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Posts
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Posts posted by wyrm
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2500? At nadir tavern all itens cost 1gold. 500 totens= 500gold, 500banners= 500gold500 banners=2000 gold...wow so expensive, you can't spend 10k gold for 2500 banners
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Much money? Knife cost only 1 gold. And banner, totem ans trap at nadir cost 1g toopeter_munk , why rogue new skill need knife in bag :! it make that useless if we use it to arena,hunt, dungeon and quest we will spend much money to buy that fix it please i see just rogu in this update must buy item to skill
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>Downloading new update
>4k/s
>Download done
>The stopped again in 2min
> run to see the new skill
> suicide in mobs to go to the city more fast
> the server down near the door of library
> 10% of the equips for nothing
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Hey guys, after the update explosive trap will get increased range at 4/4. Its a good idea put explosive trap at lvl4? How much damage it deal? At lvl1 the damage r poor :! So, what u think?
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Ohaio support-san, I here to relate a little bug in tlaskoe city (Main city of tlavocs). It's a normal city with trade, respawn statue, arena shop etc, but I cant send messages to market chat, like if I in a non-city area. Thanks and sorry my bad eng
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Hey guys, I think some players have problems with the quest "Reflection of distant stars", when u need get [Astromancer Skull], but I have a little trick to get 6 skulls with 6 mobs killed. A grave only give the same kind of skull, if you open a grave and get a [Priest Skull] wait the grave ress and kill again you will get other priest skull. So, if u get a astromancer skull, just wait the grave ress and kill again . For example, the location in this s.s(High and at left of the pyramids), have a grave what only drop Astromancer thanks and I hope help someone with this information, and if someone wanna addme in eu emerald, search my ranger "wyrmflame" ^^/
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Its start to become a big problem, especially for bds, many times I see bds evading bosses, some time ago a noob evade the boss from satraps 3 times when the boss is almost killed. If the party dont have a mage to use chains, they can make it all times :! (Scatter, trap, roots, forest song and tornado fail almost all times). Plz devs, make something to stop it, for example, if a pt take the kill (dealing the first 10% damage) just who is in the pt can attract the boss atention. It's a really big problem...
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Hi guys, I here to talk about the beast trap skill, after rogue get "Etheral Jump" that skill become useless... All melee classes have some thing for jump (trapped rogues can jump into the ranger :! ), and against ranged is useless because dont cut off skills. And other think, warlock's circle, totem and banner, all still in the map if who cast go to other map, but trap not, if u change map It despair. Trap are noob, but now, its useless. What I want is: Trap cut off skills of who are trapped and dont despair when the caster change map. Thanks, ans sorry my bad eng
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Something like spheres? Example: "Astromancer's Magic Sphere: 105 magic atk, 5% penetration, 5% critical and 5% resilience. Lvl19, 2.7 atk speed". Something like bow/xbows for ranger. All classes have more than a kind of weapon, but magics no... May it can be a good idea
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Hi guys, I from Brazil and yesterday I tried buy mcoin using sms, but I cant find the phonebill sistem, others times it happened with me and just have Google play, Sms payment or phonenbill (Never both) and Boacompra. I think if I wait some time the sistem will appear normally, like the others times what I was buy, but not, have about 20h what have just the sms. Its a bug? Phonebill will appear again? Or aigrind will not use?
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I love that ideia, love love love love love love
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Necro strong at 1x1, nigthmare good stun, but may your heal need a change, to use just mana when the necro cast it on him self (Lose hp to gain hp '-'?). About priest, he really need something to help in x1, unlike necro, your "stun"(Armistice) let the enemy use skills like heal or run normally Priest ducking good at support, but poor at pvp, I have a friend priest (+8 and almost full greatcharm), and he lose almost all times against others healers with less amplification. Compared with others healers priest noob in pvp.
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Nice idea... But I disagree in rank per time in the guild... "Vice leader" patent will be good... Or may the leader can type the hero patent, after mark what he can do (Like HofA guild sistem...) For sample: Player1 (Leader) Player2 (Vice leader) Player3 (warrior) Player4 (warrior) Player5( annoying noob)
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That english.... my eyes... it burn.... But I think it not a good idea, we already have minnions, so use the skill for other thing r the best way. May someday the devs add something like a "pet", but not today...
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Devs, may add new combined and effects what need 2 heros or more to use can be a nice idea, for example:
*If a druid uses Tornado in a enemy with burn effect from ranger's Fire arrow, the air arround the enemy enter in ignition and burn all enemys near.
*When a paladin use your banner with priest's aura near, all friends near get a defence bonus.
*If a blade dancer enter in the mage's blazing ground using your shield, the shield is covered with flames and deal damage in all enemys who attacks bd in melee distance.
*When a shaman with "lightning shield" enter inside of a warlock's "plash of darkness", all enemys in the area are electrocuted, it ups the damage of plash and reduce atk speed.
*If a necro cast infection in a enemy, and a rogue atk him using poisonous blade, the effect of infection are activate without the enemy die.
*When a barb jumps in a enemy under the effect of "treaths of darkness" from dk, the enemy have your damage and def reduced.
Is it... Sorry my bad eng and think good about it
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Class: Ranger
Skill name: Sniper Rage
Description: The ranger fire a extremely fast and accuracy shot, dealing damage not so bigger than your normal hit, but with a bonus in critical and penetration. If the ranger kill a enemy with that skill he get a bonus in atk speed, but if the enemy dodge/block/parry he lose half of your accuracy and atk speed.
Cooldown: 15 sec
Bonus effect time: 16 sec (If more kills or dodges the bonus r extended)
Mana cost: 15
Class: Druid
Skill name: Seed of the holy tree
Description: When the druid cast the skill all friends in area gets a bonus in resilience and defense, including the druid. The druid cant move during the cast of that skill.
Cooldown: 45 sec
Mana cost: 70 sec
Class: Blade dancer
Skill name: Elf Honor (Passive)
Description: When the blade dancer have your life less than 15%, he enter in fury and call your allies to the battle. The blade dancer get a bonus in defence and have your main atk skill cooldown reseted. All friends near the blade dancer get a bonus in atk speed.
Effect duration: 10 secs (If the blade dancer death the effect still working)
Class: Rogue
Skill name: Alone wanderer
Description: When the rogue active that skill, he get a bonus in dodge and defense. Just work if have more than one enemy atacking the hero(In pvp mobs dont affect the skill), the effect will be bigger if more players attack the rogue.( 2 players= 3% dodge, 5% def, 3 players= 6% dodge, 8% def, 4 players= 8% dodge, 10% def)
Cooldown: 40 secs
Mana cost: 30 points.
Class: Shaman
Skill name: Call of the godness of war
Description: The shaman summon a ancient spirit in him and his allies, all players in the skill effect will get a bonus in critical and hp regeneration.
Cooldown: 60 sec
Mana cost: 40 mana and 5% hp
Class: Barbarian
Skill name: Soul explosion
Description: The barbarion enter in fury and make your mana explode, scattering all enemys arround he. All enemys lose a little amout of mana.
Cooldown: 30 sec
Mana cost: 30
Is it, sorry my bad eng.
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It really a big problem. Many times it happen with me in market trade and miracle shop... And a friend lose a provocators cbow why forgot put sign. It really need a confirmation msg like "Will really try amp without sign?" (after he lose other trying put +1, he dont have luck...)
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Today I found what I think is a bug in my ranger, I try it with warlock circles and work too. If I put a trap on the ground and try put a explosive trap before I finish cast the first trap on other place of the map, the 2nd trap will have "Infinite range", I can put it on all map without move (just waiting the time what the hero let to move to that place, but he still without move). Its work on warlock's circles. I think it work with mage blazing ground/temporal warp (So he can teleport to all map, and make things like reach all lab alone). I in phone so I cant make videos of it. Thanks and sorry my bad eng.
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I ever use double tap, and find it some time ago... Rogue skill dont fail, 100% sucess (that bug too). Now give award gm plox xD
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Who agree pvplowrange are just a noob spoiled rich? :D "Poor noobs"
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wow +10? I so scared, u just a nub rich, "rich" is not "pro". U know just how call others players nub, cant defend any cause with "poor noob" "weak noob". U just a noob with money and cant makr a good discussion. U a brainless noob, u just know how say "Poor noob". Hahahahahhaha. Ppl 99% chance to pvplowrange answer just "Poor noob weak :D" or he will say he rich and american, hahahahahhahahahahhHello poor NOOB :blush:
[2014.10.06] Meet the update Warspear Online 4.3!
in News & Announcements
Posted
Warlock's skill hard like rock? ( ͡° ͜ʖ ͡°) lmao