I will briefly analyze rogue a bit. I'll keep it simple to give you space to think, and build this character, but it'll be enough to give you a rough assessment of rogue.
1. STEALTH
The basic skill of rogue is not only MER.
Rogue's STEALTH is also an attack skill. Besides, it can be combined with other Expert skills.
In attack, its strong point is Burst dmg. Its weakness is the harsh usage conditions and lower damage than other attack skills.
DPS players don't like it, because they need to fight for a long time. It does not fit.
BURST players love it, they just want high damage in a short time. They don't opt for protracted battles.
STEALTH's stats allow it to be a versatile, multi-use, multi-purpose, multi-role skill.
Don't ask for too high a parameter for such a skill.
Ask yourself that:
+ How many ways and situations can you use STEALTH?
+ Do you really master it?
For players who don't understand STEALTH, it's just a basic skill, easy to use, fun to play, but you can't call it an outstanding skill.
Things will be very different when STEALTH is used by professional players.
2. DODGE
Its stats are good, but Dur and CD are not suitable for the effect to persist continuously. This is a skill to use according to certain situations.
For users of DODGE 5/5, consider relic of resiliency. When used at the right time, 36.4% dodge is a good indicator. You may not need to use too many upgrade slots, and invest in this stat on equipment, etc.
If you try to build a high CDR rogue with 2 one hand axes, and add relic of continuous to DODGE . You can also activate more often. It is also a good choice.
Either way, every choice needs to be based on your own use case and character.
Consider carefully:
+ Your opponents, they can have very high accuracy stats.
+ Your opponent may not be just one person.
+ Your opponents may not have too much damage, but they have a lot of control skills.
3. GOUGE
This skill is not only used to reset combo with STEALTH, it is also an AOE control skill.
In a teamfight, the Sleep debuff is useful when you use it on enemies that don't need to be attacked immediately.
3-5s sleep is enough to slow the opponent by one or two beats.
With Burst dmg rogue, in about 3-5 seconds he can deal huge amount of damage. It won't be fun when his combo are interrupted, or potentially suppressed. Once the Stun Caster is hands free, and you're in his sights....it's most likely your end.
Besides, you can use GOUGE without getting out of the STEALTH state.
When you have good timing skills, and conditions allow you to do so, GOUGE can be used twice.
A battle usually happens very quickly, but not every battle starts from the first second.
4. KICK IN BACK
This is a skill that debuffs one target at melee range.
At 3-5lvl stage, in 1vs1 cases, when the opponent has high damage, KICK can be used as a damage reduction skill.
Special 5/5 kick can be used continuously, even if your CDR : 0%
U don't gain any points for KICK remember, we can also add relic to it.
Find out and attach relic to KICK, so that it suits your playstyle.
STEALTH, hit the target, there's a decent amount of time before STEALTH can be cast again. We need to take advantage of everything other than just normal atk.
Besides we can also see, 5/5 KICK is very good when hunting Boss, but when standing in the middle of normal monsters, the effect is not so great.
We also don't need to use 5/5 KICK when we want to target targets who don't deal much damage, but have a lot of control. That makes you lose a beat in the teamfight to do something ineffective.
5. MERC
Basic skill, dealing damage at melee range.
BURST rogue won't weigh much, he definitely uses 5/5 MERC
along with 5/5 STEALTH, no matter what he gets after lvl 18. Anyway we have the skill book reset.
When he owns El.JUMP , he must also consider what role he will use Ex.JUMP for. Not sure if El.JUMP is a good way to replace MERC.
I'll talk a little bit more about El.JUMP later.
Continue with MERC
Read this paragraph slowly, as it can be misleading.
When Rogue's physical damage is high. Each skill point spent to level up the MERC will be slightly weaker.
More specific
+ your physical damage 4-800
+ you are in short supply of skill points,
+ you have 1/5 MERC and 1/5 STEALTH.
Let's look at the stats of the two skills to compare.
STEALH is hard to use but deals more damage, it can be applied to other abilities, or even basic attacks (talent - shadow veil)
MERC is easier to use but does less damage. We also have the talent MERC+
About El.Jump
+ Expert skill, meaning it's hard to get and upgrade, when you're a newbie.
+ For Rogue 4/4 EX.JUMP is a skill that can create the greatest damage on 1 hit. But before that, the target must be debuff Poisoning.
Combo looks not hard. But in the battle between professional players, this is a huge variable.
The target can have the status of "immun". Target can clear de-buff. When you appear and attack them, they will also know what you intend to do next.
+ EX.JUMP has the ability to mutate, becoming a movement skill, used to chase, but its damage will be greatly reduced.
.............
Reading this far, you must have a bit of a feeling about rogue already.
With only basic parameters
+ can't become a Heavy tanker
Leather armor, medium HP, no continuous defense skill.
+ can't build Pure DPS
Other DPS classes, they have skills that support DPS instead of STEALTH, GOUGE, KICK.... That's professional DPS.
+ No skills to effectively support the team.
When you can't become a professional in a certain area, others will not know what position to put you in, what task to assign. You ask to join their group is to make it difficult for them.
I also add, other people say that you are not professional maybe because you did not choose your field correctly, not because you are really weak.
Rogue also has its strengths
+ Can Burst dmg built.
+ Can boss hunt built.
+ this is a difficult class to play, but it has STEALTH.
Thanks