Tsja
-
Posts
1290 -
Joined
-
Last visited
Never
Posts posted by Tsja
-
-
did u even think this would mess up guild tournament to a new ♥♥♥♥ed up level? inviting and kicking members to see who get #1/2weeks? so each tourny passes at first day of it they kick all members and reinvts them than auto total GP gathered, same guild will win tourny which has the most gp gathered by its members, and about the personal gp why i hate it becuz they can spam gps in other players and when deliver them when they want and auto win #1 leading to CHAOS sry :/ i dont like the idea of that too much bad results for just 1good result in case of guild deletion
Euhm, no. A total GP and a tournament GP. The solution isn't that hard :)
At this moment the situation you describe is happening in AoA/ABC/and probably others. When you are done for the day you leave, so others get invited. When you do nothing you get kicked, etc. Double the players than the max of the guild make the GP. That's why these guilds (and other reasons too of course) win every tournament. A lot of the players want to 'join' these guilds, because these are winning every tournament. It is becoming bigger and bigger. There will be a moment every player will be in the top 3 guilds... Not a good situation i think.
-
That means "don't do it" for most players.there is no point in random arena anymore, dont do it.
-
I prefer some attack too. I do not have +10 weapons.
-
Depends on your preferences and playstyle :)
-
At this moment a lot of strange things happens with guilds... lvl 2/3 gets recruited and kicked on lvl 10/12 without a thanks. Guilds roulating players during day/night, so GP will be made by a lot more players than the maximum amount of players in a guild. Guildleaders can kick someone out of guild, even when the players invested a lot of gold/unity signs in the guild, or guilds get deleted with the old members left with nothing. We all know in this game; trust nobody, even your best friend (and the guild leader).
Suggestion;
1. Make guild points personal.
Every player makes his own guild points, even players without a guild.
2. Let players set unity signs and gold available for the guild.
Like a warehouse, but only for unity signs and gold. Every member can put unity signs and gold in it, but keep it personal, like the guild points.
3. All members guild points become available for the development of the guild.
On the progress-screen, make a table "total", "spend" and "available" for guild points, but also for unity signs and gold. This way it becomes interesting to adjust the studied skills/levels. Leaders can increase or decrease. When something gets decreased the available guild points (and gold and signs) increases again, so nothing will be lost.
This has some consequences, of course. But when a guild gets deleted, or a player gets out of a guild, the available guild points + signs + gold he gets back. So everything stays of the player. Nothing will be lost.
Also, when a player leaves a guild, it is possible there's not enough guild points left for a level of the guild. Keep a list of the date of entering the guild. Keep everybody in the guild but gives only the bonusses of the skills to the members that is enough level for.
Maybe more aspects has worked out..
-
While rooted you still can do normal attacks, which is not the case after charge, gouge, fear, blind, etc. And what about the duration of nightmare of the necro?
-
If you play a game everyday you might reconsider the 10 euro. When i am going out, to eat with my girlfriend for example, i spend 50-80.
Or let's say it different, how much candy/potato chips/etc. do you buy in a year? how much time do you "spend" with it? and what are the costs?
-
Lucky you have ears :P
-
lol.
Gratz AoA :D
-
Even being in a guild doesn't mean you have upgrades. For lower level players in a guild the costs to upgrade/study is heavy. My mc-chars are in an self-created guild, made with the free unity-sign in the promo-period for 15k gold. Without miracle coins with low level chars the costs are just too heavy to upgrade...
-
ThisI`ll just say before they will tommorow.
Send a ticket to support, and await an answer from them.
Here;
-
If it was that easy to get gold the game economy would be destroyed. All prizes would raise to the top, for example.i want to buy GOLD... No miracles... Buy GOLD like buy mcoins...
Communication in Warspear Online game is based on principles of mutual respectidiot moron
You buy from miracle shop and sell it
What a dumb moron :facepalm:
-
I think one of the purposes of these chests is also keep the costume-prize 'normal'.
-
Yeah that's why i hitted with my 4 chars all free tickets the same theCore party :)
And i am totally not interested in "how you did it". I do not even have a guild myself, and i do not want to change anything about that too :)
-
I hope they get silenced fast. I get a lot of questions of players (most newbies) i help. They think the orange-writers are admins/support/whatever, because of the different color.
-
I know. I even grew up in time before that ;) We had a MSX. Example of a game that really ruled ;D16bit graphics rule - some of us grew up with NES and SNES seting the bar :drinks:
-
It is about a costume in a 2d game with bad graphics. :unknw:
-
Since it is not a normal function in game, ppl think it are admins (a lot asked). Fast silence these ppl.
-
Also theCore spammed tickets ;D
And maybe not all +10 but only +9... Still rich.
-
Are this really the 'top' guilds? Look what's happening to the kids when they can win 'something'... Discusting, totally discusting.
Go play a game, have fun, and don't take it all too serious.
-
HoT = Heal over time
DoT = damage over time
Ok :)
If we stack shaman and druid HoT skills. Hunt pts can heal 250HP every second (or more) on the tank. So what dmg should a boss do when heal gets so fast and unbalanced? Should bosses have DoT auras of 100-200dmg to counter some stacking heal?
Well, when we take multiple necro/priest for hunt instead of shaman/druids we already have that situation... Demonogolist-hunt is very easy because of the amount of these classes already.
-
I used quotes at 'stack' ;)
Druids/shamans are healing now every 3 seconds. So heal, 1, 2, HEAL, 1, 2, HEAL. When another druid/shaman heals the same person, why can it not be something like; 1, 2, HEAL1, HEAL2, 2, HEAL1, HEAL2, 2, HEAL1, HEAL2, etc? That isn't stack either but both skills are getting executed.
I have actually no idea what "HoT" means :(
The priest/necro-heal are ~ the same as a druid/shaman-heal (750/8 * 3 = 281 heal every 3 seconds). The only difference is the instant and the partial part. It both have positive and negative aspects. So i do not really understand why multiple druid/shaman-heals on 1 player do not get executed, or why that should be OP, when i compare it with necro/priest :unknw:
-
-
I have actually no idea why priest/necro heals do 'stack', but not druid/shaman-skills. Now a 2nd heal of the same person 'disables' the first heal (energy paid and skill in cooldown, but no effect). I don't know how fair that is. But i can not foresee the consequences for the game-mechanisme (hunting, arena, whatever).
Guild-system change
in Suggestions
Posted
1: I wrote a suggestion. Where do you see me crying?
2: You know nothing about me and i never harmed you, so why do you try to harm me?
3: I got many friends so i can perfectly deal with real people :)
4: I got my own guild, so wtf are you talking about?
5: Because you forgot probably already, read point 1.
6: I simply do not like the current system, so i wrote a suggestion to do something positive and constructive (what you clearly can not :facepalm: ).