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The last hope.. Rogue suggestions


Axetricks

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Hey, so these are what I think would make Rogue more enjoyable than it is currently, hoping that the Devs would, at least, look at every suggestion made for Rogue until now..
 

IMG_6106.png.52e029f6a28f4e228eef74746867b722.png1) Kick in the back : Deals the "Push in the back" debuff to the opponent for 3/7/9/12/15 sec. The effect reduces the "Accuracy" parameter by 5/15/25/35/45%

 

 Rework : Creates a 3x3 smoking zone for 2/4/6/8/10 sec. While the zone is in effect, it reduces the “Accuracy“ parameter of 1/2/3/4/5 enemies inside the zone by 4/9/14/19/23% and increases the “Resistance“ parameter of the character and 1/1/2/2/3 of his allies inside the zone by 2/4/6/8/10%.

 

This would bring back kick in the back and in a more useful way. The current one is useless in like 99% of the scenarios. Rogue also would be a bit more useful for a competitive guild. No more resist relic in it.

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IMG_6107.png.14f740c113c1fd6be92a93a476d9912d.png2) Dodging : Increases the character’s “Dodge“ parameter for 10/14/18/22/26 for 10 sec.

 

Buff : Increases the character’s “Dodge“ parameter for 10/14/18/22/26 for 20 sec.

 

 10 seconds is way too low for a squishy melee class such as Rogue, the second problem of Rogue is that it has too many skills to activate simultaneously, preventing it’s effectiveness, this buff would help him in this regard. 

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IMG_6110.png.dd7aa44dd05c8dccddd70913e5ca1898.png3) Absolute Reflexes : After successfully dodging an enemy attack, the character's “Attack Speed“ parameter increases by 8/12/18/22% and the “Dodge“ parameter goes up by 5/7/9/12 for 3/4/5/7 sec. The effect is triggered no more than once every 5/6/7/9 sec.

 

Rework : After successfully dodging an enemy attack, the character’s “Attack Speed“ parameter increases by 0.5/1/2/3% and each effect reduces any incoming damage to the character by 2/5/8/10%, the limit of stacks is 3. The effect expires when the character is not in combat or after 2/3/5/6 seconds. Dodging prolongs the effect.

 

The dodge buff it gives right now is useless since the maximum % of dodge is already reached with the normal dodging skill anyways, so this skill is a waste of skill points and stats. Rogue needs a bit of defensive stats.

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IMG_6108.png.4df62093cfbb1ac310aee8658ad426f4.png4) Stealth buff : Additionally gains 6% of “Resistance“ parameter for 6 sec when coming out of stealth.

 

Rogue needs another effect on stealth to make it fair in comparaison to its concurrent. I didn’t choose movement speed because Chieftains already got that privilege in MC side and thus to keep it fair for both sides and to allow Seeker’s to keep their uniqueness.

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IMG_6109.png.d7642d6b39466b161d54f11d436bfd46.png5) Poisonous Blades : Deals the “Poisonous blades” buff to a character for 8/10/12/14 sec. Any auto-attack or skill attack that deals instant damage under the effect will deal the "Poisoning" debuff to the enemy for 6 sec. The effect deals physical damage in the amount of 30/35/40/45% of the character's physical strength every 2 sec.

 

Buff : Bring back the old mechanic, which allowed the character to keep his “Poisonous Blades“ effect even after the first hit, but decrease its duration to 7/8/9/10 sec.

 

This would help Rogues to be more effective when played right in GVGs. For example : A Rogue buffed with a Necromancer’s IMG_6112.png.c85b83bd555f342fd752cf4206cf1c53.png“Poisonous Shield“  allows him to spread his IMG_6109.png.d7642d6b39466b161d54f11d436bfd46.png“Poisonous Blades“ effect up to 6 enemies but only for the first hit.  This would allow Rogue to touch more enemies with his effect, when buffed by a Necromancer. It encourages the character to do more AOE damages and thus to be less of a meme for a competitive guild. It also helps lonely Rogues, that don’t find a good duo to play with, to spread their “Poisonous Blades“ to everyone touched by IMG_6111.png.4f5ffd5b661bbe936f806d5d05b6fb85.pngRicochet“.

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IMG_6113.png.47c70aba3e644723cbf2fd834fbd4296.png6) Trickiest Technique buff : Heals the character after applying “Poisonous Blades“ even when the enemy parries/dodges/blocks the skill, % of healing provided not changed.

 

% of healing provided got nerfed updates ago, this would make rogue more constant, and not needing to get through so many conditions just to get a little heal.

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PS : I didn’t talk about the damaging skills because if some of you might think that this could make Rogue way too strong because of the damage it already deals, then let me remind you that if a Rogue would max these defensive skills, then his offensive side would be less menacing because of not enough “Skill Points“ to max everything.

Edited by Axetricks
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I’d also like to suggest some talent rework :

 

IMG_6122.png.839467c84e7a74bff81a0cd6fc009875.png1) Thirst of Murder : The character's skills and auto-attacks are guaranteed to cause critical damage when attacking an opponent with health less than 20% of the maximum while the "Extermination" skill is in effect.

 

 

The rework : The character deals 10% more damage when attacking an opponent with health less than 50% to the maximum while “Extermination“ skill is in effect. 

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IMG_6125.png.fa8328701f0c86dcf956ee5bfe351536.png2) Tirelessness : With a 70% chance, it allows you to reuse the "Elusive Jump" skill without recharging. Skill damage is reduced by 70%.

 

The rework : With a 70% chance, it allows you to reuse the “Elusive Jump“ skill without recharging. Skill damage is reduced by 50% if the skill can be reused. When the skill doesn’t reset, it deals 100% of the damage.

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IMG_6123.png.b8df693a9092af26b2285a5b7696b23d.png3) Rework of Versality Branche :

 

IMG_6124.png.9cd8cc6354c5ab2d78ca93cfa47a6bc5.pngBlade echo : On a successful auto-attack apply a “Blade Echo” buff to the character for 8 sec. This effect increases the damage of skills that deal instant damage, by 10%. Using a skill that deals instant damage will remove the effects. The maximum number of effects is 2.

 

The rework : When the character manages to dodge a hit, the next attack will heal the character by 50% of the damage taken. Does not occur more than once every 5 seconds. 

Edited by Axetricks
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