The automatic activation increases the amount of work you gave to do to kill a shaman too much. Classes are supposed to have weaknesses and nearly removes one. For example, you could intentionally walk in the middle of the enemy in order to heal a teammate who overextended. Normally that would be a risk right? Well not anymore. I can walk in, and the second I'm stunned, start spam clicking a soul wandering pot in hotkeys knowing that I'll be straight up gifted an escape without having to do anything. It's too much.
Also the heal totem is just ridiculous. It's already the highest healing heal skill in the game, making it also an aoe knock back+a stun makes no sense.
As for the weakness totem, the talent thing could work but there really needs to be a tradeoff if the silence becomes instant. Maybe if it silenced only once for 4 seconds instead of the current one that has the potential to do so for much longer it could work and have the same effect you seem to be after.
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vavavi ·