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    • Тогда можно удалять игру и выходить с неë
    • Ну у меня жнец, +10 с тритонами, и 3 книги, собран в КД. С 55% скорости.  На рб падаю. 
    • Overview:   Each week, a selection of three dungeons (DGs) will be chosen, offering players a new set of challenges to complete. The weekly challenge will involve unique mechanics that increase the fun and difficulty, encouraging players to test their abilities, earn DG Tokens, and use them for exciting in-game rewards.   Key Features:   1. Weekly Dungeon Rotation:   • Random Selection: Every week, three dungeons will be chosen randomly from the available pool of dungeons. • Dynamic Challenges: Each selected dungeon will feature special weekly mechanics such as additional mini-bosses, timed challenges, environmental hazards, or special modifiers (e.g., enhanced enemies or buffs for certain roles). These challenges will keep the gameplay dynamic and engaging. • Clear Objectives: Players will have specific objectives for the selected dungeons (e.g., complete within a certain time frame, defeat special enemies, or complete without deaths).   2. Earning DG Tokens:   • Basic Token Rewards: Players earn DG Tokens by completing the three dungeons of the week. • Completing each dungeon will grant a standard amount of tokens. • Completing all three dungeons will reward players with a completion bonus. • Bonus Objectives: Players can earn extra tokens by completing specific bonus objectives, such as: • Speed runs (completing the dungeon within a time limit) • Defeating additional bosses or enemies • Completing dungeons without dying • Cumulative Rewards: A player who completes the weekly challenge can earn increasing rewards as they progress through each dungeon, with bonus tokens for efficient or creative strategies.   3. DG Token Shop   DG Tokens can be spent in a special in-game shop offering exclusive rewards: • Exclusive Gear: Rare and powerful weapons, armor, and accessories that can’t be obtained elsewhere. • Cosmetic Items: Limited-time skins, weapon effects, or emotes etc. • Consumables: Potions, buffs, or crafting materials to enhance future dungeon runs or PvP activities. • Titles & Badges: Unique titles such as “Dungeon Master” or “Challenge Conqueror” that are displayed next to the player’s name, showing their commitment and success.   4. Weekly Leaderboard:   • Tracking Progress: The leaderboard will track players who complete the selected dungeons the fastest or with the highest efficiency (based on bonus objectives, for example). • Competitive Rewards: Players who rank highly on the leaderboard will receive additional DG Tokens or exclusive cosmetic rewards (such as special skins or titles) to highlight their achievements and stand out from other players.   5. Seasonal & Themed Events:   • Occasionally, there will be seasonal or event-based variations to the weekly challenge. These could include themed dungeons, special bonuses, or limited-time challenges that provide players with extra DG Tokens or exclusive rewards. • Example: During holidays or special in-game events, certain challenges could offer double DG Tokens or limited-edition cosmetics tied to the event theme.   Rewards Breakdown:   • DG Token Cost Example: • 1,000 Tokens: Legendary gear (armor, weapons) • 500 Tokens: Cosmetic skins, special visual effects for weapons, or exclusive emotes • 100 Tokens: Consumables like potions, buffs, or crafting materials • 250 Tokens: Unique titles or badges that showcase achievement
    • Обновил:  Теперь количество критических атак и прочих рандомных штук рассчитывается с применением метода Монте-Карло, а именно: производится расчет количества успешных событий с заданной вероятностью (крит. шанс с учетом устойчивости и т. д.) и так ровно 1000 раз, после чего выводится среднее количество «успехов». Так как талант «Бронебойные стрелы» могут сработать от любого типа урона, рассчитать среднее количество срабатываний довольно сложно. В большей степени потому, что в моей модели нет тайм лайна и я не могу исследовать промежутки между авто атаками на предмет количества критов, а затем и вероятности прока таланта. Тем не менее, сейчас я ввел временный коэффициент равный 0,6. Не обязательно знать что он значит, главное понимать, что расчет урона от таланта является неточным.
    • Ну а если выберу закла то в гибрид зборка или физ зборка?
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