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Tsja

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Posts posted by Tsja

  1. Xd how more crying? XD

    Things are sooo simple, if u don't want to be in guild don't! If u want a guild u can be! Low levels already questing and their gp would lost in the air if they wasn't in guild, they don't get used, if they don't trust leader they can leave!*z*

    Secondly, for high levels, if want to be in a guild be! If u don't want to spend your money then don't! If u don't want questing then don't!

    If u want but u can't find a trusted leader then create your own!

    Link one game which has this stupid system!

    Make personal yourself and be alone! %)

    1mb code cause tsja didn't got leadership...

    Play campaign games if u can't deal with real people...

     

    :facepalm:

    1: I wrote a suggestion. Where do you see me crying?

    2: You know nothing about me and i never harmed you, so why do you try to harm me?

    3: I got many friends so i can perfectly deal with real people :)

    4: I got my own guild, so wtf are you talking about?

    5: Because you forgot probably already, read point 1.

    6: I simply do not like the current system, so i wrote a suggestion to do something positive and constructive (what you clearly can not  :facepalm: ).

     

  2. did u even think this would mess up guild tournament to a new ♥♥♥♥ed up level? inviting and kicking members to see who get #1/2weeks? so each tourny passes at first day of it they kick all members and reinvts them than auto total GP gathered, same guild will win tourny which has the most gp gathered by its members, and about the personal gp why i hate it becuz they can spam gps in other players and when deliver them when they want and auto win #1 leading to CHAOS sry :/ i dont like the idea of that too much bad results for just 1good result in case of guild deletion

     

    Euhm, no. A total GP and a tournament GP. The solution isn't that hard :)

     

     

    At this moment the situation you describe is happening in AoA/ABC/and probably others. When you are done for the day you leave, so others get invited. When you do nothing you get kicked, etc. Double the players than the max of the guild make the GP. That's why these guilds (and other reasons too of course) win every tournament. A lot of the players want to 'join' these guilds, because these are winning every tournament. It is becoming bigger and bigger. There will be a moment every player will be in the top 3 guilds... Not a good situation i think.

  3. At this moment a lot of strange things happens with guilds... lvl 2/3 gets recruited and kicked on lvl 10/12 without a thanks. Guilds roulating players during day/night, so GP will be made by a lot more players than the maximum amount of players in a guild. Guildleaders can kick someone out of guild, even when the players invested a lot of gold/unity signs in the guild, or guilds get deleted with the old members left with nothing. We all know in this game; trust nobody, even your best friend (and the guild leader).

     

    Suggestion;

     

     

    1. Make guild points personal.

    Every player makes his own guild points, even players without a guild.

     

    2. Let players set unity signs and gold available for the guild.

    Like a warehouse, but only for unity signs and gold. Every member can put unity signs and gold in it, but keep it personal, like the guild points.

     

    3. All members guild points become available for the development of the guild.

    On the progress-screen, make a table "total", "spend" and "available" for guild points, but also for unity signs and gold. This way it becomes interesting to adjust the studied skills/levels. Leaders can increase or decrease. When something gets decreased the available guild points (and gold and signs) increases again, so nothing will be lost.

     

     

    This has some consequences, of course. But when a guild gets deleted, or a player gets out of a guild, the available guild points + signs + gold he gets back. So everything stays of the player. Nothing will be lost.

     

     

    Also, when a player leaves a guild, it is possible there's not enough guild points left for a level of the guild. Keep a list of the date of entering the guild. Keep everybody in the guild but gives only the bonusses of the skills to the members that is enough level for.

     

     

    Maybe more aspects has worked out..

  4. If you play a game everyday you might reconsider the 10 euro. When i am going out, to eat with my girlfriend for example, i spend 50-80.

    Or let's say it different, how much candy/potato chips/etc. do you buy in a year? how much time do you "spend" with it? and what are the costs?

  5. Even being in a guild doesn't mean you have upgrades. For lower level players in a guild the costs to upgrade/study is heavy. My mc-chars are in an self-created guild, made with the free unity-sign in the promo-period for 15k gold. Without miracle coins with low level chars the costs are just too heavy to upgrade...

  6. i want to buy GOLD... No miracles... Buy GOLD like buy mcoins...

     

    If it was that easy to get gold the game economy would be destroyed. All prizes would raise to the top, for example.

     

     

    idiot moron

    You buy from miracle shop and sell it

    What a dumb moron :facepalm:

     

    Communication in Warspear Online game is based on principles of mutual respect
  7. HoT = Heal over time

    DoT = damage over time

     

    Ok :)

     

    If we stack shaman and druid HoT skills. Hunt pts can heal 250HP every second (or more) on the tank. So what dmg should a boss do when heal gets so fast and unbalanced? Should bosses have DoT auras of 100-200dmg to counter some stacking heal?

     

    Well, when we take multiple necro/priest for hunt instead of shaman/druids we already have that situation... Demonogolist-hunt is very easy because of the amount of these classes already.

  8. I used quotes at 'stack' ;)

     

     

    Druids/shamans are healing now every 3 seconds. So heal, 1, 2, HEAL, 1, 2, HEAL. When another druid/shaman heals the same person, why can it not be something like; 1, 2, HEAL1, HEAL2, 2, HEAL1, HEAL2, 2, HEAL1, HEAL2, etc? That isn't stack either but both skills are getting executed.

     

     

    I have actually no idea what "HoT" means :(

    The priest/necro-heal are ~ the same as a druid/shaman-heal (750/8 * 3 = 281 heal every 3 seconds). The only difference is the instant and the partial part. It both have positive and negative aspects. So i do not really understand why multiple druid/shaman-heals on 1 player do not get executed, or why that should be OP, when i compare it with necro/priest  :unknw:

  9. I have actually no idea why priest/necro heals do 'stack', but not druid/shaman-skills. Now a 2nd heal of the same person 'disables' the first heal (energy paid and skill in cooldown, but no effect). I don't know how fair that is. But i can not foresee the consequences for the game-mechanisme (hunting, arena, whatever).

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