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pawned

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Everything posted by pawned

  1. I would like to know from where this come from ? Do we play a same game ? I have not seen as shaman player, that 1/2 shamans can perma mute whole guild during GvG. I would suggest to check how original Weakness totem works.
  2. Well, maybe Rogue would be finally useful with that .
  3. Well he is not wrong about the single thing he said. When people are complaining about the Rogue for a very loooong time, and it literally lacks soo much stuffs, and they keep adding useless talents and skills all over and over again, im not surprised he is pissed. You are making feedback on test servers, forums, making suggestions, complaining about stuffs, saying what class needs and they clearly dont give a #### about that. Look at those talents...... how is this gonna help a rogue ?
  4. You cant really adapt when rogue is falling with each update deeper and deeper to #####. There was already a huge gap between Rogue and Rest dmg classes in every Aspect of the game. With this Update its going even deeper. Look how much damage is already in game, look at damage of each Character, and now go play against it with 0 deff. skills. You cant adapt to this.
  5. Well, i have not seen a single time during all the years that DEVs actually listened. They will always end up making changes based from their "Data", and not from what actually ppl says. If they would, Rogue (or any other Character which is struggling over the years )would not be in a current state, but this is already going for some years. And when it comes to "Ppl Voice" then its a Russian community not ours :)) So it doesnt matter at all.
  6. You need to play the class to understand how it performs, what are +/- of the class. Thats you know ppl which plays rogue is nice and that you have been playing game for a loong time doesnt mean you know how it works. Im playing Rogue since 2013, have not touched other class for 7-8 years straight until the last rebalance when the rogue is straight GARBAGE class. Take out the resists, shield, heal from BDs and thats how rogue is performing. IT has a burst damage but its a class that is dead in 1 combo from everybody else. Take the Shield, resist and damage reduction from seeker and it becomes rogue. Comments of types like: BUT Rogue has a DOdge and Kick can dodge all attacks No, dodge is not a thing for looooong time, reflexes are straight useless together with Dodge 10s duration and 22s CD. BUT you can run full stuns with rogue and its INSANE dmg, 100% stun landing. Sure, rogue can full stun in case ALL OF THE 3 stuns will land and enemy wont resist and single one, because it will ruin whole combo cycle and you are done. besides that im not gonna mention, you are basically dead to every ranged class, most of the tank classes and EVERY other dmg class, because rogue has literally 0 deff. skills so its survivability is basically non existing. Well, i have bought multiple Axes and Swords with different stats (Spring ones, crafted ones, arena ones), amped them all to +10 to be able see and test whats gonna be most suitable one after the rebalance. Came to the conclusion that Speed for rogue is dead, you have to play for CD. In terms of Damage best combination is Axe and Sword with a difference of 0.5s on skills (0.3s if you got CD book), if you want compare that to 2 axes. Bought Tons of Oblivion books to test all possible and usefull Skill builds to find ones for Arena, GvGs, PvP and PvE. Only possible way to play Rogue Is for stuns. Not gonna mention how many AOE skills, trap skills are in the game which gonna cancel your stealth Not gonna mention Resist scrolls and pots which you can use to counter rogue stuns Not gonna mention detect potion, where enemy can see you in stealth You wont be able to do anything as a rogue player in arena / GvGs Players are full buffed, which makes it even more dificult. BDs will kill you in 1 Hamstring combo Druids will full stuns you Mages will rape you just with a Magic BAN (Extermination and DOdge skills insta removed) Priests, paladin will kill you easily (not gonna mention 8k heal critics and shield which absords next 6K dmg with a CD of few seconds). Rangers needs 1 scatter and use rest of the skills could continue like this all day long. So no Your points of TRYING TO FIND OUT CLASSES STRENGTH, LEARN TO PLAY THE CLASS and rest of the things you have said are irrelevant .
  7. Can you teach me the way how to play it for its full potential ?
  8. Even Dummy has more impact in this game than a Rogue class. As you can see by the stats this class is lacking absolutely everything you can think of! LETS HAVE A LOOK HOW TO FIX IT! If you have managed to get all the way down, it means you have sucessfully followed my guide. Enjoy your free time and saved money
  9. No, it has 0 effect on a PvP players at all. Damage is still the same. Auto attacks or skills deals exactly same damage, doesnt matter if you are using Talent or not. So how does Rogue talent "Surely have effect" ?
  10. Rogue talent has 0 effect, because you will deal same damage no matter if character is under 20% hp or not since people are using resilience.
  11. Would be nice to look at Rogue and actually add something more usefull.
  12. I always love how people which are not even playing rogue are saying how good the rogue is these days, how many advantages does he have. Making "Image" on the rogue just through the Forum posts. Same ppl as those which have +6 pve equipment and are complaining how bad class is, because he is getting killed my a PvP player. Have you played a "Decent" PvP rogue Before / After update ? Have you tried playing Axes on a rogue Before / after a Rebalance update ? I doubt, because you would not Type such a thing here.. because before with Axes and OLD Extermination i was at 55% attack speed without any buffs. And for the Axes it was enough to not Hit like a Turtle > Just like Rogues do now. Relies on speed, but you forgot to mention those guys got XYZ stat boosts for PVP. Reduction for incoming damage, boost for dmg and idk what else. Hitting with a daggers for 1100 with their auto-attacks. Not gonna mention rest of the Elf side. What Buffs does Rogue have ? 35% attack speed was alot ? what else we had ? Cant even play for a full DMG "AS A DAMAGE CLASS" because its soooo bad, playing with Axes. What rogues are happy ? tell me atleast 2 names of a Rogue players, which are Happy with this :) Good luck finding them im speechless ..... So my character where i spent thousands of €, is getting nerfed every time when its possible, getting useless Skills / talents. Struggling in a PvP against 75% of characters. Being useless in a PvE content. And you tell me to "Adapt to a changes". Nice joke
  13. Read the topic since the first post and you will see about what we are complaining. "Overtuned" maybe on a paper. Reality is somewhere else. Sure getting a new gear isnt anything new, but its not worth it at all. Tell ppl to switch their weapons for a "downgrade" and lets see if they will be happy. Dodge rogue was a thing when Reflexes were actually playable and Dodge skill did not have 10s duration and 23s Cooldown. Since last "rebalance" when they changed Reflexes, is worth more use Vamp runes, Vamp books and Distortion since that will save you more than a dodge. (How many ppl are able get Vamp books, Distortion book ?)
  14. its not overreaction. You are just missing a point here. Rogue just got nerfed (once again) in a main skill / stats without anything in return. Forced players to amp new stuffs without a single benefit of it. How do you want make a people play new things then ? Wanted to make more styles and weapons playable in PvP / PVE content ? Good, but MAKE IT POSSIBLE to play it! I was using Axes in arena as every other Rogue player. Now i had to Buy new Crafted sword and AMP IT. Had to get 50k AP for a arena sword and AMP it (Just FYI: Took me 1500 signs and over 1.5M gold just to make this single sword +10). Had to put Attack speed enchants everywhere where i could, get full Attack speed talents, Join Atleast +10lvl Guild for extra 15% attack speed bonus, just to get 50% attack speed. What did we get in exchange ? Less Damage Less CD and attack speed Forced to Get new weapons and amp them Have to play with a Talents which doesnt make any sense and are useless in both contents (PVE and PVP) Remaking Sinister to make it decrease heal by 40% and deal some damage.. (You really think this gonna save / improve gameplay for Rogues in a current state of the game ? Do you think this is it, what rogue really needed ? or was lacking ? When in a game is Ton of damage and Survivability of Rogues from a Scale 0 - 10 is 0. (especially in a PVP) Trickiest tech heal got reduced by 50% Cant compete at Raid bosses anymore because even with daggers u have low attack speed and low CD Axes are useless in a PVP and also in PVE (Killing daily bosses, Raid Bosses) from now on. People have to buy now Cooldown book, attack speed book to get back atleast where they were before update And believe me, i could go with a points like this all day long. My point of all of this is: This was meant to be a Re-balance update. Rogue was not even unbalanced before the update. We were not dominating PVE content. We were not dominating PVP content either, but we have still received this adjustments / nerfs which made Rogue weaker once again (im not scared to say even unplayable). The only good thing about the Rogue over the years was a PVP / Arena content. Im 95% sure, thats the reason why people choose a Rogue right ? Or atleast they used to. Rogue was all about the attack speed and dodge in arena. Now we dont have any of that, and got nothing in return for losing them. For the DEVS / Moderators reading this. Dont take this as a Toxicity or me being rude towards someone. Its just caused by a frustration seeing those Re-balance and skill changes which put a Rogue in position where it is now.
  15. What's the point of the Crit. damage in a PvP when its not dealing extra damage ? On left side is auto-attack when "Enemy" Hp is under 20% HP On The right side is normal auto-attack Do you see any difference in a damage dealt ? (except the "!" mark) You have mentioned that: " At least it's good vs seekers since they are that low hp majority of the time. Honestly seems like an ok talent to me for pvp specifically." Is this class talent gonna help me somehow in a pvp ? when the damage is the same all the time / doesnt matter if its under 20% hp or not (because every PvP player as Arena Equipment with a resilience ). Then i think it doesnt matter if the seekers are at low hp all the time, when the damage is same, right ? What is the purpose of it ?
  16. I agree with the opinion above. With a "few" last updates, its going only down with a Rogues, especially from the Survivability perspective. Dodge was mostly a "rogue thing" from the beginning of the class and the expert skills, which rogue "lost". Absolute reflexes -> got multiple Changes (nerfs) after which Dodge build is not effective and playable anymore. Dodge ->Went from 60s duration to 15s in previous update, and now to 10s duration with a 24s CD Trickiest Technique -> Amount of heal received from the skill is reduced by 50% now. There is a lot of damage, stuns and silences from the ELF side (I'm not complaining about it), but as a Rogue i dont have a single way how to protect myself against it in compare with other classes. As a Rogue player, i dont have resist skills / deff. skills / shield or damage reduction which could save me or help me. Extermination -> Main skill of each rogue user. I understand that DEVS wanted to make it more interesting, make a more ways how to play a rogue, but why changing it so drastically ? Rogue doesnt have a skills for it. All skills, builds were only made around the Extermination and it's attack speed. After the rebalance. Doesnt matter if we choose Daggers / Swords / Axes we will lose damage / attack speed and Cooldown. If i chose daggers / Swords = in both cases i will lose the damage, attack speed and Cooldown stats. How am i supposed to compete with such things against the other Classes ? How am I supposed to fight in a PVE content, especially at raid bosses against the Hunters, Rangers, seekers ? For the PVP Axes are not usable anymore. 50% CD looks fine but 0 Attack speed .... i will be hitting the player as fast as turtle is moving. Daggers are not usable in PVP as well. If we take daggers we will gain the 30% attack speed, but our Cooldown and Damage will go down as much as BITCOIN price these days ! We dont have skills suitable for for using daggers in PVP. Swords - "Golden middle way" gaining 10% attack speed and 12.5% Cooldown. Looks good on the paper, but in reality its not good as well. Getting "atleast" something out of it + losing the dmg. I dont want to exaggerate, but i can claim that rogue has THE WORST CLASS TALENTs out there. 1) Thirst for Murderer (Extermination skill) - "The characters skills and auto-attack are guaranteed to cause critical damage when attacking an opponent with health less than 20% of the maximum while the Extermination skill is in effect". PvE -> Skill is pretty much useless. 100% damage on mobs that have under 20% HP ?? what is it for ? Why ? what is 100% damage gonna change when the MOB/BOSS is under 20% of hp ? Is it supposed to be a help or for a faster kill ? its even useless for the fight on a Raid bosses as ELM / Engineer / ORCI / OCTO because its activating too late. PvP -> Well, since there is a resilience on the Arena Gear, we are not able to deal Crit damage. Even if the player is under 20% of the HP. Skill is not dealing crit damage, so it basically useless / wasted skill. 2) Tirelessness (Jump skill) - "With a 70% chance, it allow you to reuse the "Elusive Jump" skill without recharging. Skill damage is reduced by 70%." No idea what is this doing in a game. Nobody would change 70% of the skill damage for a chance to use jump once again. As a movement skill, i think this is the worst possible way how to make it. I do need a target for using it which in a arena or "running scenario" doesnt make much sense. 3) Tornado of blades (Ricochet skill) - "Each time the "Ricochet" skill deals damage to an opponent, another random target is also hit." To be honest i do like ricochet skill but only in a PVE content -> Dungeons. Its easy way how to clear mobs which are close to each other, with a good CD and dmg. For the PVP content i dont really like it. I know rogue was/is lacking some AOE dmg, but this is terrible. Since skill will hit multiple objects / players damage will split into every hitted player / object and it will make little damage. (Im not saying i should be 1-Tapping everyone with it but i dont find this skill effective) Since Rogue should be "Good" in Arena / PvP content i do find class talents above little bit as a "Joke" and it doesnt make any sense to me and i believe, it is possible to reconsider checking the talents above and rework it to something more usefull, and suitable for rogue. For something, what rogue actually need and would improve Rogue atleast litlle bit better then it currently is. We had To Spent XYZ Hrs. to make it to the key talent as every other class. I believe, if you ask me or anybody who is playing a rogue, if that "journey" for obtaining the Class Talent was worth it >> ITS NOT! Please, Have a look at it one more time, and reconsider the changes you have made with a skills and Class talents. @Holmes @Nolan @Dr Strange
  17. Nice changes for Rogue . Glad you have Carefully studied those responses as well. :)
  18. BD with Deff book and LS book killed invincible orci guys. Clearly bd need nerf.
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