.
     

     
    Thanks to the “Enchantment taming” skill, you can absolutely fearlessly approach these animals and even make them your allies! The skill will become available for use if there is a magical creature that can be tamed, within 2 yards of you. In addition, you will see a special symbol above the head of an animal that can be tamed. You can only enlist the support of one animal at a time, and the life of a tamed creature is limited to 1,5 hours. If there are several animals walking around in the area where the skill is worked, the tame spell will trigger on any of them randomly.
     
    The tamed magical animal will accompany you throughout the territory of the Blissful Isle, but during the battle in the arena you will not be able to use its support. 
     
    Solo Dungeons
     
    The amplification of magical energy caused by the intense lessons of novice wizards has given rise to bizarre portal labyrinths. Seven solo dungeons are filled with tricky puzzles, mysterious portals and magical animals. You have to go through four unique rooms, solve all the puzzles and fight with the henchman of the dark forces - Momba's Paladin. 
     
    The Paladin in black armor wanders the Portal Labyrinth, mourning his lady of the heart - the young and beautiful Momba, whose head of the statue he carries with him. But the dark spell hidden in the Vesperian’s statue made him the slave of the sorcerer. 
     

     
    In this difficult walk, your academic progress will be critical! Players who have completed the full course of Portals' Magic will be able to set up a teleport and choose their own route through the dungeon. Those who skipped classes will have to leave it to chance. In addition, friendly hippogriffs await you in some rooms, giving out useful buffs as a reward, but only those who have passed the exam in Magizoology will be able to use their help. 
     
    Enjoy your journey through the portal labyrinth, because all time limit on passing dungeons have been lifted! Don't forget about the 4 master's treasures (one for each academic term) that are await you at the exit and will be opened to those who have completed the education! 
     
    World event “Snake conspiracy”
     
    While you are learning by rote, supporters of the dark forces are hatching plans to destroy the School of Magic! Even novice wizards and sorceresses can stop the villains, so it's time to unite and rise to the challenge! 
     
    First stage “Portal commotion ”
    Farmers near the school hold a new sun festival. They celebrate the beginning of the new school year and the beginning of the planting season. But not everything goes smoothly - one of the portals that form the defense around the school broke and opened right on the farm. The portal has created astral anomalies that further destabilize the magical background. To close the portal, you must deal with all the anomalies. However, this is not so easy to do - only those marked by the astral are able to repair the interdimensional Fabric. Fortunately, astral currents are favorable to those who destroy parasites and are kind to magical creatures! 
     

     
    Second stage “Saving the Mystical Unicorn”
    A mystical unicorn is kidnapped during a farm bustle. It needs to be returned! Follow the trail of kidnappers and don't be afraid to cross the line between worlds! Bolder strike the villains and do not let evil happen! 
     
    Third stage “Forest Sanitarians”
    The unicorn was saved, but the kidnapper - a mysterious sorcerer in armor made of snake scales, fled somewhere towards the dark forest. A thick fog immediately covered a part of the forest, and the forest animals that inhaled it began to suffer from a strange disease. Agata Guiliano figured out how to save the animals. To do this, you need to lure the animals to their home world. This is not easy to do - you will need bait. Look for shoots of appetizing plants among the fog, and then carry them to the portal. When the scent of cut flowers attracts animals, secure their path to freedom! 
     
    Fourth stage “Emerald Stone Elemental”
    The mysterious sorcerer slipped away again. This time he infiltrated the school of magic! However, he made sure that you did not catch him up, and called on a huge stone creature, which threatens to demolish everything in its path, to help him,! Destroy it before it's too late! 
     

     
    Fifth stage “Snake ploy”
    At last the sorcerer has been found! In the middle of the school yard he casts spells in front of the pedestal with the body of the Emerald serpent! That snake captivated the mind of Julius Ripp and set him on the path of evil! Interfere with the ritual by redirecting magical flows! The energy flows come from the assistants of the sorcerer, as well as the poor students of the school, locked in magical cells. 
     
    Sixth stage “Emerald Serpent”
    The sorcerer did not have time to revive the snake in its full strength, the ritual was disrupted. However, the snake body turned into something creepy and dangerous! This creature is preparing to destroy the school of magic, hurry up before it gains power! 
     

     
    Restart time: on schedule: 8 hours since the start of the first stage.
     
    Guild event on GvG territory "Darkness of the School Catacombs" 
     
    Under the stone rubble followers of the darkness magic lurk! The spirit of Serpentus took refuge in the central cave, blocking all three entrances. Fight your way through the rubble and take down the wizard before it's too late! Just be ready to fight with the three ugly minions of the magician, who invisibly guard his peace! 
     
    Serpentus was defeated two years ago, but his spirit did not want to rest. The clots of darkness that he produced into the school cellars created his projection, breathing an creepy likeness of life into it. Followers of the darkness magic immediately felt the call of the master and joined him. The craving for power has corrupted the bodies of Serpentus's servants, as it once did himself. The strongest guilds of Arinar are ready to fight for the right to destroy the dark wizard and those who serve him! 
     

     
    To successfully complete the event, your guild must quickly deal with the spirit of Serpentus or defeat his three assistants - ugly witches! Just keep in mind that witches will appear in the back streets of the catacombs only after the death of the owner. Destroy Wickedora's opponents quickly and bring your guild an unconditional victory! 
     
    Restart time: on schedule.
     
    Guild event on a dedicated territory “Triumvirate cellars”
     
    Until now you have skillfully fight with servants of the dark magician, but it will not be easy to defeat his main accomplices! The strongest supporters of Vesperian formed a sinister alliance, and the cellars of the School of Magic became their temporary headquarters. While the civilians of Blissful Isle wonder what evil plans this triumvirate is hatching, unite the forces of your guild and strike first! 
     
    To successfully complete the event, you need to defeat two mini-bosses and one boss, who hid in a room near the entrance. Mini-bosses are available immediately after the start of the event and are awaiting you in the depths of the cellars of the triumvirate, and access to the boss will become possible only after the cellars are cleared and the mini-bosses are destroyed. 
     
    First stage “Dark Triumvirate”
    Vesperian's most devoted servants lurk deep in the school cellars. Those who serve him from the very beginning, those who never believed in the death of their master. Those who have long since lost their human form. They weave intrigues, gather strength, prepare for the return of the dark sorcerer. The first of these is the Demilich of Flame, an ancient wizard who transferred his soul into a giant's rune-covered skull. Not inferior to him in strength is the one who was called Fearful Ingris. He was unfortunate to be within a few feet of Vesperian when he was disembodied. Ingris also lost his body and created a new one for himself from the magic stones that form the foundation of the school of magic. These two guard the passage to Vesperian's closest apprentice. The Spring King calls all the guilds of Arinar to descend into the cellars of the School of Magic and stop the sorcerers! 
     
    Second stage “Margentus the Deathbringer”
    The most powerful of the triumvirate is Margentus the Deathbringer, Vesperian's closest disciple. As long as he is alive, the return of Vesperian cannot be avoided! Boldly enter his room and crush the accomplice of evil! 
     

     
    Conditions of activation: complete 15 times any dedicated dungeon on the Blissful Isle.
    Restart time: 12 hours after the event ends.
     
    Raid bosses
     
    Owlbear
     
    The first raid boss will only be encountered by students who have completed the full course of Portals' Magic. Feel free to go to catch the Owlbear, but remember that this mystical creature with the head of an owl and feathers on the neck is difficult t has an extremely ferocious temper! 
     
    Professor Agatha Guiliano is considered one of the best specialists in Magizoology - after all, she is able to find a common language with any magical animal. However, difficulties arose with the Owlbear: a dangerous creature, brought to the School from the distant eastern forests specifically for internships, managed to escape. 
     

     
    Disincarnated Vesperian
     
    It's time for the final test! Vesperian's supporters have seized the best moment to complete the ritual and, at the cost of a bloody sacrifice, help the dark wizard regain his power. The ritual has already begun, so hurry to the ancient library to stop the followers of the Dark Magic! 
     
    Vesperian comes from an ancient and powerful family, the founder of which entered into an agreement with three Emerald Serpents, who granted him and all his descendants a magical power. Thirty years ago, Vesperian was disincarnated during a dark ritual. Now he intends to return to this world in a new body - with the help of his minions. 
     

     
    This battle will be a real test for the students of the School of Magic, so only those who have fully completed the education will be admitted to the dangerous boss. Despite the fact that the spirit of Vesperian is imprisoned in a glass bottle, the magic of the dark wizard is still extremely destructive! The boss will call on more and more minions, but you have a serious chance to win, because with the death of each monster, the disincarnated Vesperian will weaken! 
     
    Holiday skill
     
    A new unique festive skill will be available to all players only during the Honoring of the Spring King! However, remember that you cannot use the help of a magical fox during the capture of the castle and the battle in the arena. 
     
     Fox’s Help 
    Mythical foxes are rare in the open world, but even rarer do they find a permanent companion. Foxes use combat magic and can heal on the battlefield.
     
    The 7th Season of activities: Spring Ritual
     
    The new Spring Season of activities will begin shortly after the release of the update! Daily and weekly missions, matched to your character's level, and dozens of rewards await you in the Activity Center!
     
    And the Battle Pass will help you cheer up after a long winter with an additional branch of unique rewards, including the opportunity to get a new epic costume!
     
    In addition, Battle Pass owners will have access to:
    additional slots with daily and weekly missions; an additional slot with a reward upon completion of all levels of the Season; the ability to choose one of two possible rewards to your liking upon completion of some levels of the Season; access to personal warehouse and guild warehouse from the quick access menu; a pleasant opportunity for a free hairstyle change at your Personal Barber.    
    Achievements 
     
    Complete dynamic tasks, uncover plots in the world event, walk through solo dungeons, deal with bosses and take part in other activities, because the Spring King has prepared 13 new individual achievements as a reward for your deeds, one of which will be Legendary! You also have a chance to show the entire Arinar the strength and power of your fighting brotherhood by getting 4 Legendary Guild Achievements! 
     
    Guild castles 
     
    Guild castles were further developed: 
    with the development of the level of the castle, the health and protective parameters of the objects "Throne" and "Gate" located in the Citadel increase. Please note that objects in the Citadel now have an additional Resilience parameter;   
    Castle level
    Object
    Health, units
    Resilience, %
    1
    Throne
    50000
    5
    2
    Throne
    75000
    10
    3
    Throne
    110000
    15
    4
    Throne
    155000
    20
    5
    Throne
    210000
    25
    1
    Gate
    250000
    5
    2
    Gate
    275000
    10
    3
    Gate
    325000
    15
    4
    Gate
    400000
    20
    5
    Gate
    500000
    25
     
    added display of the aggression rating in relation to the Castle Guardian under the timer at the location with the guard during the siege of the castle. If the commander is not at the location or is dead, the name of the guild in the list will be grayed out;  

     
    the mechanics of obtaining aggression points for the attacking Guard of the Commander's castle has been adjusted: now aggression will be formed only due to the damage caused by the Commander, his minion and pets; changed the basic protection of the throne depending on the sector of Ayvondil where the castle is located, from 30 \ 35 \ 40 \ 45 \ 50% to 20 \ 30 \ 40 \ 50 \ 60%; changed the basic protection of the gate depending on the sector of Ayvondil where the castle is located, from 75% at all levels to 55 \ 60 \ 65 \ 70 \ 75%.  
    Relics
     
    In this update, thanks to the addition of additional slots, you have the ability to insert 2 relics of each type in a skill and select a set of active relics in the skill window. Only one relic of each type per skill can be active at a time. You can view a list of all available relics by clicking on the relic type button. The set of active relics can be changed right during the battle! 
     

     
    Craft
     
    Now, when disenchanting an item of equipment, the character will receive a certain amount of crafting experience in the profession to which the disenchanted item belongs. The amount of experience gained depends on the level and rarity of the item. Also note that you can't get more than 1000 crafting experience per day for each profession this way. Keep in mind that crafting experience is only available to characters level 10 and above.
     
    With the release of the update, you will have the opportunity to upgrade all crafting professions to level 26 and create items of equipment level 32! In addition, legendary achievements for learning a group of professions up to level 26 will be added to the game. 
     
    Destructible Objects
     
    The work of character skills when interacting with static game objects have changed (standards, gates, pylons, thrones, etc.):
    skills with delayed area damage, as well as traps no longer deal damage to destructible objects: Swooping Army (Chieftain)
    Curse of the Plague (Chieftain)
    Otherworldly Fire (Charmer)
    Forester's Trap (Hunter)
    Pool of Garkness (Warlock)
    Infection (Necromancer) - if the skill is applied on a secondary target 
    Knight's Curse (Death Knight)
    Punitive Roots (Druid)
    Tornado (Druid)
    Explosive Trap (Ranger)
    Slowing Trap (Ranger)
    Fire Totem (Shaman)
    Blazing Ground (Mage)
    Mystic Mark (Priest)
    Harad's Banner (Paladin)
    skills with DOT-damage now deal damage to static game objects; player minions and pets will now be able to attack static game objects.   
    Other changes
     
    added the ability to manually enter the required value when choosing the number of items in the exchange, trade operations, operations with a warehouse, etc. The required value can be set using the buttons, as before.   

     
    That's all for now, and news about rewards, gifts and surprises you will find out on the day the update is released! 
     
    See you in the game!
    AIGRIND
     
     
  3. Thanks
    Disfigured got a reaction from Leinra in Crafting System (IGN: Leinra Server: EU-EMERALD)   
    Good guide for crafter players!. 
  4. Thanks
    Disfigured reacted to Leinra in Crafting System (IGN: Leinra Server: EU-EMERALD)   
    Crafting System

          Equipments are important as they help you on your journey in Warspear. You can get equipment items such as weapons and armors by completing certain quests or by raiding bosses and mini-bosses. You can also find them inside the dungeon, but the unique way to have cool and good gear items is to craft them!
     
          To access the crafting system, go to MENU>CHARACTER>CRAFT


    There are different crafting professions you can do:
    -Melee Weapon
    -Ranged Weapon
    -Cloth Armor
    -Light Armor
    -Heavy Armor
    -Cloak
    -Ring
    -Amulet
     
          You have to be a level 10 adventurer first to open a craft job slot. Craft job slot allows you to do a crafting task. At first, you can only have one craft job slot and perform one craft task at a time. You can unlock more craft job slots by meeting the condition needed.

     
          Crafting in Warspear is unique and it works on every class in the game. By completing a craft job, you will gain experience points on your crafting profession and level it up. You can unlock higher level of equipments to craft as your selected profession's level increases.  But when the level of equipment gets higher, the longer it takes to complete. You can instantly complete the craft task using Miracle Coins according to the time left but it's not worth it and mostly no one is doing it.
     
    Craft Licenses
          To start crafting, the first thing you need is craft license. Craft license allows you to craft the resources needed or the equipment itself.
          There are four kinds of crafting licenses you can use:

    - the regular craft license. The best one if you are just started crafting. You can buy it on some NPC shops in the game.
     

    - a craft license that doubles the craft resources you are crafting. It only works on craft resources not on the craft equipment. This license is craftable.
     

    - use this craft license to gain more craft experience points on your selected craft profession by 50%. If you want to level up your craft profession faster, then it is good to use. It is available on miracle coin shop or you can buy it from other players.
     

    - a craft license that lessen the time needed to complete your craft task by 30%. Use it when you already maxed out your craft profession or you want to rush your crafted equipment. It is also available on miracle coin shop or you can buy it from other players.
     
    Craft Resources
         With enough set of craft licenses, you can now start to craft the resources needed. Craft resources are the materials needed to do a crafting task. Every equipment you want to craft requires certain amount of craft resources.

     
          You may start crafting common craft resources. Common craft resources are used to craft low level equipments(crafted equipment of level10-level14). Upon reaching level 8 of your selected craft profession, you can now able to upgrade those common craft resources into advance craft resources. You need these advance craft resources to craft higher levels of equipment(crafted equipment of level16 and above).
           Also, you can gain some craft resources by disassembling any equipment. Just click the equipment>MENU>DISASSEMBLE. The type of craft resources you will get is according to the type of equipment you'll disassemble.
     
    Special Craft Resources
         There are crafting materials needed to upgrade your normal crafted equipment or to do a certain craft task. You can obtain these resources by hunting bosses or from dungeon chest. There is also a chance to get them by disassembling an equipment. The type of special resources you will obtain is according to the type of equipment you'll disassemble.
     
     Common Catalyst
     Amplified Catalyst
     Energy Catalyst
     Ethereal Catalyst
          These crafting materials can be used for Melee and Ranged Weapon craft profession.
     
     Common Substance
     Composite Substance
     Energy Substance
     Ethereal Substance
          These crafting materials can be used for Cloth, Light, and Heavy Armor craft profession
     
     Common Essence
     Composite Essence
     Energy Essence
     Ethereal Essence
          These materials can be used for Cloak, Amulet, and Ring craft profession.
          The Energy and Ethereal resources are valuable materials. They are needed to upgrade your normal craft equipments.
     
    Random Rare Craft Tasks
         There are craft tasks that are randomly appear and they are listed at the very top of every craft profession.

          These craft tasks are special and rare that you can upgrade your equipment into its best form or to craft massive resources. 
          Rare craft tasks have a timer. When the time has expired, another random craft task will appear. Using 49 Miracle Coins, you can select the craft task of your choice so you can start crafting it without waiting when the task will show.
     
          Some rare craft tasks that appear randomly can allow you to craft "Mass Collection of Common Resources" and "Mass Collection of Advanced Resources". They are available on all craft profession with different required resources.


    Note: You can use Apprentice's Craft License to double the amount of craft resources you gain.
     
          There are also rare craft tasks that allow you to upgrade your special resources or to make Apprentice's Craft License. They are also available on all craft profession with different required resources.



    Note: You can use the Apprentice's Craft License to double the special resources you gain but it will not work on crafting Apprentice's Craft License itself.
     
     
    Upgrading Crafted Equipment
          You can upgrade your crafted equipment for additional stats. On the first upgrade, you just have to gather the amount of resources needed. You need the crafted equipment you want to upgrade and yellow special resources (resources with the word "Energy" on its name) to start. The type of special resources you should use depends on the the type of the equipment (Check the Special Craft Resources section). The amount of resources needed depends on the level of the equipment you want to craft.

     
          For the second and final upgrade, you need the upgraded equipment and purple special resources (resources with "Ethereal" on its name. The type of special resources you should use depends on the the type of the equipment (Check the Special Craft Resources section). Again, the amount of resources needed depends on the level of the equipment you want to craft.

          The final upgrade craft tasks are rare and only appearing randomly but you can select the special craft task of your choice using 49 Miracle Coins.
         The upgraded crafted equipments are unique and have better stats than regular equipment.
         The final upgrade weapons have more physical/magical power stats than any other equipment on the same level and amplified value.
          The final upgrade armors and shield weapon have more physical defensive stats than any other equipment on same level, type(being cloth, light, or heavy) and amplified value. They also have a unique + 15% HP stats except the shield weapon.
          The final upgrade accessories also have more physical/magical defensive stats than any other equipment on the same level and amplified value. They also have physical/magical power bonus stats. +4% physical power or +5% magical power on cloak, +4% physical power or +6% magical power on amulet, and lastly +3% physical power or +5% magical power on ring.
     
    Special Craft Tasks During Holiday Events
          There are special rare craft tasks that only available during certain Holiday event. Unique crafted weapons with one doubled stat and attack strength bonuses on Spring Event, unique crafted accessories with percentage physical/magical power and stealth health(life steal) bonuses on Horror Circus Event, and unique crafted armor gears with resistance and pair set bonuses during World Creation Event.
          These crafting tasks are appearing randomly but you can use 49 Miracle Coins to select the tasks of your choice instantly. So get ready and level up your crafting professions and craft these unique gears in Holiday events.
     
    Tips And Tricks
          Crafters have different approach in their crafting routine. You can be a full-time or part-time depend on your fund but you can start anytime as soon as you reach the requirements needed.
          Here are some tricks and tips of how you can start your crafting journey.
    *Disassemble Lvl10 Craft Equipments.
          Disassembling any lvl10 craft equipment can give you the exact amount of the resources that you have used to craft that equipment.

     

         
          As you reach craft profession level 2, you can able to craft lvl10 equipments.
    With this trick, you don't have to craft more resources. You just need craft licenses to craft the weapon right away!
          To disassemble an equipment, select the equipment>MENU>Disassemble. You can use this trick until you reach level 8 or up to level 10 of your crafting profession. This makes your crafting experience points gain bit slower but it is cost efficient.
     
    *Disassemble Your Non-valuable Equipment.
          If you have any equipment with low value, disassemble it. It's better to disassemble it and gain craft resources than sell it on NPC shop. You might get special craft resources on it.
     
    *Crafting Massive Collection of Resources.
          A good way to get massive resources is to craft the tasks "Mass Collection of Common Resources" and "Mass Collection of Advanced Resources". And with the help of Apprentice's License, you can double the craft resources reward.


         These two craft tasks are appearing randomly and available to all craft profession with different required resources. So if you got the chance, craft them right away! Just collect lots of required resources needed so you will be ready if they show up on your available craft tasks.
     
    *Using Rookie's Craft License.

          Rookie's Craft License gives more experience points on your crafting profession by 50%. It is very effective on higher level of equipments that give good experience points when crafted.

    *Craft The Highest Level of Equipments You Can Craft.
          If you have enough funds, it is wise to craft the highest possible equipment you can craft. Higher level of equipment means more craft experience points. With the help of Rookie's Craft License, you can level up your craft profession faster.
     
    *Unlock Craft Job Slots As Many As You Can.
          A productive crafter needs more craft slots. Unlock them as you can. You need atleast 5 craft slots for more productive crafting experience.
          It is recommended to have 3 craft professions at most. Do not study more than 3 craft professions as they slow your progression. Choose 1 main craft profession and 1 or 2 sub craft professions.
     
          Warspear's crafting system is still improving and developing new contents. Crafting can cost you lots of golds and time but it's worth it once you max out the level of certain craft profession. You can craft for yourself or earn golds as a crafter by putting a crafting fee when some players want you to craft for them. You can also unlock achievements about crafting. Good luck blacksmith artisans and happy crafting! 
    🙂
     
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