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slay

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Posts posted by slay

  1. but mc still OP because of stun,stun is like taking the bow away from the Ranger

     

     

    The way Kyumaru fighting style is not good bro, u can come to EU and see it

    Look at his post, ranger with 4-5k damage (+10 for sure) lol he always say like that.

     

     

    We talking about OP SKILLS not about amp

     

     

    MC got 3 OP SKILLS (BLIND/FEAR/DARK CIRCLE) that make any enemies lost control completely for a long duration, ELF doesn't have skill like that!

  2. Sorry, i should disagree

     

     

    Arena own by high amp and rich people that usually lazy doing quest.

    Guild is for active people and much in the social element of the game, not ppl that like to show off their power to get reputation and thats all they got in the game.

     

     

    The guild point system is perfect already, only committed and persistent people can raise the guild

  3.  

     

     

    BLIND, FEAR, DARK CIRCLE are IMBALANCE SKILLS DESIGN please reduce the duration or radius of being blinded/feared

     

     

    DARK CIRCLE the mostly bring IMBALANCE IN THE GAME please make it shorter duration because the caster can attack for a long time using 3 attack skills (arrow, siphon, puddle)  :facepalm:  combo with fear with long duration also  :bad:

  4. not really . if u want the other half hav a look at this

    lets say I m fighting a barb with a bd . now bd got extra 4% damage true bt due to rese nd def a +8 barb would hav 40% total def from enemy atks ( bd ) . so that cut downs my damage nah my extra 4% damage  by 1.6% so that's only 2.4% extra damage now

    bt barb still has full 4% hp benefit so now tell me who is in profit  ;D ;D

     

     

    bro lets complain about their OP SKILLS

  5. how is teleport close range?.... zzz u even play mage? :P

     

    and chains are close range but if teleport and then chains then = stun far people easy

     

     

    well after teleport u r in the middle of ur enemies  :facepalm: dont ever compare it with any range skill bro.

    range means u r in distance not jump into crowd :facepalm:

     

     

    how far the chains effect and duration bro? i bet u cant answer it lol

  6. mage has teleport skill, give that skill the ability to stun, or chains should have ability to stun, or new skill and will be a distance stun... :P

     

     

    teleport is close range bro, chains also close range bro  :unknw:

    dont ever compare mage with warlock coz its imbalance bro

  7. Awww, look at this kid. Thinks elfs are still good so he keeps playing elf. Soon you will learn young jedi that ELFS SUCK. Mcs are the best and elfs are pure stinking garbage. Mcs have rogue, warlock and shaman. Elfs have ummm..... bg?Elfs skills suck, accept the fact and make a mc.  :drinks:

     

     

    LOL yea right...WARLOCK is IMBALANCE you mean, right bro?? *easy mode switched on*

    Patient bro..we are complaining the imbalance faction in another thread hope you will get upset soon

  8. Yes, you are right about op of dark circle... but if mage can have disable skills for area against ranged players then is no more a problem...

     

     

    Elfs side only need 1 skill that can make enemy stun from distance bro thats all, any class would be good with this awesome skill

  9. not only that. sometimes, warlock cast circle. and dk use thread. i fell onto his circle :mega_shok:

     

     

    again...DARK CIRCLE IS ALWAYS OP in ANY CIRCUMSTANCES  :facepalm:

  10. agree all melee classes in this game is not a problem except rogue with invisibility and gouge but wont bother rogue because it still melee class tho

     

     

    OP = BLIND/FEAR/DARK CIRCLE AT RANGE RADIUS that no elfs class has it

  11. Ok. The. Druid. Part. Is. Too. . I. Leave. This. Is. Too. . I. Can't. Handle. This.

     

    Druids. Roots. Got. Longer. Duration. Than. Circle.

     

    #ILoveHashtags

     

     

    being rooted you can still execute any skills (pls read the skill description) duration not longer than circle at the same level bro its similar

  12. maybe, but if a paladin get lucky to stun first all around him, u can target fast those trouble classes (warlock), i fought many necro, only few are really a problem to fight with, but warlocks almost all are a problem if they manage to stun all your party....

     

     

    paladin charging to the middle of enemies to get a good position for that "yellow stinky whirlwind"...yeah it need very lucky moment not to get blind/fear/circle while running closer

     

     

    cmon man no excuses that MC skills are OP compare to opposite faction

  13. It is crazy how easy it is with a warlock. Yes i do have one. Yes, i have also an arena partner who is warlock with my necro. The only thing i have to do is heal her and nightmare sometimes  ;D We are using lvl 9 gear (GG-staffs) in level 15 and win almost everything. Now try that with a priest and mage... try it and see the difference.

     

     

    Yup i have noob warlock in saphire, lv9 pwn lv15  :facepalm:

    That necro nightmare at lv5 is about 7-8 secs totally sleep  :facepalm:

    No doubt MC is OP

     

     

    Elfs doesnt need team play because with this OPness any team strategy will be doomed

  14. we are talking about balance among faction bro not how to win in arena.

     

     

    no class in chosen/firstborn have skill like blind/fear/dark circle they are too powerful

    blind we can counter it with high dodge build but still it need some luck to be safe, how about other 2 skills? they are no special medication for that bro

     

     

    We should keep on bring this issue up to get noticed by devs

    MC cant give good explanation because its obvious they are OP

     

     

    Keep it sticky bro

  15. THE BIGGEST PROBLEM IS

     

    DARK CIRCLE AT LV5 WILL STUN COMPLETELY THE OPPONENT WHILE THE WARLOCK CAN ALL OUT ATTACK WITH ITS 3 DAMAGE SKILLS FOR THE DURATION WITHOUT RETALIATION

     

    FOR HOW LONG? mmm...5-6 SECONDS? AWESOME!

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