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  1. I see that the number of rogues in the game has decreased a lot on the server, I think there could be some improvement in the rogue's area damage. The rogue already has a dagger throwing skill, but I don't understand why it has 2 skills that do the same functions. Steel blast and ricochet are practically the same. Maybe it would be better if the ricochet skill changed the mechanics a bit, with some additional effect. 1 - Suggestion: when using the ricochet skill, the rogue has a chance to cause the bleed effect on all targets hit. 2- Suggestion: when using the ricochet skill, the rogue throws a dagger that marks all targets around him, all targets that are marked within 2 meters of distance receive the damage of the rogue's auto attacks. (Only targets that are marked) 3- Suggestion: when using the ricochet skill the rogue has a small chance to push targets back. 4- Suggestion: when using the stab skill together with the back kick skill, targets that are in the sleep debuff (stabbing), also receive the effect of the back kick skill in area. Example: now the rogue applies the effect of the stab skill up to 1 meter away in the last updates, I was wondering what it would be like if the rogue applied the effect of taking away accuracy within 1 meter on everyone who is in the sleep effect of the skill (to stab). It would be great for a good defense and would also be a good skill combo. However, the main target hit would receive the full debuff effect, and the others only a reduced amount of the area accuracy debuff. The absolute reflexes skill isn't used that much either, so it would be better to trade the dodge + attack speed effect for dodge + penetration or dodge + stamina dodge + attack strength. These were some ideas I had, I hope I made it all very easy to understand. The rogue is one of the only classes that have abilities that do the same functions. Ricochet + steel blast AND slayer + absolute reflexes could have different buffs and combos.... The game gets more interesting when we have multiple ways to use a skill 🙂
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