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Hazelnut

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Posts posted by Hazelnut

  1. 7 minutes ago, Aкasha said:

    Dungeons of Ayvondil. Changes in rewards

     

    Rotting Garden
    - Easy level of difficulty: unique rings of level 21
    - Normal level of difficulty: unique cloaks and amulets of level 21
    - Hard level of difficulty: unique armor of level 21
    - Heroic level of difficulty: unique weapons of level 21

     

    Termitary
    - Easy level of difficulty: unique rings of level 23
    - Normal level of difficulty: unique cloaks and amulets of level 23
    - Hard level of difficulty: unique armor of level 23
    - Heroic level of difficulty: unique weapons of level 23

     

    Tree of the Seasons
    - Easy level of difficulty: unique rings of level 25
    - Normal level of difficulty: unique cloaks and amulets of level 25
    - Hard level of difficulty: unique armor of level 25
    - Heroic level of difficulty: unique weapons of level 25

     

    Technopolis
    - Easy level of difficulty: unique rings of level 27
    - Normal level of difficulty: unique cloaks and amulets of level 27
    - Hard level of difficulty: unique armor of level 27
    - Heroic level of difficulty: unique weapons of level 27

     

    @Nihtgale are these permanent changes (will remain after the event is over)?

    All will stay, only accessories from myth dungeons will be gone :duckyduck:

  2. People usually buy items via players not via market, let's say, they buy 3k/set tele scrolls on sale day, then the next day they start to sell 500g/pc on market, they don't lose the reselling ability, and receiving parameter isn't a problem in this case.

     

    Also, for gears, costumes, and other unconsumable items? Really want to make it "receiving" parameter? I think it's hard. :surprised1:

    I myself, as a player won't like this to happen. :idontcare:

  3. 4 minutes ago, Psyborg said:

    I dont see any monsters or players on a dragon eye skill.
    Never have rogues been able to be detected without an eye skill. :dunno:

    A rogue/seeker can be detected by the higher lvl adds when they are in stealth mode. Higher lvl of adds, higher the ability to detect camouflaged players.

     

    For me, scroll of punisher works much better than invisible inks.

     

     

  4. On 6/15/2018 at 5:29 PM, Reivenorik said:

    All monsters have a certain chance to detect camouflaged characters. :sad:
    In ordinary monsters, it is small, the bosses have a big one. 

    This will be the answer.

  5. 3 minutes ago, Reivenorik said:

    It's not clear yet, I can say any exact comments, forgive me!

    We planned to do everything within 3 minutes, but everything went completely wrong. Once all the bugs are fixed, we'll run servers.
    I ask you a little patience and understanding!

    Too much understanding and patience given:tired1:

  6. 3 minutes ago, Higgings said:

    So you basically have to pay for the repairing costs and then you can level it up? 

    Yes u need to get hp of buildings on 100 to be able to lvl it up xD just like amplifying a gear hahah 

  7. 7 minutes ago, Higgings said:

     

    My guild is spamming it mostly for those. We would be in Hero Nadir, otherwise. xd

    Yeah higgs because they will disappear after event :okay:

    I havent done any spam this week xd

  8. 1 hour ago, blacksinga said:

    LOL ,only sleep. if enmy take hit is weak up.    very  not useful

     

    LOOK bd and mage have like barrier, seeker have crit heal, druid have skill higly armore.--   it all might not matter

     

    THE MOST UNFAIR

    warden have higly heal if block income hit = not die if beaten.   gm now siding with elf.   

     

    🙀

    :facepalm: rogue is better to have sleep, how about priest?

  9. 1 hour ago, Man said:

    The idea is we have the right to know what's the % of dropping and amping that's all thx. 

    PS:

    Every game does give thier player's info of Chance's whether it's for amp or farm so they know what to do not just say double drop and getting lot of bars that's not good at all for the name of aigrind

    There is an amplification table posted by a member, and one of admins has clarified it, i will try to find, it is in guide section

     

    And this is the link :

     

    credit to @Shitzo

     

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