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  1. I have recently invited a few of my friends to play Warspear Online, and helped them develop characters. We played while talking on Skype, and I always had to explain what's going on, which actually would have been pretty difficult without skyping. After three hours of intensive gaming they went offline. For a few days noone was online, and when I asked them if they want to come to play, they said the grapics are cool and so the controls, but understanding the mechanism of the game is VERY hard. So, they ended up on playing WS after only a few hours, although they are big MMORPG fans, but this was too hard for them. What to upgrade, where to find different things, what weapon to use, how to craft, the system of mobs (normal, strong, etc.), and I could say a couple of ther things they told me they found difficult. So here is the suggestion: Make a completely new, detailed tutorial for beginners. They need it, beleive me, more than half of the new players quit cause they don't understand the whole thing. Once I was explaining the game and guiding a player for hours, and never saw him again. You may think "Why? This doesn't bring any profit!" But here is what I say; If instead of 50% of the new players 90% would understand and play the game, there would be more chance they buy Miracle Coins, which means BIG PROFIT!! I firmly beleive in what I've written down here. Think about it, devs. It is a big opportunity for you. To make PROFIT. Any comment?
  2. So. I have seen epic ideas under this thread, many of them should be built in Warspear Online. However, I also see comments claiming that this would never happen. Our ideas will never be built in the game we love. What if a representative among you, dear developers, would visit Suggestions thread sometimes and comment on ideas like "Good idea" or "I see opportunity in this idea". To give us hope that we can help developing your game. Of course, things wouldn't stop here. For example every two updates you should contain something taken from the awesome ideas made here, beleive, it would attract more people to play. A game where your suggestions are welcomed! Think about it, devs. This is a great opportunity for you. Though I'm afraid this is will also be only one of the long lost suggestions on Warspear Online forum...
  3. Warspear Online is a multiplayer game, where players interact with other players, they make friends, chat, etc. What if you want to go on vacation, but don't want to be kicked from your guild? Simply write your status "On vacation, don't kick", and it's sure the others will see it. Or if you have birthday and want to let people know it, update your status "I have birthday today!" So you can let others know what's up with you. In a simple way. This function would be really useful, I have missed it for a long time, and hope devs will add it to the game someday. Another idea is the mail. Do you want to say something to your friend but he/she is offline? Leave a message! They will get your message as soon as they get online again. Hope you like it, feel free to comment on the ideas!
  4. Hello There! I have been playing with Warspear Online for quite a while now, and I love it. I have some suggestions, though, which could make this epic game more epic! Let's get started! --Number 1: A brand new PVP system without annoying gankers-- Yes, there were some topics about a new PVP system, my idea is a little bit different. There would be an interact option to call out a player for a PVP fight. Of course, it would be possible to call players from both allience or enemy faction. If the opposed player accepts the request, the two players would be put in a separate arena-like area (a bit smaller), where they can fight. Potions wouldn't be allowed to be used, and minions would be sent away for the time of the fight (but they wouldn't disappear permanently). The winner of the fight would be awarded with a little gift. For example a little amount of money from the opponent's purse. If the opponent has no money, then he/she wouldn't be able to request or accept fight. Maybe the ammount of the rewarded money could be decided at the beginning of the fight. The players could also set custom rewards from their bags. Of course, there would be different arenas, which would change randomly from fight to fight, just like at arena fights. --NUMBER 2: Marriage-- Maybe you look a bit awkward now, but yes, I think players should be able to marry in the game. There wouldn't be sex, of course. Marrying a person would mean that when he/she enters the game, a highligted info message would inform the other. If the couple fights together, they would get more reward for quests, hunting bosses would have more chance to drop precious items, also dungeoning would have more chance to drop. Since the game is for everyone, I think same gender marriage should also be allowed, although I am not really for it. Maybe in the settings everyone would have to set their gender, for others to be easier to choose their wife/husband. If two players marry, a highligted info message would inform others in the World Chat. Yes, divorcing would also be possible, but with a cost of money. The player who requests divorce, would have to pay like 2000 gold, while the other only 500. Divorcing would only be possible if both players agree. When two players marry for the FIRST time (I mean they had no marriage before), they would receive a special [Marriage Chest] as a gift. This chest would contain some cool and uniqe stuff. --NUMBER 3: Sending gifts to other players-- If you want to thank a player for something, but you don't want to travel to the same area and make an exchange, or he/she isn't online, well, this gift sending system would be perfect for you. Players could send gifts to each other from their bags. If the gifted person is offline, they would receive their gifts as soon as they go online again. It would appear as a daily gift, but in a gift box. Only if they open the box will they know what they've got. It would be possible to set an option for the gift to be anonym (so the target doesn't know who sent the gift) --NUMBER 4: Trophy system-- If a player kills a monster or another player for the first time, let it be ally or enemy, he/she would receive a trophy, which could be seen in a separate menu plot. As at the achievements, others could see player's trophies, and they could compete who has better trophies. For example, player A defeated Hassn, and has his trophy. But Player B defeated Finalsusse, and Player A not. (I am from EU-Emerald) Trophies worth nothing basically, only these competings would make them precious. So, these are my ideas to make Warspear Online better and funnier to play. I will update when I get more. I hope you like my ideas, feel free to comment on them! Ben
  5. GM, Please add Name Change Scroll and Unbind Scroll ! thanks, And Add more Graphics please
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