Sea talents play an important part on character’s strength when it comes to underwater gameplay. Underwater talent can be upgraded by using mermen reputation and gold. I hope this guide can help people have a better understanding on how to earn mermen reputation and upgrade talent more efficiently.
First of all, you need to collect “Mermen of the Depths” reputation to be able to upgrade talents. You can get Mermen reputation by completing quests, dungeons, dynamic quests, raid bosses, Descent to the Grotto, GvG events, Battle Pass rewards, Spring NPC and daily log in rewards
Before starting “how to get mermen reputation” part there are 2 things that will increase the amount of mermen reputation you get:
1-Elixir of Mermen Reputation
Elixir of Mermen Reputation will increase the amount of reputation you get by 50% for 6 hours. You can get this pot from “Cache of the Ship Graveyard” available in miracle coins shop.
2-Reverence of Mermen
Reverence of Mermen is a “Sea Turtle” castle skill. To be able to use this, your guild must own the Sea Turtle Castle. Skill costs
Skill will increase the amount of mermen reputation by 30% for all guild members for 2 hours.
Quests
You can find quests that give mermen reputation at “Trade Island” map.
Quests of Manelad
1. Boss killing Quests
Return of Levadis Bloody
Spoiler
Reward: 65 Mermen reputation
Objection: Find and kill Levadis Bloody
Return of the Old Inker
Spoiler
Reward: 55 Mermen reputation
Objection: Find and kill the Old Inker
Return of the Drowned Admiral
Spoiler
Reward: 65 Mermen reputation
Objection: Find and kill the Drowned Admiral
2. Mini-Boss Killing Quests
Sea Witch’s Minions: Shaman of the Depths
Spoiler
Reward: 35 Mermen reputation
Objection: Find and kill the shaman of the Depths
Location: 4 areas left from Doom Island
Sea Witch’s Minions: Relic Lobster
Spoiler
Reward: 35 Mermen reputation
Objection: Find and kill the Relic Lobster
Location 4 areas right from Doom island
Sea Witch's Minions: The Bloody Priest
Spoiler
Reward: 35 mermen reputation
Objection: Find and kill the Bloody Priest
Location: 1 area left and 1 area up from Doom Island
Sea Witch's Minions: Nightmare Anglerfish
Spoiler
Reward: 35 mermen reputation
Objection: Find and kill the Nightmare Anglerfish
Location: 2 areas right from Doom Island
Sea Witch's Minions: The Sea Devil
Spoiler
Reward: 35 mermen reputation
Objection: Find and kill the Sea Devil
Location: 3 areas left from Doom Island
3. Bait Quests
Sneaky Trick: Peltast of the Red Devils
Spoiler
Reward: 35 Mermen reputation
Objection: Lure the Red Devil warrior out and kill him
Sneaky Trick: Pontifex of the Red Devils
Spoiler
Reward: 35 mermen reputation
Objection: Lure the Red Devil warrior and kill him
Sneaky Trick: Gastat of the Red Devils
Spoiler
Reward: 35 mermen reputation
Objection: Lure the Red Devil warrior and kill him
Sneaky Trick: Phalangite of The Red Devils
Spoiler
Reward: 35 mermen reputation
Objection: Lure the Red Devil warrior and kill him
Sneaky Trick: Oracle of the Red Devils
Spoiler
Reward: 35 mermen reputation
Objection: Lure the Red Devil warrior and kill him
Sneaky Trick: Hierphant of the Red Devils
Spoiler
Reward: 35 mermen reputation
Objection: Lure the Red Devil warrior and kill him
Sneaky Trick:: Mystic of the Red Devils
Spoiler
Reward: 35 mermen reputation
Objection: Lure the Red Devil warrior and kill him
Sneaky Trick:: Hoplite of the Red Devils
Spoiler
Reward: 35 mermen reputation
Objection: Lure the Red Devil warrior and kill him
Objection: Kill 15 players underwater of level 29 or higher
Dungeons
You can get mermen reputation by completing Sea Tramps’ Lair dungeons. Maximum amount of reputation you can receive in a day is 600.
Spoiler
Sea Tramps’ Lair easy difficulty: 20 reputation per run
Sea Tramps’ Lair normal difficulty: 30 reputation per run
Sea Tramps’ Lair hard difficulty: 60 Reputation per run
Sea Tramps’ Lair heroic difficulty: 120 reputation per run
Sea Tramps’ Lair mythical difficulty: 200 reputation per run
Dynamic Quests
1. Blowfish Monster
Spoiler
Activation: Kill elite class monster
Reward: 50 mermen reputation
Objective: Kill 20 Horrors of the deep mobs and kill Blowfish Melanodon boss
2. Infamy of the White Shark
Spoiler
Activation: Kill 5 Pirate baits
Reward: 50 mermen reputation
Objective: Kill 15 cutthroat mobs and kill Captain Thomas the White Shark
3. Airless Frigate
Spoiler
Activation: Kill the Driver Marauder
Reward: 50 mermen reputation
Objective: Kill 10 Coral Naiplius, get cage with small fish, place the bait and reach parrot’s eye ruby
4. Merchants’ Treasures
Spoiler
Activation: Kill the Driver Marauder
Reward: 50 mermen reputation
Objective: Kill 10 creepy Ampullaria, kill Crustacean Mutant, get to the lower deck, collect Faceless’ Amulet, Eastern Coin and Golden Turban
5. Will of the Swashbuckler of the Deep
Spoiler
Activation: Kill 12 Sea baits
Reward: 70 mermen reputation
Objective: Kill 15 Gladiator of the Red Devils and kill Arsinus the Swashbuckler of the Deep boss
6. Oath of the Crimson Waters
Spoiler
Activation: Kill elite class monsters
Reward: 70 mermen reputation
Objective: Kill 20 Cursed Octopus and Mytion Purplewater
Raid Bosses
There are 2 underwater raid bosses: Captain Giant Octopus and Orcinus. Each boss gives 100 mermen reputation to each player on the location when it dies.
Captain Giant Octopus
Spoiler
Location: Ridge of Madness
Activation: 30 player must be on the activation plate at the same time
Reward: 100 mermen reputation
Resurrection time: 22-24 hours
2.Orcinus
Spoiler
Location: Serpent Stream
Activation: Kill the mobs in front of Orcinus’ cave
Reward: 100 mermen reputation
Resurrection time: 22-24 hours
Descent to the Grotto
Available to activate after 16 hours the event is finished
Spoiler
Activation: Complete Sea Tramps’ Lair dungeon 5 times on any difficulty level
Reward:
First stage: 40 mermen reputation
Second stage: 80 mermen reputation
Third stage: 160 mermen reputation
Fourth stage: 320 mermen reputation
GvG Events
Invasion of Chaos
Invasion of Chaos event takes place 2 days in a week (1 day during special events such as Horror, Spring, Snow events) and top 10 guilds’ players who participated in the eventreceive a certain amount of mermen reputation.
Spoiler
1st Place: 1200 mermen reputation
2nd Place: 900 mermen reputation
3rd Place: 700 mermen reputation
4th Place: 550 mermen reputation
5th Place: 450 mermen reputation
6th Place: 400 mermen reputation
7th Place: 350 mermen reputation
8th Place: 300 mermen reputation
9th Place: 250 mermen reputation
10th Place: 200 mermen reputation
Mermen Trials
Mermen Trials event take place 2 days in a week. Mermen Trials event consist of 2 stages if you can defeat your opponent in first stage you will be able to participate in the second stage.
Spoiler
1. Symbol of Celebration (Mermen GvG 1st stage)
Lose: 100 mermen reputation
Win: 400 mermen reputation
2. Proclamation of Valor (Mermen Trials GvG 2nd Stage)
Lose: 200 mermen reputation
Win: 800 mermen reputation
Daily Log-in Rewards
Warspear give rewards every day for player who log in to the game including mermen reputation. Daily log in reward renews every 20 days. You can receive 500 mermen reputation 4 times in 20 days (1st day, 6th day, 11th day and 16th day log in rewards.)
Spring NPC
Every year at spring, after reaching 15.000 spring reputation, game offers you a chance to convert these reputations to different reputations in the game such as mermen reputation. After reaching 15000 spring reputation you can convert 400 spring reputation to 200 mermen reputation.
Battle Pass Rewards
Every season Battle Pass brings unique rewards for players. These rewards also include mermen reputation. You can receive your reward by completing task on the battle pass panel.
HOW TO UPGRADE TALENTS EFFICIENTLY
There are 36 unique sea talents that will help you to get stronger than ever in underwater territory. These talents will cost you 782.000 mermen reputation and 1.564.000 golds at total. So, it is important for you to know which talents you should upgrade first and which talents you do not need in the short term.
Calm Swimming
Writer opinion: Recommended to level up to 4/4 level for each class as soon as possible.
Spoiler
Requirements:
Level 1: 400 mermen reputation and 800 gold
Level 2: 800 mermen reputation and 1600 gold
Level 3: 1200 mermen reputation and 2400 gold
Level 4: 1600 mermen reputation and 3200 gold
Effect: Increase character movement speed in Underwater Territory
Level 1: 3% speed
Level 2: 5% speed
Level 3: 7% speed
Level 4: 10% speed
Underwater Protection
Writer opinion: Recommended for tank classes to upgrade. Non-tank classes can upgrade to level 1 until they upgrade other talents.
Spoiler
Requirements:
Level 1: 800 mermen reputation and 1600 gold
Level 2: 1600 mermen reputation and 3200 gold
Level 3: 2400 mermen reputation and 4800 gold
Level 4: 3200 mermen reputation and 6400 gold
Effect: Increases character’s chance to 9% to reduce damage from underwater monsters by a specified percentage.
Level 1: 5% damage reduction
Level 2: 7% damage reduction
Level 3: 10% damage reduction
Level 4: 15% damage reduction
Breathing Technique
Writer opinion: Recommended to upgrade 4/4 level for each class as soon as possible.
Spoiler
Requirements:
Level 1: 800 mermen reputation and 1600 gold
Level 2: 1600 mermen reputation and 3200 gold
Level 3: 2400 mermen reputation and 4800 gold
Level 4: 3200 mermen reputation and 6400 gold
Effect: Reduces oxygen consumption in the Underwater Territory
Level 1: 3% oxygen consumption reduce
Level 2: 5% oxygen consumption reduce
Level 3: 7% oxygen consumption reduce
Level 4: 10% oxygen consumption reduce
Survivability of I Degree
Writer opinion: Recommended for tank classes to upgrade. Non-tank classes can upgrade to level 1 until they upgrade other talents.
Spoiler
Requirements:
Level 1: 1600 mermen reputation and 3200 gold
Level 2: 3200 mermen reputation and 6400 gold
Level 3: 4800 mermen reputation and 9600 gold
Effect: Reduces the critical damage received from normal monsters in Ship Graveyard
Level 1: 10% critical damage reduction
Level 2: 15% critical damage reduction
Level 3: 20% critical damage reduction
Preventing Bleeding
Writer opinion: 1/3 level will be enough for each class. You can upgrade this talent after upgrading more important talents for your class.
Spoiler
Requirements:
Level 1: 2400 mermen reputation and 4800 gold
Level 2: 4800 mermen reputation and 9600 gold
Level 3: 7200 mermen reputation and 14400 gold
Effect: Increase character’s chance to avoid “Bleeding” debuff by monsters in Ship Graveyard
Level 1: 3% chance
Level 2: 5% chance
Level 3: 7% chance
Restoring the Breathing
Writer opinion: If you like to farm underwater mobs it is recommended to upgrade to level 4 but if you only doing quests and other short-term stuff it is recommended to leave at level 1.
Spoiler
Requirements:
Level 1: 1200 mermen reputation and 2400 gold
Level 2: 2400 mermen reputation and 4800 gold
Level 3: 3600 mermen reputation and 7400 gold
Level 4: 4800 mermen reputation and 9600 gold
Effect: Increases oxygen regeneration rate of the character
Level 1: 3% regeneration
Level 2: 5% regeneration
Level 3: 7% regeneration
Level 4: 10% regeneration
Dodging tactics
Writer opinion: Recommended for tank classes to upgrade. Non-tank classes can upgrade to level 1 until they upgrade other talents.
Spoiler
Requirements:
Level 1: 2400 mermen reputation and 4800 gold
Level 2: 4800 mermen reputation and 9600 gold
Level 3: 7200 mermen reputation and 14400 gold
Effect: Increases the character’s chance to avoid critical attacks from mobs in Ship Graveyard
Level 1: 2% chance
Level 2: 4% chance
Level 3: 6% chance
Swimming Technique
Writer opinion: 1/3 level is recommended for each class. You can upgrade this talent after upgrading more important talents for your class.
Spoiler
Requirements:
Level 1: 1600 mermen reputation and 3200 gold
Level 2: 3200 mermen reputation and 6400 gold
Level 3: 4800 mermen reputation and 9600 gold
Effect: Increases character’s speed when the oxygen is replenished
Level 1: 5% speed
Level 2: 7% speed
Level 3: 10% speed
Survivability of II Degree
Writer opinion: Recommended for tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.
Spoiler
Requirements:
Level 1: 3200 mermen reputation and 6400 gold
Level 2: 6400 mermen reputation and 12800 gold
Level 3: 9600 mermen reputation and 19200 gold
Effect: Reduces the critical damage received from strong monsters in Ship Graveyard
Level 1: 10% critical damage reduction
Level 2: 15% critical damage reduction
Level 3: 20% critical damage reduction
Preventing Poisoning
Writer opinion: 1/3 level is recommended for each class. You can upgrade this talent after upgrading more important talents for your class.
Spoiler
Requirements:
Level 1: 2400 mermen reputation and 4800 gold
Level 2: 4800 mermen reputation and 9600 gold
Level 3: 7200 mermen reputation and 14400 gold
Effect: Increases the character’s chance to avoid “poisoning” debuff by monster in Ship Graveyard
Level 1: 3% chance
Level 2: 5% chance
Level 3: 7% chance
High-Speed Ascent
Writer opinion: Recommended for GvG events, especially Mermen Trials. Wasting your oxygen level until 1 unit can help you win the crown race at 1st stage of Mermen Trials.
Spoiler
Requirements:
Level 1: 2000 mermen reputation and 4000 gold
Level 2: 4000 mermen reputation and 8000 gold
Level 3: 6000 mermen reputation and 12000 gold
Effect: Increases character’s speed when oxygen level goes down to 1 unit
Level 1: 10% speed
Level 2: 15% speed
Level 3: 20% speed
Joint Immersion
Writer opinion: 1/3 level is recommended for each class. You can upgrade this talent after upgrading more important talents for your class.
Spoiler
Requirements:
Level 1: 4000 mermen reputation and 8000 gold
Level 2: 8000 mermen reputation and 16000 gold
Level 3: 12000 mermen reputation and 24000 gold
Effect: Increases the strength of character’s minion in the underwater territory
Level 1: 5% minion damage increase
Level 2: 10% minion damage increase
Level 3: 15% minion damage increase
Long-Lasting Defense
Writer opinion: Recommended to every class. Also, it can be levelled up to only 1 level and you need to level it up before upgrading some of the other talents.
Spoiler
Requirements:
Level 1: 10000 mermen reputation and 20000 gold
Effect: Increases the physical and magical protection of the character every 10 seconds while character in battle against Ship Graveyard monsters.
Maximum number of buffs: 10
Level 1: 250 physical and magical defence per buff
Survivability of III Degree
Writer opinion: Recommended for tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.
Spoiler
Requirements:
Level 1: 4800 mermen reputation and 9600 gold
Level 2: 9600 mermen reputation and 19200 gold
Level 3: 14400 mermen reputation and 28800 gold
Effect: Reduces the critical damage received from elite monsters in Ship Graveyard
Level 1: 10% damage reduction
Level 2: 15% damage reduction
Level 3: 20% damage reduction
Preventing Hydrophobia
Writer opinion: Recommended to upgrade 3/3 level for each class. Hydrophobia is one of the most annoying and challenging debuff in underwater territory. It will help you in many situations.
Spoiler
Requirements:
Level 1: 2400 mermen reputation and 4600 gold
Level 2: 4800 mermen reputation and 9600 gold
Level 3: 7200 mermen reputation and 14400 gold
Effect: Increases character’s chance to avoid “hydrophobia” debuff by monsters in Ship Graveyard.
Level 1: 3% chance
Level 2: 5% chance
Level 3: 7% chance
Bodycheck
Writer opinion: Recommended for dps classes. Tank and support classes can upgrade this talent later
Spoiler
Requirements:
Level 1: 5000 mermen reputation and 10000 gold
Effect: Increases character’s physical and magical damage dealt to monsters for 15 seconds if you kill 3 monsters inside 10 seconds in Ship Graveyard. The effect works only once in 30 seconds.
Level 1: 10% damage for 15 seconds
Underwater Attack
Writer opinion: Recommended for dps classes. Tank and support classes can upgrade to level 1 until upgrade other talents.
Spoiler
Requirements:
Level 1: 3200 mermen reputation and 6400 gold
Level 2: 6400 mermen reputation and 12800 gold
Level 3: 9600 mermen reputation and 19200 gold
Level 4: 12800 mermen reputation and 25600 gold
Effect: Increase character’s chance to 6% to increase character’s physical and magical damage dealt to the monster in ship graveyard.
Level 1: 5% more damage
Level 2: 10% more damage
Level 3: 15% more damage
Level 4: 20% more damage
Deadly Attack
Writer opinion: 1/3 level recommended for dps classes in order to activate “Punch Attack” talent. There are not many scenarios where you can be in battle with 5 or more monsters, so it is recommended to upgrade 3/3 level after upgrading other talents. Tank and support classes can upgrade other talents before upgrading this talent.
Spoiler
Requirements:
Level 1: 3200 mermen reputation and 6400 gold
Level 2: 6400 mermen reputation and 12800 gold
Level 3: 9600 mermen reputation and 19200 gold
Effect: Increases critical hit parameter of the character when character is in battle with 5 or more monsters in Ship Graveyard.
Level 1: 2% critical parameter
Level 2: 4% critical parameter
Level 3: 6% critical parameter
Survivability of IV Degree
Writer opinion: Recommended for tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.
Spoiler
Requirements:
Level 1: 6400 mermen reputation and 12800 gold
Level 2: 12800 mermen reputation and 25600 gold
Level 3: 19200 mermen reputation and 38400 gold
Effect: Reduces the critical damage received from Min Boss, Boss and Raid Boss monsters in Ship Graveyard.
Level 1: 10% damage reduction
Level 2: 15% damage reduction
Level 3: 20% damage reduction
Preventing Stun
Writer opinion: Recommended to upgrade 3/3 level. It is one of the best talents to have in underwater.
Spoiler
Requirements:
Level 1: 2400 mermen reputation and 4800 gold
Level 2: 4800 mermen reputation and 9600 gold
Level 3: 7200 mermen reputation and 14400 gold
Effect: Increases character’s chance to avoid “Stun” debuff applied by monsters in Ship Graveyard.
Level 1: 3% chance
Level 2: 5% chance
Level 3: 7% chance
Punch Attack
Writer opinion: Only recommended to dps classes to upgrade level 1/3. As in “Deadly Attack” talent there are not many scenarios where you can be in battle with 5 or more monsters, so it is recommended to upgrade 3/3 level after upgrading other talents. You can upgrade this talent after you upgrade most useful talents for your class.
Spoiler
Requirements:
Level 1: 3600 mermen reputation and 7200 gold
Level 2: 7200 mermen reputation and 14400 gold
Level 3: 10800 mermen reputation and 21600 gold
Effect: Increases penetration parameter of the character when character is in battle with 5 or more monsters in Ship Graveyard.
Level 1: 2% penetration parameter
Level 2: 4% penetration parameter
Level 3: 6% penetration parameter
Energy Saturation
Writer opinion: Recommended to upgrade level 3/3 for tank classes and 2/3 for dps and support classes until upgradeother talents.
Spoiler
Requirements:
Level 1: 7200 mermen reputation and 14400 gold
Level 2: 14400 mermen reputation and 18800 gold
Level 3: 21600 mermen reputation and 43200 gold
Effect: Each time character spends a certain amount of energy (it changes with the level of the talent) character is surrounded with a shield for 10 seconds. Shield absorbs damage equal to 10% of the character’s maximum health.
Level 1: 600 energy points
Level 2: 400 energy points
Level 3: 200 energy points
Hardening of Bleeding
Writer opinion: Recommended for dps classes to upgrade to level 3/3. Tank and support classes can upgrade this talent after upgrading more important talents for their classes.
Spoiler
Requirements:
Level 1: 8000 mermen reputation and 16000 gold
Level 2: 16000 mermen reputation and 32000 gold
Level 3: 24000 mermen reputation and 48000 gold
Effect: Increases the character’s Depth’s fury parameter if character is affected by “Bleeding” debuff by monsters in the Ship Graveyard and end after 5 second bleeding debuff is gone.
Level 1: 3% Depth’s furry parameter
Level 2: 6% Depth’s furry parameter
Level 3: 9% Depth’s furry parameter
Getting Rid of Bleeding
Writer opinion: Recommended for tank classes to upgrade to level 3/3. 1/3 level for will be enough for dps and supports classes until upgrading more important talents.
Spoiler
Requirements:
Level 1: 4800 mermen reputation and
Level 2: 9600 mermen reputation and
Level 3: 14400 mermen reputation and
Effect: Removes “Bleeding” debuff dealt by the monsters at Ship Graveyard and its further reception for a specified time (time changes with the level of talent).
Level 1: Increases reception time to 4 seconds and reduces trigger time to 1 time in 60 seconds.
Level 2: Increases reception time to 6 seconds and reduces trigger time to 1 time in 50 seconds.
Level 3: Increases reception time to 8 seconds and reduces trigger time to 1 time in 40 seconds.
Lung Training
Writer opinion: Recommended to farmers who farms underwater bosses and mobs.
Spoiler
Requirements:
Level 1: 4400 mermen reputation and 8800 gold
Level 2: 8800 mermen reputation and 17600 gold
Level 3: 12800 mermen reputation and 25600 gold
Effect: Reduces the character’s oxygen consumption rate by a specified percentage if character stands still for 30 seconds.
Level 1: 10% less oxygen consumption
Level 2: 15% less oxygen consumption
Level 3: 20% less oxygen consumption
Exceptional Healing
Writer opinion: Recommended to each class. Also, you have to upgrade this talent to be able to upgrade other talents.
Spoiler
Requirements:
Level 1: 14000 mermen reputation and 28000 gold
Effect: Increase the effect of character’s basic healing skills by 10% while the character is in combat with a Mini Boss, Boss or Raid Boss.
Level 1: 10% increase on character’s basic healing skills.
Hardening of Poisoning
Writer opinion: Recommended for dps classes to upgrade to level 3/3. Tank and support classes can upgrade this talent after upgrading more important talents for their classes.
Spoiler
Requirements:
Level 1: 8000 mermen reputation and 16000 gold
Level 2: 16000 mermen reputation and 32000 gold
Level 3: 24000 mermen reputation and 48000 gold
Effect: Increases the character’s Depth’s fury parameter if character is affected by “Poisoning” debuff by monsters in the Ship Graveyard and end after 5 second bleeding debuff is gone.
Level 1: 3% Depth’s furry parameter
Level 2: 6% Depth’s furry parameter
Level 3: 9% Depth’s furry parameter
Getting Rid of Poisoning
Writer opinion: Recommended for tank classes to upgrade to level 3/3. 1/3 level for will be enough for dps and supports classes until upgrading more important talents.
Spoiler
Requirements:
Level 1: 4800 mermen reputation and 9600 gold
Level 2: 9600 mermen reputation and 19200 gold
Level 3: 14400 mermen reputation and 28800 gold
Effect: Removes “Poisoning” debuff dealt by the monsters at Ship Graveyard and its further reception for a specified time (time changes with the level of talent).
Level 1: Increases reception time to 4 seconds and reduces trigger time to 1 time in 60 seconds.
Level 2: Increases reception time to 6 seconds and reduces trigger time to 1 time in 50 seconds.
Level 3: Increases reception time to 8 seconds and reduces trigger time to 1 time in 40 seconds.
Adaptability
Writer opinion: Recommended to upgrade for each class.
Spoiler
Requirements:
Level 1: 14000 mermen reputation and 28000 gold
Effect: Increases character’s movement speed in Underwater Territory by 0.5% for each missing unit of oxygen. Also, reduces the incoming damage from monsters by 0.5% for each missing oxygen unit.
Level 1: 0.5% underwater speed for each missing oxygen unit.
Exceptional Defence
Writer opinion: Recommended to each class. Also, you have to upgrade this talent to be able to upgrade other talents.
Spoiler
Requirements:
Level 1: 14000 mermen reputation and 28000 gold
Effect: Increase the effect of character’s basic defensive skills by 10% while the character is in combat with a Mini Boss, Boss or Raid Boss.
Level 1: 10% defensive skill increase
Hardening of Hydrophobia
Writer opinion: Recommended to tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.
Spoiler
Requirements:
Level 1: 8000 mermen reputation and 16000 gold
Level 2: 16000 mermen reputation and 32000 gold
Level 3: 24000 mermen reputation and 48000 gold
Effect: Reduces the damage received by character by a specified percentage (increase with the talent level) if the character is affected by “Hydrophobia” debuff and the effect continues for 5 seconds after hydrophobia debuff is gone.
Level 1: 5% damage reduction
Level 2: 10% damage reduction
Level 3: 15% damage reduction
Getting Rid of Hydrophobia
Writer opinion: Recommended to each class. Hydrophobia is one of the most annoying and challenging debuff in underwater territory. It will help you in many situations.
Spoiler
Requirements:
Level 1: 4800 mermen reputation and 9600 gold
Level 2: 9600 mermen reputation and 19200 gold
Level 3: 14400 mermen reputation and 28800 gold
Effect: Removes “Hydrophobia” debuff dealt by monsters at Ship Graveyard and ignores the further reception for a specified seconds (time increases with the talent level).
Level 1: Increases reception time to 4 seconds and reduces trigger time to 1 time in 60 seconds.
Level 2: Increases reception time to 6 seconds and reduces trigger time to 1 time in 50 seconds.
Level 3: Increases reception time to 8 seconds and reduces trigger time to 1 time in 40 seconds.
Long Standoff
Writer opinion: Recommended to dps and support classes. Tank classes can level up this talent after upgrading other talents.
Spoiler
Requirements:
Level 1: 15000 mermen reputation and 30000 gold
Effect: Increases the physical and magical power of the character by 1.5% for every 10 seconds while the character is in battle against monsters in Ship Graveyard. Maximum number of buffs: 10
Level 1: 1.5% damage increase for every second (max. 10 buff)
Exceptional Attack
Writer opinion: Recommended to each class. Also, you have to upgrade talent to be able to upgrade other talents.
Spoiler
Requirements:
Level 1: 14000 mermen reputation and 28000 gold
Effect: Increases character’s basic damage skills by 5% when the character is in combat with a Mini Boss, Boss or Raid Boss.
Level 1: 5% basic damage skills increase
Hardening of Stun
Writer opinion: Recommended to tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.
Spoiler
Requirements:
Level 1: 8000 mermen reputation and 16000 gold
Level 2: 16000 mermen reputation and 32000 gold
Level 3: 24000 mermen reputation and 48000 gold
Effect: Reduces the damage received by the character by a specified percentage if the character is affected by stun debuff by the monsters in Ship Graveyard. Buff ends 5 seconds after the stun debuff ends.
Level 1: 5% damage reduction
Level 2: 10% damage reduction
Level 3: 15% damage reduction
Getting Rid of Stun
Writer opinion: Recommended to each class. Stun debuff is one of the most challenging debuff in underwater territory. Removing and ignoring the stun debuff will provide you great advantage against monsters.
Spoiler
Requirements:
Level 1: 4800 mermen reputation and 9600 gold
Level 2: 9600 mermen reputation and 19200 gold
Level 3: 14400 mermen reputation and 28800 gold
Effect: Removes “Stun” debuff dealt by monsters at Ship Graveyard and ignores the further reception for a specified seconds (time increases with the talent level).
Level 1: Increases reception time to 4 seconds and reduces trigger time to 1 time in 60 seconds.
Level 2: Increases reception time to 6 seconds and reduces trigger time to 1 time in 50 seconds.
Level 3: Increases reception time to 8 seconds and reduces trigger time to 1 time in 40 seconds.
DO NOT FORGET!!
Even though you have enough amount of mermen reputation to upgrade a talent there are still some things you should consider.
Mermen Sanctuary Dungeon: To be able to enter Mermen Sanctuary Dungean you MUST have 5000 mermen reputation.
Underwater Speed: As well as some sea talents, Mermen reputation also gives you underwater speed at some milestones
Under 5000 mermen reputation: 60% of normal speed
5000 mermen reputation: 70% of normal speed
15000 mermen reputation: 80% of normal speed
35000 mermen reputation: 100% of normal speed
Maximum Oxygen Units: As in speed, number of oxygen units also changes depending on your mermen reputation
Sea Talents Guide - Eurus, Eu-Emerald
in Ayvondil
Posted · Edited by Eurus
Sea Talents Guide
Sea talents play an important part on character’s strength when it comes to underwater gameplay. Underwater talent can be upgraded by using mermen reputation and gold. I hope this guide can help people have a better understanding on how to earn mermen reputation and upgrade talent more efficiently.
First of all, you need to collect “Mermen of the Depths” reputation to be able to upgrade talents. You can get Mermen reputation by completing quests, dungeons, dynamic quests, raid bosses, Descent to the Grotto, GvG events, Battle Pass rewards, Spring NPC and daily log in rewards
Before starting “how to get mermen reputation” part there are 2 things that will increase the amount of mermen reputation you get:
1- Elixir of Mermen Reputation
Elixir of Mermen Reputation will increase the amount of reputation you get by 50% for 6 hours. You can get this pot from “Cache of the Ship Graveyard” available in miracle coins shop.
2- Reverence of Mermen
Reverence of Mermen is a “Sea Turtle” castle skill. To be able to use this, your guild must own the Sea Turtle Castle. Skill costs
Skill will increase the amount of mermen reputation by 30% for all guild members for 2 hours.
Quests
You can find quests that give mermen reputation at “Trade Island” map.
Quests of Manelad
1. Boss killing Quests
Reward: 65 Mermen reputation
Objection: Find and kill Levadis Bloody
Reward: 55 Mermen reputation
Objection: Find and kill the Old Inker
Reward: 65 Mermen reputation
Objection: Find and kill the Drowned Admiral
2. Mini-Boss Killing Quests
Reward: 35 Mermen reputation
Objection: Find and kill the shaman of the Depths
Location: 4 areas left from Doom Island
Reward: 35 Mermen reputation
Objection: Find and kill the Relic Lobster
Location 4 areas right from Doom island
Reward: 35 mermen reputation
Objection: Find and kill the Bloody Priest
Location: 1 area left and 1 area up from Doom Island
Reward: 35 mermen reputation
Objection: Find and kill the Nightmare Anglerfish
Location: 2 areas right from Doom Island
Reward: 35 mermen reputation
Objection: Find and kill the Sea Devil
Location: 3 areas left from Doom Island
3. Bait Quests
Reward: 35 Mermen reputation
Objection: Lure the Red Devil warrior out and kill him
Reward: 35 mermen reputation
Objection: Lure the Red Devil warrior and kill him
Reward: 35 mermen reputation
Objection: Lure the Red Devil warrior and kill him
Reward: 35 mermen reputation
Objection: Lure the Red Devil warrior and kill him
Reward: 35 mermen reputation
Objection: Lure the Red Devil warrior and kill him
Reward: 35 mermen reputation
Objection: Lure the Red Devil warrior and kill him
Reward: 35 mermen reputation
Objection: Lure the Red Devil warrior and kill him
Reward: 35 mermen reputation
Objection: Lure the Red Devil warrior and kill him
4. Mob-Killing Quests
Reward: 30 Mermen reputation
Objection: Kill 25 Needle-toothed drowners mobs underwater
Reward: 30 Mermen reputation
Objection: kill 25 Beam-eyed Anglerfish mobs
Reward: 30 mermen reputation
Objection: Kill 25 Snouty Snatchers mobs
Reward: 30 mermen reputation
Objection: Kill 25 Clawcutter mobs
5. Other Quests
Reward: 25 Mermen reputation
Objection: Find the npc that knows the place of relic (Npc changes every day)
Reward: 30 Mermen reputation
Objection: Steal the silver nautilus
Reward: 25 Mermen reputation
Objection: Set free 6 pirates from the capsules
Reward: 30 Mermen Reputation
Objection: Steal the Golden Nautilus
Requirement: You must complete Mermen of Relic quest to be able to unlock this quest
Reward: 25 mermen reputation
Objection: Use all 5 horns in underwater territory (Trade Islnad, Abondened Island, Shaman Island, Madness Island, Doom Island)
Requirement: You must complete Prisoners of the Shells quest to be able to unlock this quest
Reward: 30 mermen reputation
Objection: Rescue 8 mermens in underwater territory
Quests of Calissa
Reward: 30 Mermen reputation
Objection: Get the tridents of the mermen back by destroying totems
Reward: 40 Mermen reputation
Objection: Kill 15 players underwater of level 29 or higher
You can get mermen reputation by completing Sea Tramps’ Lair dungeons. Maximum amount of reputation you can receive in a day is 600.
Sea Tramps’ Lair easy difficulty: 20 reputation per run
Sea Tramps’ Lair normal difficulty: 30 reputation per run
Sea Tramps’ Lair hard difficulty: 60 Reputation per run
Sea Tramps’ Lair heroic difficulty: 120 reputation per run
Sea Tramps’ Lair mythical difficulty: 200 reputation per run
1. Blowfish Monster
Activation: Kill elite class monster
Reward: 50 mermen reputation
Objective: Kill 20 Horrors of the deep mobs and kill Blowfish Melanodon boss
2. Infamy of the White Shark
Activation: Kill 5 Pirate baits
Reward: 50 mermen reputation
Objective: Kill 15 cutthroat mobs and kill Captain Thomas the White Shark
3. Airless Frigate
Activation: Kill the Driver Marauder
Reward: 50 mermen reputation
Objective: Kill 10 Coral Naiplius, get cage with small fish, place the bait and reach parrot’s eye ruby
4. Merchants’ Treasures
Activation: Kill the Driver Marauder
Reward: 50 mermen reputation
Objective: Kill 10 creepy Ampullaria, kill Crustacean Mutant, get to the lower deck, collect Faceless’ Amulet, Eastern Coin and Golden Turban
5. Will of the Swashbuckler of the Deep
Activation: Kill 12 Sea baits
Reward: 70 mermen reputation
Objective: Kill 15 Gladiator of the Red Devils and kill Arsinus the Swashbuckler of the Deep boss
6. Oath of the Crimson Waters
Activation: Kill elite class monsters
Reward: 70 mermen reputation
Objective: Kill 20 Cursed Octopus and Mytion Purplewater
Raid Bosses
There are 2 underwater raid bosses: Captain Giant Octopus and Orcinus. Each boss gives 100 mermen reputation to each player on the location when it dies.
Location: Ridge of Madness
Activation: 30 player must be on the activation plate at the same time
Reward: 100 mermen reputation
Resurrection time: 22-24 hours
2. Orcinus
Location: Serpent Stream
Activation: Kill the mobs in front of Orcinus’ cave
Reward: 100 mermen reputation
Resurrection time: 22-24 hours
Descent to the Grotto
Available to activate after 16 hours the event is finished
Activation: Complete Sea Tramps’ Lair dungeon 5 times on any difficulty level
Reward:
First stage: 40 mermen reputation
Second stage: 80 mermen reputation
Third stage: 160 mermen reputation
Fourth stage: 320 mermen reputation
GvG Events
Invasion of Chaos event takes place 2 days in a week (1 day during special events such as Horror, Spring, Snow events) and top 10 guilds’ players who participated in the eventreceive a certain amount of mermen reputation.
1st Place: 1200 mermen reputation
2nd Place: 900 mermen reputation
3rd Place: 700 mermen reputation
4th Place: 550 mermen reputation
5th Place: 450 mermen reputation
6th Place: 400 mermen reputation
7th Place: 350 mermen reputation
8th Place: 300 mermen reputation
9th Place: 250 mermen reputation
10th Place: 200 mermen reputation
Mermen Trials event take place 2 days in a week. Mermen Trials event consist of 2 stages if you can defeat your opponent in first stage you will be able to participate in the second stage.
1. Symbol of Celebration (Mermen GvG 1st stage)
Lose: 100 mermen reputation
Win: 400 mermen reputation
2. Proclamation of Valor (Mermen Trials GvG 2nd Stage)
Lose: 200 mermen reputation
Win: 800 mermen reputation
Daily Log-in Rewards
Warspear give rewards every day for player who log in to the game including mermen reputation. Daily log in reward renews every 20 days. You can receive 500 mermen reputation 4 times in 20 days (1st day, 6th day, 11th day and 16th day log in rewards.)
Spring NPC
Every year at spring, after reaching 15.000 spring reputation, game offers you a chance to convert these reputations to different reputations in the game such as mermen reputation. After reaching 15000 spring reputation you can convert 400 spring reputation to 200 mermen reputation.
Battle Pass Rewards
Every season Battle Pass brings unique rewards for players. These rewards also include mermen reputation. You can receive your reward by completing task on the battle pass panel.
HOW TO UPGRADE TALENTS EFFICIENTLY
There are 36 unique sea talents that will help you to get stronger than ever in underwater territory. These talents will cost you 782.000 mermen reputation and 1.564.000 golds at total. So, it is important for you to know which talents you should upgrade first and which talents you do not need in the short term.
Writer opinion: Recommended to level up to 4/4 level for each class as soon as possible.
Requirements:
Level 1: 400 mermen reputation and 800 gold
Level 2: 800 mermen reputation and 1600 gold
Level 3: 1200 mermen reputation and 2400 gold
Level 4: 1600 mermen reputation and 3200 gold
Effect: Increase character movement speed in Underwater Territory
Level 1: 3% speed
Level 2: 5% speed
Level 3: 7% speed
Level 4: 10% speed
Writer opinion: Recommended for tank classes to upgrade. Non-tank classes can upgrade to level 1 until they upgrade other talents.
Requirements:
Level 1: 800 mermen reputation and 1600 gold
Level 2: 1600 mermen reputation and 3200 gold
Level 3: 2400 mermen reputation and 4800 gold
Level 4: 3200 mermen reputation and 6400 gold
Effect: Increases character’s chance to 9% to reduce damage from underwater monsters by a specified percentage.
Level 1: 5% damage reduction
Level 2: 7% damage reduction
Level 3: 10% damage reduction
Level 4: 15% damage reduction
Writer opinion: Recommended to upgrade 4/4 level for each class as soon as possible.
Requirements:
Level 1: 800 mermen reputation and 1600 gold
Level 2: 1600 mermen reputation and 3200 gold
Level 3: 2400 mermen reputation and 4800 gold
Level 4: 3200 mermen reputation and 6400 gold
Effect: Reduces oxygen consumption in the Underwater Territory
Level 1: 3% oxygen consumption reduce
Level 2: 5% oxygen consumption reduce
Level 3: 7% oxygen consumption reduce
Level 4: 10% oxygen consumption reduce
Writer opinion: Recommended for tank classes to upgrade. Non-tank classes can upgrade to level 1 until they upgrade other talents.
Requirements:
Level 1: 1600 mermen reputation and 3200 gold
Level 2: 3200 mermen reputation and 6400 gold
Level 3: 4800 mermen reputation and 9600 gold
Effect: Reduces the critical damage received from normal monsters in Ship Graveyard
Level 1: 10% critical damage reduction
Level 2: 15% critical damage reduction
Level 3: 20% critical damage reduction
Writer opinion: 1/3 level will be enough for each class. You can upgrade this talent after upgrading more important talents for your class.
Requirements:
Level 1: 2400 mermen reputation and 4800 gold
Level 2: 4800 mermen reputation and 9600 gold
Level 3: 7200 mermen reputation and 14400 gold
Effect: Increase character’s chance to avoid “Bleeding” debuff by monsters in Ship Graveyard
Level 1: 3% chance
Level 2: 5% chance
Level 3: 7% chance
Writer opinion: If you like to farm underwater mobs it is recommended to upgrade to level 4 but if you only doing quests and other short-term stuff it is recommended to leave at level 1.
Requirements:
Level 1: 1200 mermen reputation and 2400 gold
Level 2: 2400 mermen reputation and 4800 gold
Level 3: 3600 mermen reputation and 7400 gold
Level 4: 4800 mermen reputation and 9600 gold
Effect: Increases oxygen regeneration rate of the character
Level 1: 3% regeneration
Level 2: 5% regeneration
Level 3: 7% regeneration
Level 4: 10% regeneration
Writer opinion: Recommended for tank classes to upgrade. Non-tank classes can upgrade to level 1 until they upgrade other talents.
Requirements:
Level 1: 2400 mermen reputation and 4800 gold
Level 2: 4800 mermen reputation and 9600 gold
Level 3: 7200 mermen reputation and 14400 gold
Effect: Increases the character’s chance to avoid critical attacks from mobs in Ship Graveyard
Level 1: 2% chance
Level 2: 4% chance
Level 3: 6% chance
Writer opinion: 1/3 level is recommended for each class. You can upgrade this talent after upgrading more important talents for your class.
Requirements:
Level 1: 1600 mermen reputation and 3200 gold
Level 2: 3200 mermen reputation and 6400 gold
Level 3: 4800 mermen reputation and 9600 gold
Effect: Increases character’s speed when the oxygen is replenished
Level 1: 5% speed
Level 2: 7% speed
Level 3: 10% speed
Writer opinion: Recommended for tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.
Requirements:
Level 1: 3200 mermen reputation and 6400 gold
Level 2: 6400 mermen reputation and 12800 gold
Level 3: 9600 mermen reputation and 19200 gold
Effect: Reduces the critical damage received from strong monsters in Ship Graveyard
Level 1: 10% critical damage reduction
Level 2: 15% critical damage reduction
Level 3: 20% critical damage reduction
Writer opinion: 1/3 level is recommended for each class. You can upgrade this talent after upgrading more important talents for your class.
Requirements:
Level 1: 2400 mermen reputation and 4800 gold
Level 2: 4800 mermen reputation and 9600 gold
Level 3: 7200 mermen reputation and 14400 gold
Effect: Increases the character’s chance to avoid “poisoning” debuff by monster in Ship Graveyard
Level 1: 3% chance
Level 2: 5% chance
Level 3: 7% chance
Writer opinion: Recommended for GvG events, especially Mermen Trials. Wasting your oxygen level until 1 unit can help you win the crown race at 1st stage of Mermen Trials.
Requirements:
Level 1: 2000 mermen reputation and 4000 gold
Level 2: 4000 mermen reputation and 8000 gold
Level 3: 6000 mermen reputation and 12000 gold
Effect: Increases character’s speed when oxygen level goes down to 1 unit
Level 1: 10% speed
Level 2: 15% speed
Level 3: 20% speed
Writer opinion: 1/3 level is recommended for each class. You can upgrade this talent after upgrading more important talents for your class.
Requirements:
Level 1: 4000 mermen reputation and 8000 gold
Level 2: 8000 mermen reputation and 16000 gold
Level 3: 12000 mermen reputation and 24000 gold
Effect: Increases the strength of character’s minion in the underwater territory
Level 1: 5% minion damage increase
Level 2: 10% minion damage increase
Level 3: 15% minion damage increase
Writer opinion: Recommended to every class. Also, it can be levelled up to only 1 level and you need to level it up before upgrading some of the other talents.
Requirements:
Level 1: 10000 mermen reputation and 20000 gold
Effect: Increases the physical and magical protection of the character every 10 seconds while character in battle against Ship Graveyard monsters.
Maximum number of buffs: 10
Level 1: 250 physical and magical defence per buff
Writer opinion: Recommended for tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.
Requirements:
Level 1: 4800 mermen reputation and 9600 gold
Level 2: 9600 mermen reputation and 19200 gold
Level 3: 14400 mermen reputation and 28800 gold
Effect: Reduces the critical damage received from elite monsters in Ship Graveyard
Level 1: 10% damage reduction
Level 2: 15% damage reduction
Level 3: 20% damage reduction
Writer opinion: Recommended to upgrade 3/3 level for each class. Hydrophobia is one of the most annoying and challenging debuff in underwater territory. It will help you in many situations.
Requirements:
Level 1: 2400 mermen reputation and 4600 gold
Level 2: 4800 mermen reputation and 9600 gold
Level 3: 7200 mermen reputation and 14400 gold
Effect: Increases character’s chance to avoid “hydrophobia” debuff by monsters in Ship Graveyard.
Level 1: 3% chance
Level 2: 5% chance
Level 3: 7% chance
Writer opinion: Recommended for dps classes. Tank and support classes can upgrade this talent later
Requirements:
Level 1: 5000 mermen reputation and 10000 gold
Effect: Increases character’s physical and magical damage dealt to monsters for 15 seconds if you kill 3 monsters inside 10 seconds in Ship Graveyard. The effect works only once in 30 seconds.
Level 1: 10% damage for 15 seconds
Writer opinion: Recommended for dps classes. Tank and support classes can upgrade to level 1 until upgrade other talents.
Requirements:
Level 1: 3200 mermen reputation and 6400 gold
Level 2: 6400 mermen reputation and 12800 gold
Level 3: 9600 mermen reputation and 19200 gold
Level 4: 12800 mermen reputation and 25600 gold
Effect: Increase character’s chance to 6% to increase character’s physical and magical damage dealt to the monster in ship graveyard.
Level 1: 5% more damage
Level 2: 10% more damage
Level 3: 15% more damage
Level 4: 20% more damage
Writer opinion: 1/3 level recommended for dps classes in order to activate “Punch Attack” talent. There are not many scenarios where you can be in battle with 5 or more monsters, so it is recommended to upgrade 3/3 level after upgrading other talents. Tank and support classes can upgrade other talents before upgrading this talent.
Requirements:
Level 1: 3200 mermen reputation and 6400 gold
Level 2: 6400 mermen reputation and 12800 gold
Level 3: 9600 mermen reputation and 19200 gold
Effect: Increases critical hit parameter of the character when character is in battle with 5 or more monsters in Ship Graveyard.
Level 1: 2% critical parameter
Level 2: 4% critical parameter
Level 3: 6% critical parameter
Writer opinion: Recommended for tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.
Requirements:
Level 1: 6400 mermen reputation and 12800 gold
Level 2: 12800 mermen reputation and 25600 gold
Level 3: 19200 mermen reputation and 38400 gold
Effect: Reduces the critical damage received from Min Boss, Boss and Raid Boss monsters in Ship Graveyard.
Level 1: 10% damage reduction
Level 2: 15% damage reduction
Level 3: 20% damage reduction
Writer opinion: Recommended to upgrade 3/3 level. It is one of the best talents to have in underwater.
Requirements:
Level 1: 2400 mermen reputation and 4800 gold
Level 2: 4800 mermen reputation and 9600 gold
Level 3: 7200 mermen reputation and 14400 gold
Effect: Increases character’s chance to avoid “Stun” debuff applied by monsters in Ship Graveyard.
Level 1: 3% chance
Level 2: 5% chance
Level 3: 7% chance
Writer opinion: Only recommended to dps classes to upgrade level 1/3. As in “Deadly Attack” talent there are not many scenarios where you can be in battle with 5 or more monsters, so it is recommended to upgrade 3/3 level after upgrading other talents. You can upgrade this talent after you upgrade most useful talents for your class.
Requirements:
Level 1: 3600 mermen reputation and 7200 gold
Level 2: 7200 mermen reputation and 14400 gold
Level 3: 10800 mermen reputation and 21600 gold
Effect: Increases penetration parameter of the character when character is in battle with 5 or more monsters in Ship Graveyard.
Level 1: 2% penetration parameter
Level 2: 4% penetration parameter
Level 3: 6% penetration parameter
Writer opinion: Recommended to upgrade level 3/3 for tank classes and 2/3 for dps and support classes until upgradeother talents.
Requirements:
Level 1: 7200 mermen reputation and 14400 gold
Level 2: 14400 mermen reputation and 18800 gold
Level 3: 21600 mermen reputation and 43200 gold
Effect: Each time character spends a certain amount of energy (it changes with the level of the talent) character is surrounded with a shield for 10 seconds. Shield absorbs damage equal to 10% of the character’s maximum health.
Level 1: 600 energy points
Level 2: 400 energy points
Level 3: 200 energy points
Writer opinion: Recommended for dps classes to upgrade to level 3/3. Tank and support classes can upgrade this talent after upgrading more important talents for their classes.
Requirements:
Level 1: 8000 mermen reputation and 16000 gold
Level 2: 16000 mermen reputation and 32000 gold
Level 3: 24000 mermen reputation and 48000 gold
Effect: Increases the character’s Depth’s fury parameter if character is affected by “Bleeding” debuff by monsters in the Ship Graveyard and end after 5 second bleeding debuff is gone.
Level 1: 3% Depth’s furry parameter
Level 2: 6% Depth’s furry parameter
Level 3: 9% Depth’s furry parameter
Writer opinion: Recommended for tank classes to upgrade to level 3/3. 1/3 level for will be enough for dps and supports classes until upgrading more important talents.
Requirements:
Level 1: 4800 mermen reputation and
Level 2: 9600 mermen reputation and
Level 3: 14400 mermen reputation and
Effect: Removes “Bleeding” debuff dealt by the monsters at Ship Graveyard and its further reception for a specified time (time changes with the level of talent).
Level 1: Increases reception time to 4 seconds and reduces trigger time to 1 time in 60 seconds.
Level 2: Increases reception time to 6 seconds and reduces trigger time to 1 time in 50 seconds.
Level 3: Increases reception time to 8 seconds and reduces trigger time to 1 time in 40 seconds.
Writer opinion: Recommended to farmers who farms underwater bosses and mobs.
Requirements:
Level 1: 4400 mermen reputation and 8800 gold
Level 2: 8800 mermen reputation and 17600 gold
Level 3: 12800 mermen reputation and 25600 gold
Effect: Reduces the character’s oxygen consumption rate by a specified percentage if character stands still for 30 seconds.
Level 1: 10% less oxygen consumption
Level 2: 15% less oxygen consumption
Level 3: 20% less oxygen consumption
Writer opinion: Recommended to each class. Also, you have to upgrade this talent to be able to upgrade other talents.
Requirements:
Level 1: 14000 mermen reputation and 28000 gold
Effect: Increase the effect of character’s basic healing skills by 10% while the character is in combat with a Mini Boss, Boss or Raid Boss.
Level 1: 10% increase on character’s basic healing skills.
Writer opinion: Recommended for dps classes to upgrade to level 3/3. Tank and support classes can upgrade this talent after upgrading more important talents for their classes.
Requirements:
Level 1: 8000 mermen reputation and 16000 gold
Level 2: 16000 mermen reputation and 32000 gold
Level 3: 24000 mermen reputation and 48000 gold
Effect: Increases the character’s Depth’s fury parameter if character is affected by “Poisoning” debuff by monsters in the Ship Graveyard and end after 5 second bleeding debuff is gone.
Level 1: 3% Depth’s furry parameter
Level 2: 6% Depth’s furry parameter
Level 3: 9% Depth’s furry parameter
Writer opinion: Recommended for tank classes to upgrade to level 3/3. 1/3 level for will be enough for dps and supports classes until upgrading more important talents.
Requirements:
Level 1: 4800 mermen reputation and 9600 gold
Level 2: 9600 mermen reputation and 19200 gold
Level 3: 14400 mermen reputation and 28800 gold
Effect: Removes “Poisoning” debuff dealt by the monsters at Ship Graveyard and its further reception for a specified time (time changes with the level of talent).
Level 1: Increases reception time to 4 seconds and reduces trigger time to 1 time in 60 seconds.
Level 2: Increases reception time to 6 seconds and reduces trigger time to 1 time in 50 seconds.
Level 3: Increases reception time to 8 seconds and reduces trigger time to 1 time in 40 seconds.
Writer opinion: Recommended to upgrade for each class.
Requirements:
Level 1: 14000 mermen reputation and 28000 gold
Effect: Increases character’s movement speed in Underwater Territory by 0.5% for each missing unit of oxygen. Also, reduces the incoming damage from monsters by 0.5% for each missing oxygen unit.
Level 1: 0.5% underwater speed for each missing oxygen unit.
Writer opinion: Recommended to each class. Also, you have to upgrade this talent to be able to upgrade other talents.
Requirements:
Level 1: 14000 mermen reputation and 28000 gold
Effect: Increase the effect of character’s basic defensive skills by 10% while the character is in combat with a Mini Boss, Boss or Raid Boss.
Level 1: 10% defensive skill increase
Writer opinion: Recommended to tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.
Requirements:
Level 1: 8000 mermen reputation and 16000 gold
Level 2: 16000 mermen reputation and 32000 gold
Level 3: 24000 mermen reputation and 48000 gold
Effect: Reduces the damage received by character by a specified percentage (increase with the talent level) if the character is affected by “Hydrophobia” debuff and the effect continues for 5 seconds after hydrophobia debuff is gone.
Level 1: 5% damage reduction
Level 2: 10% damage reduction
Level 3: 15% damage reduction
Writer opinion: Recommended to each class. Hydrophobia is one of the most annoying and challenging debuff in underwater territory. It will help you in many situations.
Requirements:
Level 1: 4800 mermen reputation and 9600 gold
Level 2: 9600 mermen reputation and 19200 gold
Level 3: 14400 mermen reputation and 28800 gold
Effect: Removes “Hydrophobia” debuff dealt by monsters at Ship Graveyard and ignores the further reception for a specified seconds (time increases with the talent level).
Level 1: Increases reception time to 4 seconds and reduces trigger time to 1 time in 60 seconds.
Level 2: Increases reception time to 6 seconds and reduces trigger time to 1 time in 50 seconds.
Level 3: Increases reception time to 8 seconds and reduces trigger time to 1 time in 40 seconds.
Writer opinion: Recommended to dps and support classes. Tank classes can level up this talent after upgrading other talents.
Requirements:
Level 1: 15000 mermen reputation and 30000 gold
Effect: Increases the physical and magical power of the character by 1.5% for every 10 seconds while the character is in battle against monsters in Ship Graveyard. Maximum number of buffs: 10
Level 1: 1.5% damage increase for every second (max. 10 buff)
Writer opinion: Recommended to each class. Also, you have to upgrade talent to be able to upgrade other talents.
Requirements:
Level 1: 14000 mermen reputation and 28000 gold
Effect: Increases character’s basic damage skills by 5% when the character is in combat with a Mini Boss, Boss or Raid Boss.
Level 1: 5% basic damage skills increase
Writer opinion: Recommended to tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.
Requirements:
Level 1: 8000 mermen reputation and 16000 gold
Level 2: 16000 mermen reputation and 32000 gold
Level 3: 24000 mermen reputation and 48000 gold
Effect: Reduces the damage received by the character by a specified percentage if the character is affected by stun debuff by the monsters in Ship Graveyard. Buff ends 5 seconds after the stun debuff ends.
Level 1: 5% damage reduction
Level 2: 10% damage reduction
Level 3: 15% damage reduction
Writer opinion: Recommended to each class. Stun debuff is one of the most challenging debuff in underwater territory. Removing and ignoring the stun debuff will provide you great advantage against monsters.
Requirements:
Level 1: 4800 mermen reputation and 9600 gold
Level 2: 9600 mermen reputation and 19200 gold
Level 3: 14400 mermen reputation and 28800 gold
Effect: Removes “Stun” debuff dealt by monsters at Ship Graveyard and ignores the further reception for a specified seconds (time increases with the talent level).
Level 1: Increases reception time to 4 seconds and reduces trigger time to 1 time in 60 seconds.
Level 2: Increases reception time to 6 seconds and reduces trigger time to 1 time in 50 seconds.
Level 3: Increases reception time to 8 seconds and reduces trigger time to 1 time in 40 seconds.
DO NOT FORGET!!
Even though you have enough amount of mermen reputation to upgrade a talent there are still some things you should consider.