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Zedeght

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Everything posted by Zedeght

  1. this talent "Long Lasting Defense" is bugged guys, it put 10 stacks instead 25 as the talent description says i give proofs
  2. Dear Developers, Moderators and Players... I think can be good if add an option for see all information about one character, in the last update we got an type of this, named "Action Log" on guilds, where we can see Membership, Information, Progress, Castle and Events data, I think can be good too if selecting a especified mate of guild and open his/her profile for see equipment and stats, there can be a button that we can see all guild data. Example: One mate of my guild seeing my profile, and clic a button named "Navegation Data", there can see if assisted to an event, when was invited to guild, from who was invited, if taked something from wharehouse, if used guild skill. I say this for 2 reasons: 1. My friend's guild got scammed by a player and we want to know who is him, we tried in Action Log, but is old member and is hard to find when was invited and from who. 2. More easier for heirs/leader for know what guild members did or assisted. I hope u guys add my idea any time, because is good one
  3. Being a Rogue is fun in the sense of be invisible for others players, but isnt enough... Being a Rogue is a hard character to use. Rogues Stats in skills: Low Parry, Dodge, Attack Speed and Cooldown, "Accuracy, Critical Hit" < Frenzy: for receive to take more damage from the enemy, Stuns, Debuff Enemies, Increase dmg of 1 hit only Rogues: Armor Stats: Light Armor (Normal Defense), Vampirism (Low) 2 Runes in cape and Amulet, Health (Low) Need Dodge in Rings and Vamp or Resist in amulet, Parry or Vamp in Cape Passive Clain Mountains: Increase Character's Health by 4%, ok this is a little bit nice for Trickiest Technique Skill #1 Rogues cant resist from enemies control skills, the only way is using Relics for save your life like [Magic relic of Deceptive Control] or [Relic of Inmunity] In my personal opinion: I prefer use [Relic of Deceptive Control] because can stun enemy, the only problem of this Relic is if enemy receive any attack, he can be released, It also affects when it is poisoned, bleeding, or receives some debuff year as a shield from the necromancer roar of the barbarian, but I can deal with this, as long as the enemy loses a few moments of auto-attack and loses us target Rogues But [Relic of Inmunity].... 10% chance for resist any controls skills .... naa is useless, and more if your enemy is a ranger, druid, charmer, warlock and blade dancer, There are others that make combat difficult for us like the Templars, but the only way to beat them is having all our build stun, and if we do this our passive becomes useless too, and more if one of our stun fails or is resisted #2 Other problem of rogues is be useless in Area on Effect, because rogue is melee char and I not have problem with this, but ... in gvgs is useless, Rogues cant kill many players like Blade Dancers only using ··STRONG·· autoattacks, also our presence in the gvgs only serves to know where the guilds are or kill certain enemies that roam the map, but supporting a large number of kills for our guild, is an utopia, and with the launch of the chieftain already many rogues have switched to this new class #3 For add, Rogues cant increase dmg attack, only can when they using the skill Stealth but is only for the 1st hit..... really?, Hunter: Combat stance can increase dmg adding Hunter's Mark, Seeker: Have Shield if you hit shield he can increase dmg adding Exarcebation and Inspiration (Speed and Penetration in 1 skill)..., Blade dancer: Passive Power of blades 40% attack strenght < warning strong passive - PostData: is hard fight vs them right now, because they using Heavy Mermen armor giving them a bonus buff for delete debuffs like our skills kick in the back, sinister strike, gouge and poison, in low words, if you fight vs blade dancers is lose vs autoattacks xD 100% real no fake, adding stuns you cant do nothing if they have Rush 4/4 Paralysis 5/5 if you survive all autoattacks with dodge fine... but prepare for they using resist for your kick or gouge lol... so pvp vs BD is right now bored and impossible. Blade dancer is the strong enemy of rogues in melee combat they stats in skills are: Parry, Dodge, Attack Strenght, Penetration, Attack Speed and Cooldown, Accuracy, Stuns, Resistance, Debuff Enemies. ^^Now compare this with up^^ Blade Dancer: Armor Stats: Heavy Armor (+Strong Defense) good for decrease damage in pvp, Vampirism (Normal) 4 Runes In all Accesories, or (Normal) in Amulet and Rings, Health (Excesive) Health in Rings-Amulet, but health isnt enought? sincerelly if you can make parry and dodge and can make many time of stun is good only you need have Hp runes in all accesories and use pot and scrolls for get 15khp easy Gz Blade Dancers Hard to beat Rogues cant get this because our defense is only dodge,without thiswe are a easy blank for kill. And more if in arena what matters more is the accuracy than the critical hits Passive Concentration Increases Character's damage by 4%, Summary more damage and is fine for pvp mode... something is not fine here... Putting and criticizing the blade dancer and detailing it is not a question of saying why them? Every rogue knows that we also have other counters like Rangers Seekers. Ok for ending this post my opinion Ideas is -Buff dodge and extermination -Rework kick in the back ·Dodge: Gives you resistance 100% Like Chieftain's Skill for 4 seconds 1/5 at 5/5 for 6 seconds, why 4 seconds 1/5?... yea is easy said that but I told you is hard Guess when you go receive Control skills ·Extermination: Increase Penetration or/and Damage and Acuraccy (No need critical bcs all knows critical hits is useless in arena pvp), Why or/and? I prefer "and" because increase damage and penetration is a nice counter for Blade Dancers and Seekers ·Kick in the back: Rework this skill for make Area on effect 5x5, Why? ok this is to survive in fights against many players or mobs, every rogue knows that fighting vs many is being the first target to kill another example is charmers is dogfighting and stun, I fought 2 charmers, greatness in the arena, guess who won? yes, of course ... 8 dogs Well this was all it would be almost perfect that they will apply this because in reality not resisting, not raising the damage and fighting one by one is very difficult and more if they are launching characters that are Damage in Area
  4. Anyway I think GM need to fix this in all classes
  5. that is the problem, people no want spend pots, is bad it just spending gold
  6. I think need to do anything with the chieftain energy, being lvl32 without using lvl32 armor the energy got spended very fast, need to have at least more than 120 energy regen for go good, and I have some friend with lvl32 cloth armor and light armor chieftain that says is hard to keep using skills and have good regen, so I propose u guys make slow the energy spend on skills, or make any skill that makes increases the energy regeneration units or speed energy regeneration (like shaman) and other skill too increases penetration, would be great iif u guys add this, because is hard having good energy regen on chieftain even using all items with regeneration Or any skill that increases maximum energy of the character
  7. Sorry I think u was talking about lvl exp of characters me edited xd
  8. basically chieftain make too much damage to enemies, and have resist, but no have any stun for elves... And people just cry for don't speed maces? even sentinnels class have too much buffs? I sometimes think gm's play too much in elf side, I know of a moderator in mc side, he looks like a corrupt. he know of many bad things on his guild (one of the guilds more powerfull in mc side), and he don't do nothing, he don't report them, and he want respect? He is just a corrupt
  9. ok break the game ... But what about other characters, they are very buffeted and nobody does anything about it, like the seeker and the blade dancer, they both get a lot of speed, and have various damage increase skills, the blade dancer He has an increase in auto attacks of 40%, let's imagine he uses spring swords in both hands, he gets easy 50%, and if he has 1400 physical damage? In an auto attack critical it easily makes 4620 or maybe more, also the seeker, has many damage increasing abilities, such as passive, shield, basic auto attacks, penetration is increased too much, but uses daggers, and increases the critical, so they get accuracy and what? they hit more than a rogue, but much faster, I know the speed deck can break the game but they should degrade many other classes too
  10. I think need to implement new maces with speed, many chieftains can get 50-60% speed only, if have speed maces maybe can get 58%(for poor people) or easy 68%(for rich people), im freeplayer, but we really want maces speed and too much people don't think is bad idea xd
  11. This is a bug, but I don't know where to report this, so I report here and sorry if it isn't the place In the GvG "Ash Arena" my guildmates fighting vs other guild and that guild were some warlocks, when they put "zone of weakness" many of us got a bug, the skill bar was bugged bcs it was flickering too much fast, so basically all guild members that was in area got that bug... I no got proofs but is it, I hope u fix it thanks
  12. Oh so you really think get those books are easy? ok imagine you are a char, when you just put a "¡¡¡DEBUFF!!!" (NOT A STUN) to enemy, and enemy have the relic of Deceptive Control, you will really like you get stun by the relic? if you just put a "¡¡¡DEBUFF!!!" to enemy? ok now let's see you really thing trashing is a stunning? relic says control effects, but is stupid get a stun just for put a debuff that no permit you to move? but you can still using skills... Is like paladin or druid druid have 3/5 basic stun skill, is unfair they get a stun by the relic like paladin too, because they don't silence enemy or enemies... but when skill reach to 4/5 that is fair because enemies get silence and can't do nothing, that happens with the chieftain, chieftain just dont permit enemies moves and put a debuff into them, but never in each upgrade of skill can silence enemies, so why this change? is unfair this
  13. LOL! "TRASHING SKILL FROM CHIEFTAIN" JUST DECREASES % OF DAMAGE AND % OF ATTACK SPEED! AND DON'T PERMIT THE ENEMY MOVES, BUT ENEMY CAN USE SKILLS! 1/4 = 4 secs debuff 2/4 = 4 secs debuff 3/4 = 6 secs debuff 4/4 = 6 secs debuff SO IF ENEMY HAVE DECEPTIVE CONTROL, AND I USE TRASHING I GET STUN BY THE RELIC, BUT ENEMY CAN STILL USING SKILLS AND CAN STUN ME AGAIN??? IS THIS FAIR FOR CHIEFTAINS?
  14. SO IF I USE TRASHING ON A DRUID THAT HAVE "DECEPTIVE CONTROL RELIC" I GET STUN? WHEN HE DON'T??!?!? SO DRUID CAN EASELY STUN ME AGAIN AND CONTINUE PERMA STUNNING?
  15. Serious? SERIOUS!?!?!? WHY PUT THIS IF THE CHIEFTAIN WHEN PUT TRASHING SKILL DOESN'T STUN ENEMY!?? This game is reaching its limit! WTF!
  16. If I lose an account because was scammed (example) only for password, I can recovery with email? please say me how to do Other question too, Email of acc can be changed? please say how to do I want know only these things thanks!
  17. oh, I opened on Firefox and opened good... Maybe error for chrome or for my computer
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