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Deltaman

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Everything posted by Deltaman

  1. Yea. Perfect for escaping melee classes
  2. You are right. Adfing to the guide :yahoo:
  3. Ty. I know, and i am going to add some more. But i doesn't really know what so far. Maybe u got any good tips u could share with the forum? ::)
  4. The Great Arena Guide This is an arena guide and it contains tips and tricks for the arena. Most of it is specially designed for the legion. If you have any tips, feel free to to tell me about them and i may add them so the guide become even bigger! Tip #1 Always start to attack the opponent with the weakest defense and those who got control and healing skills. They with weakest defense are cloth armor users and low levels, and those with healing and control skills are shaman, druid, priest and necro. Then there also are the two classes, mage and warlock, who doesn't have healing skills (life exhaust doesn't count) but have very good control skills. Kill the different types in this order: Cloth armor users>Lightweight armor users>Heavy armor users Tip#2 If an opppnent that uses heavy armor runs far away from the others in the opponent team, you have two choices. 1. You start to attack the opponent who use heavy armor. But when the other opponents arrive and one of them is a cloth armor user, you better attack the cloth armor user instead unless the one you attacked first have 1k or less hp left. 2. Someone in your team use any kind of "stun" skill. Ex: Charge, gouge, earthquake, blind, nightmare or dark circle. This makes it impossible for the heavy armor user to attack you and your team while you are running to the opponents who uses cloth or lightweight armor. Tip#3 Try to never go afk in arena. Tip#4 It is best if you and your teammates go close to each other while running to your opponents, or you opponents may easily kill you or one of your teammates in a 3x1 fight. This is extra important on the volcano map. !But if you are facing Mages or warlocks as opponents it os best to scatter around so they can't stun, attack and catch all of you at the same time. Tip#5 Always try to attack the same opponent as the rest of your team. A good idea is to tell the rest of the team who you are going to attack in the start of the fight. Tip#7 If you for example is a death knight or a barbarian and you are attacking a melee opponent, but see that the rest of your team is attacking another opponent. You may want to attack that opponent too, but you don't want the melee opponent to follow you. To solve this you can use taunt at the melee opponent and won't follow you. But this may not work if the opponent is very quick to target you again. This may not work if the opponent is quick to target you again.
  5. And devs, please bann that forum account that is spammin forum. I can't quete tge messages from it either and say: Stop spamming! . If i do, a window with the text: "Choo! Choo! Go away! Don't use naughty words!". It is very weird :unknw:
  6. I have a suggestion about for an innovative bossfight. My suggestion is the following: The boss would be in a room which you come to through a portal/gate working like the astral gate. And in the room the following elements would be placed. 1. The boss In the middle of the room there is a big stone-pillar called something like "The Cursed Stone". This pillar would be the boss. I recommend that it should have about 100k hp. The boss wouldn't deal damage the same way as a normal boss, instead it will only put "Curses". It works the same way as "chop" and would deal about 200-500 dark damage each third second. 2. The mobs To make the fight interesting there are 6 places in the room where mob-spawners would be spawned. One mob-spawner would be randomly spawned on one of the 6 places each minute. (So there can maximum be 6 spawners at the same time). The spawners could be called "Crack through the dimensions". Each one of the cracks would have about 10k hp and it would spawn a mob each 15 second. The mob would be a ghost/demon and it would have 2k hp and deal about 200 physical damage. So you have to destroy the spawners and the mobs in the meanwhile as you are fighting the boss. When the boss dies the spawners would dissappear. Hope you liked my suggestion. If you have any thoughts feel free to post them in the comment section. Drawing over the room. Green: The gate to the room Red: The boss Blue: Place where the spawner may spawn.
  7. Agree. First time i summoned in Kota i was like: "Shit! An elf, i gonna get killed!" ;D
  8. But then i want to see that "uniqe suit"
  9. I am happy as long as i can unbind and sell my abyss zealot's flamberge, but i think you guys are right
  10. Can someone show me the cloak and symbol of greatness? pls
  11. As simple as that? Ty so much :blush:
  12. Can someone explain to me exactly how tge penetration system work. Cause right now i have no idea abput how effective it really is. Pls tell me! :sorry:
  13. Agree. Hydra shpuld have like 50k hp, or maxium 200k. Ps. When/were did devs say that there are a uniqe costume dropped from Hydra? Wasn't they reffering to wild boy/girl set?
  14. Why not be able to have 2 one-feeted swords too? :crazy:
  15. Great idea! I got 250 unused crimson corundums ;D
  16. I have a suggestion for you devs about unbinding. Right now unbinding costs 399 miracle coins and there is no way for those who doesn't buy mc to unbind their items. So my (some people have suggested it before) is the following: There will be a new item in miracle shop called "Unbinding Scroll". It will simply be a scroll with which you can unbind items. I think it should cost about 200-300 miracle coins. This would allow people to unbind by buying an unbind scroll for gold. Pls Devs, add this item to the game.
  17. Nice story. A blade dancer with moon dmg ;D
  18. So nice, the developers took with my suggestion about guild leadership transferring!! Tnx for listening Aigrind ;D
  19. Stair was a pain in the ass when completing cl quests ;D
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