100xp 243 Posted November 17, 2022 Share Posted November 17, 2022 (edited) Regarding hybrid classes I suggest changing all skills to hybrid damage, this way it will be easier to balance and stop players from screwing up classes Because the nerf only comes when they take advantage of a specific damage type By changing physical or magical damage skills and changing them to hybrid damage you wouldn't have to readjust every time someone decides to take advantage of a skill 100% physical skills like punch would have a higher percentage of physical damage than magic damage and healing skills for example would have a higher percentage of magic damage So players would not only choose physical or magical damage, they would have to choose which damage to prioritize, but without giving up the other type of damage the piercing punch skill that currently deals 220% of the character's physical damage, would now deal 170% of physical damage and 50% of magical damage And I would like to change the abilities of the other hybrid classes too, so that they are true hybrid classes Edited November 17, 2022 by 100xp Quote Link to comment Share on other sites More sharing options...
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