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Rogue needs URGENT fix! (suggestions)


azora

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Rogue is the most useless class as of now. there is no reason anyone should use this class. Never gets picked for gvgs, has no purpose or uniqueness to it anymore due to other classes just being MUCH better

 

No idea who these developers are but you guys have abandoned this class truly. What in the world is a melee class doing in 2023 warspear with no basic defense skill? If in the next rebalance rogue doesn't get buffed massively, pretty much consider everyone will quit this class. Already 90% have quit the game or just moved classes lol

 

Suggestions: (please pay attention to these suggestions as they are what all rogues would like to see happen:)

 

*Dodge skill: buff: increase duration to 15-20 secs. No idea why it is 10 secs now as dodge is not even a stable defense skill. 10 secs is way too low.

 

*Kick in the back: (rework) the skill becomes some smoke bomb the rogue throws away and it creates a smoke effect, lowering all who comes in touch with smoke accu by 35% and pene by 15%. Why is this skill so outdated? It should not be a melee skill! The game has moved from solo play to more group like activity, so make this skill ranged aoe.

 

*Stealth: (rework): Either increase movement speed when stealth active or add some resistance to char when leaving effect.

 

*Absolute reflexes: Buff: Skill no longer buffs atk speed or dodge, instead it lowers all incoming dmg by 5% for 4 stacks each time rogue dodges. Once 20% dmg redu is reached it stays for 8 secs and reset. This is absolutely one of the most useless skills on warspear for rogue. Rogue can reach max dodge without it! FIX IT IMMEDIATELY. It should be its main defense mechanism instead it gives such useless buffs for such low duration. 

 

*Poisonous blades: (rework) The skill now engulfs rogue with a poison shield for 10 secs and any dmg he does will be accompanied with poison damage over time. While the skill is in effect and combined with trick skill, it heals 25% of character hp even if trick skill gets dodged, parried etc. So basically buff the heal from 15% to 25% and let poison be applied to all targets from ricochet skill.

 

Summary: Rogue has been lacking in having a stable reliable defense skill, while also being useless in group activities. So devs need to compensate the class in those aspects respectively otherwise just remove the class as it no longer has any purpose or any charm to it. 

 

Goodluck devs, this year is probably rogue's last plea of hope 

 

@Dr Strange @Nolan 

 

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For the talents... its up to devs to think of something, my simple suggestion is to have something better in terms of survivability in branches rather than more dmg

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