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Balabak

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Everything posted by Balabak

  1. necro acid shield rework hahahahaha good job aigrind now nobody will play necro anymore
  2. Wolf's alacrity -Changes attack bonus that based on either higher physical or magical damage. Because magic chief single target damage suck ass. Trashing -At lvl 4 and above silence the enemy. The enemies cannot use skill. This will actually be more useful now because the skill rarely hits enemy. Bear stamina -change heal based on magic power from instant to heal overtime. Like heal 40% of magic power every 3 sec for 12 seconds at max lvl because if beastmaster can, why chief can't? Clan's help: bear and boar clan buff: -double the original amount because no one levels up this skill and chief needs that extra defense. Now for talent branch eagle's nature talent bloody rain -change skill effect to deal damage every 1.5 sec from 2.5 and decrease buff duration to 6 sec from 10 sec.This is important because hybrid chief is trash right now. A small buff to hybrid chief dps isn't gonna hurt anyone. That's it for my suggestion.
  3. We need more defensive and offensive type of minion. Currently there are too many support minion so it is better if we add more offensive and defensive minion to add variety in this game. These are few suggestions of mine example of defensive and offensive minion . Defensive Minion Steel Knight(unique) Passive (Rusting) Applies a Rust debuff to enemy in 2 yard around the minion for 6 sec every 5 sec. The debuff reduce the enemy penetration by 2% and physical and magical power by 3%. Applying a new debuff reset the duration. The debuff can stack up to 10. Maximum number of enemy players affected is 3. Active(Metallic screech) The minion slam it's weapon and stun the target enemy for 2.5 sec and the surrounding enemies in radius of 1 yard by 1 sec. Maximum players affected is 3. Active(Iron poisoning) The minion poison the enemy with iron causing damage over time equal to 40% of minion physical attack every 3 sec for 12 sec Offensive minion Shadow goblin(unique) Passive(Shadow slash) Every auto-attack caused by the minion have a 35℅ chance to inflict bleed to the enemy that deals 30℅ of the minion physical damage every 3 sec for 15 sec. If the enemy have 5 or more bleed effect, the minion auto attack dealt to enemy will be critical and ignore the enemy's defense. Active(Phantom clone) The minion sent a clone to the enemy that takes 50% of the minion's attribute. The clone can't use skill Active(Dark flow) Increase the minion's and character attack speed by 15% and accuracy by 15℅ for 15 sec. That's all for my suggestion. I hope the dev team able to fulfill my suggestion in the game.
  4. Make it so that the extra damage caused is dependants on predominant (170% at max)level of physical or 200℅ (at max level)of magical damage. Just like beastmaster stun. Unlike beastmaster, chieftain cannot build hybrid because lower damage output than physical build and lesser functionality than magic build. Making it depends on both physical and magical damage makes it not fixated on physical build and magical build also can enjoy the benefits of doing higher damage.
  5. Why do i need to get approved by moderator to reply or post in forum?
  6. now add mm gear on top off that and there will be nothing you can't tank in pve anymore
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