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    • А сила навыков будет работать на на ауре ловчего ? Навык ауру он не усиливает, в маг дд ловчего переодеться после ребаланса решил а ауру которую типо улучшили не работает с силой навыка.
    • This is ridiculous. DK+NERCO is no chance to win them now. both strong enough and buff again!fk
    • Seeker  Splitting Blow Fixed a bug that caused the reduction of the enemy's Health Steal to be calculated incorrectly. Bleeding damage scaling changed to 45 / 50 / 60 / 70% and 35 / 40 / 50 / 60% (PvP) of Physical Power (was 30 / 35 / 40 / 50%).  Sun Nets Cooldown time reduced to 16 sec (was 20 sec). Mechanics added: Now applies Defensive Atrophy to enemies, reducing their highest defensive attribute: Dodge by 13 / 16 / 20 / 25%, Block by 5.5 / 6.5 / 8 / 10%, or Parry by 8.5 / 10 / 12 / 15%. Monster target limit added: 5 / 6 / 8 / 10.   Exhaustive Blow Mechanics added: If the target is already under Stun, the skill deals 20 / 25 / 30 / 40% increased damage. Damage scaling changed to 130 / 135 / 140 / 150% and 110 / 115 / 120 / 125% (PvP) of Physical Power (was 110 / 115 / 120 / 125%).  Bloodthirst Healing per Bleeding stack on the enemy changed to 2.5 / 3 / 4 / 5% (was 2 / 2.5 / 3.5 / 4%).  Vanish Stun duration changed to 2 / 2.2 / 2.4 / 2.7 / 3 sec (was 1.5 / 1.7 / 2 / 2.5 / 3 sec).   Attraction Damage amplification changed to 8 / 10 / 12 / 15% (was 6 / 8 / 10 / 12%). Duration of damage amplification changed to 5 / 6 / 8 / 10 sec (was 5 / 6 / 7 / 8 sec). Fixed a bug that caused the immobility duration to be calculated incorrectly  Attack Instinct Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).    Warrior of Light (non-playable guilds of Almahad) Fixed a bug where Skill Power would not increase the character's Physical Power.  Battle Potential (Steel Tempest) Number of non-critical auto-attacks required to activate the effect changed to 5 and 7 (PvP).   Inner Harmony (Righteous Fury branch) Mechanics reworked: Now increases Resistance from all sources by 30%. Whenever the character resists a harmful effect, Inner Harmony is applied for 16 sec, increasing Skill Cooldown rate by 10%. Stacking this effect increases its power by 10% (up to 40%) and refreshes its duration.   Bloody Rampage Bloodthirst damage bonus per Bleeding stack on the enemy changed to 7% (was 5%). Maximum Bloodthirst damage bonus changed to 28% (was 25%). Cooldown reduction bonus per Bleeding stack changed to 0.7 sec (was 0.5 sec). Maximum Bloodthirst cooldown reduction bonus changed to 2.8 sec (was 2.5 sec)  Residual Acceleration Effect duration changed to 5 sec (was 6 sec).
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