slay
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Posts posted by slay
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I always use 1h of any tank class.
Especially when fighting range classes. Don't judge the lower damage.
1h speed is the strength against any kiter.
Most people only judge on damage and they don't think about long fight. Most 2h melee fighter can't survive in longer fight.
In arena I got many insult when vs any melee class and I run for awhile to heal myself and back fight.
1h is more tactical paladin than just hack and slash and its more fun.
Lower hp is nothing compare that you can heal a huge amount of hp
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New Paladin skill
Crusader Shock: pull all enemies in radius 4 yards (depend on skill level) onto the caster and blinded for some times
New skill fore DK
Unholly Aura: when activate increase the DK all magic resistance up to 20% depend on the skill level for some times
New skill for rogue
Burrow: burrow him/her self to the ground for some times, if the skill cancel or duration end the rogue will stun all nearby enemies around the burrow hole for some times
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Every barbarian would be happy with my suggestion
Add new barbarian skill
Boulder Throw: the barbarian use his tremendous strength to lift a big boulder and throw it to enemies within 4 yards and with of 3x3 square area and stunned all enemies in area for some times. The area width and duration depend on the skill level
Similar idea for area stun skill for other melee class would be need to counter that damn warlock in arena LOL
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Its a good idea but I doubt it will happen because we got free tickets that anyone could buy anything from arena dealer although it need a lot of time
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@snorlax,
Pls add tag on any item that stored in the guild warehouse so no one can steal the items because its tagged and can be recalled by the leader
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That good idea also
Blood Drinker: when active every tank attack will heal the tank for some times
But this skill won't help u much if u can't touch the enemy :P and become another waste skill
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@chris, 2nd skill is essential to make tank class survive in a longer fight (pvp or boss fight).
But again to get the skill powerful someone should sacrifice other potential skill.
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2nd skill just like when a tank receive healing but the value depend on the tank health regeneration.
It would make the tank skill distribution more complex and let the player think deeply about the character role in the game
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Let's say its a skill suggestion for tank classes
Taunt/aggression/persuasion: redesign. It will attract all enemies in 3 yards radius to attack tank and tank receive -25% damage depend on the skill level
Will of Spirit: decrease the health regeneration rate from 5 seconds to 3 seconds and the tank receive +100%health regeneration during the fight (its like full regeneration) for some times depend on the skill level
That 2 skills is enough to make tank more useful. Taunt and regeneration are the best attributes in any tank that should be made stronger and more useful
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@megatron
Before crit heal exist its imbalance already.
The devs should test the class balance not just developing shop items.
Nowadays I can see every update ppl will come only to look what changes in the game for awhile then leave again.
Because now the game orientation only pvp which is not suitable for tank class and in farming tank not so much needed, its failed class design actually
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Balance means how the class against other. Not talking about crossing, you can see it in arena. Its about balance, for instance how come spell caster have similar hp with tanks?
Of course it need to test 1 vs 1 to judge the balance.
At the same amp and level with the same skill of player, any melee class can't beat any range class for sure
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I love playing tank classes in any game but in warspear I feel its very hard to be one in term of PvP because of imbalance issue. They don't have any resistance to blind/stun/fear that should be only tank class inherit that kind of resistance.
I mean most in any game tank class have huge hp pool, high defense, high resistance but not in this game.
In warspear, rogue/ranger can have 4k def, any mage type can have 3k hp.
Still newbies telling that cloth armor make mage type weak, how come? They have protection spells that can increase defense up to 7% which is huge and they can beat any tank class easily (with the same level,amp or even higher level).
Taunt/persuasive/aggression should be deleted from tank skill list because its waste skill
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Minions are cool to be added, I just wonder so many afk ppl in town with minions xD
One to be sure it will make the internet data traffic higher and more lag in game just like now but even worst
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Tyhe problem being melee is very hard when fighting range class that have stun/blind/fear/root/scatter and usually they put 5 pts on that skill. Facing only that kind of skill the melee class will lose a lot of hp before touch the enemy (if they can manage to touch it, ugh).
This idea to make melee weapon has special power against those skills could make melee class has better chance for long fight
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Only rich player playing melee will say its balance *eyesrolled* because they can kill any class in few hits. Its just idea how to make balance in the game, if devs have difficulty why not design a special melee weapon that has good stat to deal with range class.
Suggestion to play shaman? *eyesrolled* again wth. Shaman,warlock,druid,ranger they don't need to move close to the target. Just blind/root/fear/scatter melee when they come closer, will it failed? NO!
Then they can run wait for the skill ready again and repeat it
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Can i have some bags for my baby mage? and maybe other mages items if there is so? :drinks:
Yea sure for the original owner of Gradex not you.
We know who you are...
No
above your head right? -
Only stagger reistance sounds good to me.
All the others make no sense. Block arrows? That is only for a shield class. No shield no block. Stun resistance we already have (stun skills fail).
Stun never fail if you mean fetter of justice, it fail because of position bug.
Dark circle (warlock) and earthquake (shaman) has 100% success rate, i mean melee class should have possibility to resist the effect.
Block arrows not only for shield user, maybe i should change the name to deflect arrows, special weapon if has this kind of attributes would be very essential to any melee class
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-Great Shield
+5% block for some times depend on the level just like aura
-Holy Word
+5% dodge any ally in the holy area (circle like dark circle) and increase duration by level
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Dear Devs,
So many times we complain about balance in the game between melee class vs range class
So my idea is please design melee weapons that have attribute to boost melee class effectiveness
For example:
- +15% stun resistance
- +15% stagger resistance
- +10% block arrows
- +10% hp
Anything of those attributes even only 1 on the weapon would be a great benefit
Please consider this idea since until now the item database in this game is very small.
Most MMORPG games strength are in their item development, unique item with unique attribute for specific class.
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I think much better if add sub classes to the existing classes to bring balance in the game especially for melee classes.
The sub class option only available to the lv20 chars so ppl will play longer and ofc the game will get more profit from it
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Warlock is the greatest creation of devs and made to bring imbalance in the game.
But although it made for noob people I still not like it coz its easy mode and trolls favourite char.
Don't make suggestion of it coz it won't happen but just give suggestion about miracle shop items
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Create new char with better name, small bag, crap gears is very bad idea
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Yes please make the option to hide cape
And pls add "gorilla warfare" in the shop, I wanna buy some
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Strongly agree
Lv15 astral cloak looks like a baby diapers x_x
changes in op of locks
in Suggestions
Posted
AGREE!
Warlock is too much powerful!
Make 5 points each on circle and fear at lv14 and you will taste the awesomeness :facepalm: