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Hossein

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Posts posted by Hossein

  1. 18 hours ago, Deso said:

    Justicar.

    StalkerAK8

    Specialization: tank of the second echelon, initiation of battles, fighter.

    Equipment: heavy armor, two-handed weapons.

    Basic Skills

    1. Punishing hand - deals increased physical damage.

     

     

    2. Pursuit - The Justicar marks a target from a long distance. When the character moves towards a marked target, even if it is in a state of invisibility, the Justicar's running speed gradually increases every second. After 4 seconds, the Justicar's speed will reach its peak and the hero will receive an additional "ramming" effect. When ramming, the Justicar does not stop when taking damage, every enemy hero that the Justicar hits on his way to the target will be knocked aside and stunned.

     

     3. Outburst of Anger - The Justicar provokes the target to fight. Works according to the mechanics of the standard taunt, but against players - the player loses control over the character for 3 seconds and during this period attacks the Justicar only with auto attacks, and his attack speed is reduced by X% of its maximum value.

     

    4. Stomach Lunge - The Justicar pulls an enemy towards him from 3 yards away, dealing physical damage and inflicting bleeding.

     

    5. Combat Stance - The Justicar increases his "Parry" and "Physical Damage" parameters by X%.

    Expert Skills

    1. Aggressive Defense - The Justicar moves slower than other characters, but gains more protection from his armor. Depending on the % of accumulated armor, the Justicar has a chance to ignore some of the damage from the enemy and return some of it to the enemy. Skill of continuous action.

     

    2. Use of momentum (I couldn't think of a better name) - for a couple of seconds, the Justicar parries melee attacks and uses the momentum of the enemy's attack to throw him behind his back. Fires no more than once per second. Against rangers, the Justicar simply deflects projectiles.

     

    3. Sweep - The Justicar spins his weapon, dealing damage around him and scattering enemies.

     

     P.S - yes, it's almost like a Templar, only more aggressive and aimed at ONE specialization - scuffle!

     P.S.S - there may be inaccuracies in the translation, google translator was used

     

    :forever_alone_happy1:

  2. 2 hours ago, Nolan said:

     

    Do you guys clean apps cache often? Most of the connection or lag issues are solved by just cleaning them regularly 🙂

    idk where i can do it on pc and no I never do  that :forever_alone_happy1:

  3. 3 hours ago, Ahmed Didar said:

    It happens with me too, gets stuck at connecting, other things work like browser but warspear doesn't

    mine got fixed on mobile net but with wifi   7-8 times errors when i try to connect then after that  it get me into game .

     

    maybe u should contact support team

  4. 8 hours ago, Victor Ortega Iribarren said:

    The priest is by far the worst pj for pvp, it seems unfair that I being full imperials delteeen all the other pj, it does not seem to them that they are getting the game out of hand, as it is possible that they kill me as well as well and I can not do anything because I am perma stun, I am bored of being delteen to the tanks,  not to mention that the game is full of bots and they do nothing, far from the worst forum I know because they don't care about anything, just that you spend money

    imagine still some saying elf side is weak or ...man all ur classes skills better than mc side .we got worst skills compared to elves .

     

  5. 9 hours ago, Higgings said:

     

    You'll have to wait for a lot then, I fear.

    aint waiting  amped it by 310sets:are_you_fucking_kidding_me:now i hope they dont bring higher lvl xbow for 2 3 y :forever_alone_happy1:

  6. hi there .idk whats wrong with ws cuz i cant log with mobile net where it running pretty good on other apps net etc but wifi is fine

     

    edit : sorry it just get me in after i post this haha

  7. On 9/20/2021 at 5:09 AM, Gladiator said:

    I've been playing the game for a couple of years short of a decade now, and I've just came back from a break. After almost a year away from the game, I decided come back for a few days mainly for a little bit of Arena, because that's what I enjoyed the most about this game. But few days in and I remember exactly why I left: Stupid Arena system design.

     

    Who's the genius at AIGRIND that thought to himself it would be a good idea to make 5v5 4v4 and 3v3 modes and not let people que in with a full party of their own teammates? I really would like to have an insight on this dev's genius, maybe there is a bigger plan that my simple brain does not fathom, so please enlighten me.

    Most of the fights end up in uneven 5v2 or 4v2 fights, because you can't have more than parties of 2 and people of the opposing sides would let their friends and allies demand to get into the enemies team and then they outnumber them and easily win with no chance. If devs don't realize that this happens, they either are disconnected from the reality of their game or they're just fine with it and believe in this dumb design. And yes it's dumb, because it's not about who plays better, but about who can sabotage the enemies team with afk characters the best. FFS, The old 3v3 seal was the most fun mode and had the most intense fights that I've ever had, and you replaced it with a 4v2 mode. Congrats guys you're doing great. What's next? Only solo demands in 2v2? What's stopping you from ruining that too?

     

    I just wanna know what were they thinking? Who greenlit this? And please don't even try to tell me it's an attempt to balance team matchmaking, it doesn't work and it never did. I'm sorry but it's failed attempt that hasn't worked for years, and as far as balancing goes, it's the farthest you will ever be.

     

    And I know some people will say just deal with it and do the same thing, yeah we do. But what's the point in winning uneven fights? You can't tell me that's what PvP is about in AIGRIND's vision. If so, then I don't know what to tell you.

     

    so ur saying getting in a full pt with +10 greatness vs random players who cant get in party would be fair? im playing on Eu-emerald server and its elves using afk chars most of times.

     

    they should just do something about afk players elfs got better skills but still using afks full time but tbh game has been changed alot and always needed improves

  8. 15 hours ago, ghatsgames said:

    Chieftain has been one of the best classes in the game, but it has a problem, chieftain is the only one (not visualized the elf class) that has 4 skills to choose from, do you have some rework in mind or Some smartphone delay fix?

    Why the text is pale:forever_alone_happy1: and not just chief but all classed in mc side needs  some rework and balance it vs elves skills classes

  9. 33 minutes ago, Nosotraes said:

    The amplification system is based on de facto random chance. The guy in the screenshot rolled insane rng, he may have just used up his luck for the next year or so.

    its unfair and needs to be fixed i think so

     

    see this ... also same things about dungeons drop first day of new week 5book vamp dropped in mc and the other days 0 lol

    image.thumb.png.12acf31dfc2d2925ec5d3068a5c80bd0.png

  10. 4 hours ago, Odysseia said:

    As far as I know the only class that has a decent cc in area on the mc side is lock and the only class that can actually do any area support on the mc side is shaman. On the other side is the templar with many cc skills in area, there is mantra that can save him or another member of the pt (if you focus on him just use mantra and start stunning again or if he has paladin or druid with him you cannot kill him). Mages they are like the boss but are much better. They resist debuffs and this continues for 3-4 seconds (not a real stat) they use it and then jump into 1vs5, do every 1 hp halved with op dmg and cc and come out unhurt (also if there is druid templar or by they will not die). Look out for the paladin with support skills that are so strong that you don't even need pvp items to fight in the arena. You just need to shield someone and you can watch tv while the battle is over + they also have very op cc op skills where they just need to press a skill and stun several Mc's, in addition to being tanks! See that unlike MC's that don't have any tank class that can stun in an area, we elves have two! I already see the Sentinel side complaining in the comments that we have Lock and Shaman.... But the sentry side has so many resistance abilities that it makes them nowhere near the toughness of a templar and a paladin (they have area cc and can wear heavy armor!). Shaman with healing totem which is just a support skill on the legion side (in gvg it is strong but not in arena). So we have the boss, many people would say boss is op but it is similar to mage in aoe dmg and resist but boss doesn't even have 1 decent stun while mage has stuns! Look at the priest who can silence in an area, in addition to being able to remove the debuffs in the area that the Mc's have! It's really sad what the game has become so this is goodbye to the game😩

    it seems devs loves elf side cuz all their classes pretty good especially in group fights:come_on:

     

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