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Templar and the other hybrid classes aren't hybrids?


100xp

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Regarding hybrid classes 

 

I suggest changing all skills to hybrid damage, this way it will be easier to balance and stop players from screwing up classes Because the nerf only comes when they take advantage of a specific damage type 

 

By changing physical or magical damage skills and changing them to hybrid damage you wouldn't have to readjust every time someone decides to take advantage of a skill 

 

 

100% physical skills like punch would have a higher percentage of physical damage than magic damage and healing skills for example would have a higher percentage of magic damage

 

So players would not only choose physical or magical damage, they would have to choose which damage to prioritize, but without giving up the other type of damage 

 

 

IMG_20221117_102413.jpg

 

the piercing punch skill that currently deals 220% of the character's physical damage, would now deal 170% of physical damage and 50% of magical damage And I would like to change the abilities of the other hybrid classes too, so that they are true hybrid classes 

Edited by 100xp
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