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Posts posted by Drakoslayd
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2 hours ago, Heinaj said:
Death knights become never die+make dmg more than shaman/charmer together should nerf dmg/def of death knights it took 5min to kill death knight + he made 134k dmg & charmer/shaman just make 88k/66k how this is possible, i think death knight have a bug & have to fix or should be nerf cz that over react
Your two party members are low armored, possibly not +10 Amp arena gear.
God on the other hand is a +10 pvp specialized magic dmg tank with full merman gear.
He is the exception not the norm
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On 11/26/2023 at 10:29 AM, 555Wars said:
The Necromancer needs a rework.
It is a very vulnerable class, which does not have any passive or long-lasting protection, like the Shaman or the Druid, that their shields and healing skills continue to work under control effects.
The game increasingly has more explosive damage, which leaves the necromancer more vulnerable, the class also does not have an efficient stun. The nightmares skill is easily removed with damage from mobs and continuous damage from the necromancer himself. Many classes have "resist".
The Panic Skill only works against enemies close to the necromancer. It should have an effect on all enemies that are attacking it.
But to summarize: the Necromancer needs efficient stuns and passive protection, like the Mage's Barrier.
I completely agree.
In my opinion there should be a way for necromancer to pierce resist.
One way is a debuff. Say "mental strain" that nerfs the targets resist by a percentage for each resist.
Bone shield needs a massage buff.
Maybe give necromancers heal a cleanse effect
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This is a need
I doubt the keybind to change skill sets is useful as well- combat locking it
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I personally think Life Scrolls should have a limited uses overall.
I know people will get mad but I think you should only use 4 an hour.
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Anniversary of what?
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Background picker doesn't have Background to pick
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5 hours ago, Gladiator said:
Increase the quest limit to 100 quests
It's all fun and games until you have to do all 100 quests
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It's not the end of Warspear.
All other servers are seemingly well balanced overall so I doubt that BR will have this issue for much longer. After all US Sapphire had the same issue a few years ago.
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14 hours ago, Joy Boy Abunda said:
Do you understand what's lvl gap? That's what i said
Yes I do. And that's what stops lower level bosses from dropping loot
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2 hours ago, Joy Boy Abunda said:
Since you implement new lvl 34 ayvondil bosses no drop anymore cuz of level gap..., we need to farm gold there like me..
Some of players like me farming at bosses in ayvondil and it's our source of income.
Most players now have many characters to farm gold everyday blue quest t3, t4 and t5.
And not all players can create many characters just to farm gold in blue quest
plsss devs bring back the drop of bosses at ayvondil and lab2
Boss drops is dependent on level. Not the devs.
Your not getting drops because your too high of a level and that's what the system encourages.
Challenge yourself. That's what mmorpg is intended on doing
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I agree. This quality of life feature would be wonderful
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33 minutes ago, vtvn said:
I think better make mc and elf can tradeable golds items, share market together. It will make 2 sides more stable.
Yeah I agree.
Being able to 2nd hand dealer trade across alliance lines would be awesome
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12 minutes ago, Ironlegend said:
reaper needs a nerf, causing absurd damage and killing a lot of pvp players even though they are in pve
Wrong. I rarely see any Reaper that is actually effective in pvp.
So few Reaper players can actually achieve anything in pvp without other players
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14 hours ago, Smymithu said:
I didn't understand what you mean bro. Everything should be balance. Otherwise it will fall. Nothing can stop it.
In 2018 Aigrind restricted the creation of Sentinels in US Sapphire but alot of people cried and complained about it so Aigrind removed that restriction.
Imbalance will always occur as new builds and strategies will appear.
And if Imbalance causes the destruction of a game then Warspear would have shut down years ago
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Hello!
1. Level 15 is the most common level I hear you should start investing but idk regarding rogue.
2. I'd say weapons first then armor.
3. Armor and damage. Stats will come. Though I am not a rogue player. Others should know.
Runes are expensive but you should focus on defense runes but idk about crystal
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19 hours ago, Smymithu said:
Yes bro same happening in EU server too. Don't know but I m seeing that game is going to the end. And I m afraid of it.
I doubt the game would die from that. Because if it died from that then the game would have shut down years ago.
I do think that they should bring back the faction balance mechanism from a few years ago but I doubt it because of the backlash that caused
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They attempted this one time by limiting the creation of Sentinel characters but people protested so Aigrind stopped it.
[This was US Sapphire few years ago]
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5 hours ago, Overhoul said:
I disagree. Chief will die before you can use it's skill because many mobs have stun now. Unless you have the heal while getting stunned book, chieftain will die before able to use rugged hide.
It's the same with most classes.
Chieftain has more survivability than BD if you keep Rugged Hide up.
You simply just need to deal with the mobs quickly.
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Well- the chieftain IS the ergonomic class.
Excellent damage, fairly tanky, easy to build up.
The Chieftain is even better than the BD and the Seeker in their roles.
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4 hours ago, Ilovewd said:
Expert skills are too expensive! I'm a newbie and I don't have Gold to buy the expert skill,and I really need them, I'm in Ayvondil and I can't leave the third city, because I don't have the skills to be a specialist!
Do daily quests in Mailat [T1 Avylondil] and also kill the "subjugated of the filth" mobs you see near T1 Avylondil and sell the signs of filth you get at the npc merchants for gold.
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Necromancer needs love!
Come on devs!
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[2023.12.08] We are accepting applications for closed testing of update 12.2
in News & Announcements
Posted